News | Savegame transfer to Spider-Man Remastered is now possible

Players can now transfer their savefile from Spider-Man on PlayStation 4 to Spider-Man Remastered on the PlayStation 5.

Transferring the save is possible after the last update of the games. To transfer the save, players must have version 1.19 of the original installed and then upload it in the in-game selection screen.

The Spider-Man Remastered on PlayStation 5 must be updated to version 1,001,000. In that version, players can download the save again.

It’s also possible to install both the remaster and the original on the PlayStation 5, so no PlayStation 4 console is required for the process. When transferring, all trophies are automatically unlocked, including the new trophies if the conditions are met.

Spider-Man Remastered is available with the ultimate edition of Spider-Man: Miles Morales, which came out last week.


News | Cyberpunk 2077 physical copy leaked, CD Projekt Red takes action

It appears physical copies of Cyberpunk 2077 have been leaked before the game's official release.

A photo of a physical PlayStation 4 copy of the game appeared via Reddit. Shortly after, about twenty minutes of gameplay appeared, showing that some people are indeed already playing the game.

CD Projekt Red has now reported to the DualShockers website that the company will take action against anyone who breaks the game’s embargo. So people who get their hands on the game earlier and post gameplay online could possibly be taken to court by the developer.

Cyberpunk 2077 is officially scheduled for release on December 10th. The game will then be released on PC, PlayStation 4 and Xbox One, but will also be playable on PlayStation 5 and Xbox Series X and Series S via backward compatibility. The game will also come to Google Stadia upon release.


Review | Spider-Man: Miles Morales

Spider-Man has always been with the themes as a formula. This is no different in this spin-off, which revolves around Miles Morales, a young man whose mother fights in politics against corrupt politicians and rogue companies. The central theme is electricity. You notice it in the story, but also in Miles Morales himself, electricity is what distinguishes him most from Peter Parker.

Miles can energize his body with “venom”, a kind of orange lightning. With venom, he can hurl enemies through rooms, make them immobile, or simply provide them with an electric shock. He also uses electricity in puzzles. Miles needs, for example, to charge generators or connect electricity networks to venom.

Electricity also plays a major role thematically. A new energy company, Roxxon, appears to have a very big say in New York City’s work. Roxxon’s motives therefore seem double. Miles’s mother, who still has to recover from the loss of her husband in the first part, therefore turns to politics.

There is therefore a lot, um, tension (see what i did there :p ) between the family members. And then there is Miles’s best friend, who, together with her brother and Miles herself, is closely involved in the development of new technology. They are working on a new form of energy that could replace electricity: NuForm.

The story in Spider-Man: Miles Morales is a bit silly, but the game gets away with that because even the somewhat silly narrative brackets remain entirely within the acceptable comic book spectrum. This game contains some strong and genuinely emotional narrative moments. Developer Insomniac Games does that very well. Miles Morales goes through bizarre things, but feels more human than superhero.

Peter Parker doesn’t play a big role in this story, if you think that after the trailers. He is going on vacation with his now well-known girlfriend, and so Miles,  for the first time, has to take over from him for a week or two.
This part was therefore completed much earlier than the original. You’ll be through it within twelve hours, but it feels much faster. The pacing is very high and exciting turns follow each other in rapid succession. It is therefore difficult to put the controller down. Compared to the original Marvel’s Spider-Man, Miles Morales feels trim. After completing the game, you can still play the friendly neighborhood hero. Miles has his own app that residents can use to call on him. It is an ingenious alternative to a quest system.

Also interesting are the special powers that Miles has. The normal combat, against normal enemies, was a bit more aggressive in the previous part, given Miles has invisibility and Peter Parker had some strong area-of-attack attacks. Perhaps the subtlest difference between the two games is the music. Miles Morales leans a little more towards hip hop. Beats are mixed through the symphonic orchestral music, which you hear well during fights, among other things, a subtle but appropriate addition.

Spider-Man: Miles Morales will be released on the PlayStation 4, but also on the new PlayStation 5. This game is very nice on the PlayStation 5, partly thanks to ray tracing. You play at 30 fps. Without ray tracing, the game runs at 60 fps.

There is a time when ray tracing almost perfectly is on display . You then enter an enemy base under supervision. The hallway is infused with purple lighting and flashing monitors with an Outrun-esque aesthetic. In this shot, the lighting reflects on the shiny coats, but especially on the floors.

Ray tracing also gets the literal opportunity to shine on the windows of flats and in the well-placed rain puddles. Whether all of that justifies the loss of 60 fps is personal. I don’t think so. That high frame rate is really nice, especially during the hectic fights. But you have to make that decision yourself.

In the game you don’t notice much of the new adaptive triggers, although they do make sure that you have to press “harder” while spinning through the city,  a great effect. The haptic feedback is not very impressive either. You only really notice when very heavy enemies thunder through the image, such as an enemy of rhino-like proportions.

Whether you play this game on the previous or the new PlayStation, Miles Morales is very rewarding. It tells a concise yet intense story, introduces some really entertaining twists, and there’s a lot to collect, solve and battle out in New York.

Score:

9,0

+ Very entertaining storyline
+ Beautifull and vivid game world
+ Ray tracing showcases beautifully

– Faster finished than hoped


Review | Assassin's Creed Valhalla

Can a game be too big? Ask anyone who played Assassin's Creed Odyssey and the answer is probably yes. Not only the game world was immense, the game itself was bursting at the seams with the amount of weapons, gear, skills, upgrades for your boat, mercenaries and cultists. Fortunately, Ubisoft has pulled out the trimmer for Assassin's Creed Valhalla, in a good way.

In Assassin’s Creed Valhalla you take on the role of Eivor and choose whether you play as  a male, female or let the Animus decide for you. A completely cosmetic choice that does not change the course of the game. But because I played as a male Eivor, I refer to “him” in this review. Eivor is one of the many Vikings who left Scandinavia at the end of the ninth century and tries to settle in England.

Medieval England relied more on its natural beauty than its prominent landmarks, for even London at the time was little more than a peasant settlement built on Roman ruins. Despite its primitiveness, England at that time was a powder keg that was about to explode. The country is divided into four different kingdoms. Foreign invaders, such as Eivor, are increasing tensions. Of course The Order of the Ancients appears to be pulling all kinds of strings in the background. Before Eivor knows it, he is involved in a plot that is much bigger than his own ambition to build a settlement.

That sounds like run-of-the-mill Assassin’s Creed material, but Valhalla does a number of things significantly differently from its predecessors. Take, for example, the way the story is divided. Valhalla consists of clear Arcs, which are also presented as such. Each story arc has a clear beginning and end and always focuses on a specific area. In one story arc you have to help a local king stay in power and you fight in great battles in which you storm a castle in stages. Another storyline takes more inspiration from the classic Assassin’s Creed and relies on detective work and assassinations with the Hidden Blade.

Story missions follow each other relatively quickly within such a story arc, without the player being distracted all the time. Side missions and activities are still plentiful and you are free to undertake them whenever you feel like it, but it feels more natural to explore the land in between those story arcs. In addition, side missions no longer “pollute” your quest list: they are really meant to be done immediately and quickly in between. This creates a nice balance of playing missions, exploring the landscape and undertaking side activities.

Even during missions, Assassin’s Creed Valhalla is more reserved with its icons and clues. An example, at one point I run into two Normans who want to plunder a house. However, they do not have a torch and therefore cannot set anything on fire. And what’s looting without a bright bonfire? Instead of immediately showing what you need to do, the game leaves it to your own imagination that you can light the thatched roof with a torch.

In another mission, I must uncover a traitor. It is possible to immediately point out a culprit, but you can also interrogate people in the village or follow a whole trail into the swamp. Instead of knowing exactly how many hints you still have to collect, you now have to rely more on your own instinct.

Having to think for yourself is often a lot more fun than just running to the next arrow on the map, but unfortunately Assassin’s Creed is not always suitable for this. “Traditionally” it sometimes happens that you suddenly cannot address a character or that a required object does not want to load. Previously you had realized that it was better to reload a checkpoint, but now you regularly remain in the dark, am I doing something wrong, or is the game broken?

The slight suspicion that something is technically not going quite right is certainly not unfounded. Valhalla has the necessary rough edges. Think of hard transitions between videos and gameplay, missing sound effects or spontaneous, spastic animations. But also at gates and doors that remain closed after respawning, so that part of the men remains behind during a castle storm.

The animations during fighting don’t always look smooth either. There is a strange contrast between how flashy fast Eivor can evade and how slow he throws a flail around. With special attacks, the animations often do not quite match each other, causing Eivor to either fall into the air, or make a very strange jump.

That said, fighting in Valhalla feels very satisfying once you get the hang of the combat system. It is no longer necessary to equip Eivor with new weapons on the assembly line and therefore does not always have to get used to other properties. You will find new weapons with different characteristics, but they are not necessarily better or worse than the one you already have. If you want, you can finish the entire game with the same axe.

The axe, the hammer, The Flail. Each weapon feels different, but each one gives you a sense of unadulterated brutality befitting the Vikings. Flying limbs and decapitations are therefore the order of the day. Valhalla takes some getting used to after the fairly light-hearted Odyssey, but fortunately there was also room for a humorous note in the Middle Ages.

Especially “Flyting” regularly causes a big grin on the face. In these Viking “Rap” Battles you always have to choose a phrase that not only rhymes with what your opponent just said, but also something that fits in rhythm. Eivor does not hesitate to talk about someone’s physical characteristics or mother, but finding the right diss is easier said than done. Perhaps the best side activity is the tactical dice game Orlog. The rules of the game are simple enough that you get it after one time, but complicated enough to keep you fascinated again and again.

That is actually the common thread of all of Assassin’s Creed Valhalla. Compared to its predecessor, Valhalla is a lot easier to understand, with fewer game mechanics, stats and distractions. At the same time, the content that remains is structured in such a way that you as a player are drawn even more into the game world.

Score:

8,5

+ Suitable and cool Viking weapons
+ Pleasant balance between main and side missions
+ Original and fun activities such as flyting and Orlog
+ Missions are less layed out before you

– Several bugs and technical flaws at launch
– Missions sometimes unclear


Game Guide | Assassin's Creed Valhalla

Achievement / Trophy guide

Overview:
– Estimated achievement difficulty:  3,5/10
– Online: 0
– Approximate amount of time to 1000 / Platinum: 120+ Hours
– Minimum number of playthroughs needed: 1
– Missable achievements : Yes, Potentially “Completionist All the Way!” – if Jotunheim is required for the trophy, there are 2 missable Collectibles Jotunheim that are only available during a main quest. There might still be some more missable Collectibles. It’s recommended to make a Manual Save at the start of each region and complete each region when the story brings you there.
– Does difficulty affect achievements: No, you can play game on any difficulty 
– Unobtainable/glitched achievements : No
– Extra equipment needed: No

Collectible Acheivement/Trophy

Missable Achievement/Trophy

Story related Achievement/Trophy

Glitched Achievement/Trophy

Viking Legend

Win Every Trophy

Read more


News | Sony releases Spider-Man commercial: Miles Morales

Sony has released a commercial for the upcoming game Marvel's Spider-Man: Miles Morales.

The commercial lasts half a minute and is called ‘Be Yourself’.

Spider-Man: Miles Morales is a stand-alone Spider-Man game set in the same game world as Marvel’s Spider-Man. The game has a completely new story that revolves around Miles Morales. There is a special edition of PlayStation 5 that will also include a remaster of Marvel’s Spider-Man. In addition, the game is also coming to PlayStation 4.

The game can be purchased from November 12 – PlayStation 5 will be released on November 19.


News | Virtual Blizzcon will be available for free next year

Blizzconline, the online version of the annual Blizzcon event, is completely free to watch next year.

Blizzcon is held physically every year and features all kinds of new announcements, videos and interviews about popular and upcoming Blizzard games. It was previously known that Blizzcon did not physically continue early next year due to the corona virus. Instead, the event will be held entirely online under the name Blizzconline.

Now it is clear that people don’t have to pay any money to watch the live stream. “We don’t have a physical show next year, but we’re really looking forward to Blizzconline,” said director J. Allen Brack in a new video. “We want to make it a big virtual celebration, so it’s free to watch and participate.” Via an email to PC Gamer, the company confirms once again that the live stream will be free.

This is striking, because previous Blizzcon events could also be attended virtually, but only by purchasing a virtual ticket. So it looks like Blizzard will drop that next year, unless the company puts tickets on sale with various privileges. However, nothing is known about this yet.

Blizzconline will be held on February 19 and 20 next year.


Review | Watch Dogs: Legion

It's no fun living under the rule of a totalitarian police state where everything you say and do is monitored. Ubisoft finally dares to make a political statement with Watch Dogs Legion and does not bother about it: life in post-Brexit London is miserable.

Nor does it help that freedom-fighting hacker group DedSec is framed for a number of attacks in the British capital. The spy at the head of this group is killed and the rest of his followers are slaughtered in cold blood. However, a small part of DedSec manages to escape and tries to ignite a new revolution via the remaining smoldering fire.

This requires new members of DedSec and in Watch Dogs Legion they can be found all over London. Anyone who is even the slightest bit worried about the occupation of London by the private army Albion can be recruited. For example, DedSec’s new legion quickly becomes a crazy mess, consisting of all layers of the London population. They also each bring their own unique skills.

A heavy drinking retired lady may not be the most obvious hacker, but her high tolerance for alcohol can also take her more blows. A lawyer is more likely to release her henchmen after they are arrested, a specialist hacker has a unique drone with lasers, and a former Albion member can walk into areas closed to the public with his stolen outfit.

By eliminating a regular main character and instead making randomly generated residents of London playable, the third part of Watch Dogs takes an original new turn. All characters are capable of the same thing to some extent. Hacking cameras, cars, drones, doors and computers is as simple as pressing a button for anyone. The difference really is in the few unique abilities each character possesses. To make things even more interesting, Legion also introduces permadeath. If one of the DedSec recruits is killed during a mission, they are really dead for good and another member must complete the assignment.

The idea sounds brilliant, but Watch Dogs Legion never manages to fully go for the roguelike-esque elements. The missions are too one-sided for that, for example. Time and time again it boils down to penetrating a base to steal crucial information from a mainframe once inside. There are plenty of ways to get in, which is why which character accepts the mission doesn’t feel so important.

Whether you gain access as a professional assassin or construction worker, it doesn’t really matter, because it is equally easy for both candidates. Since every character comes with numerous gadgets and weapons as standard, you never get the feeling that you have brought the wrong hacker. As a result, switching between the members of DedSec feels increasingly unnecessary as you have more upgrades and gadgets.

It is urgent that the Legion aspect of Watch Dogs is not properly reflected, because the game falls quite short in many other areas as well. As we’re all used to in a Ubisoft game, areas of London need to be liberated. To do that, there are short missions that alternate between sabotage or killing a VIP within Albion. When enough requirements are met, a special mission follows that inspires the inhabitants of an area to take on their occupiers.

However, the difference between a neighborhood that fights against Albion and one that is still being suppressed is minimal.

The story, meanwhile, suffers from the lack of a regular main character. The road to the liberation of London feels like a succession of near-future sci-fi clichés mixed with Black Mirror episodes from ten years ago.

Interesting storylines can be found in the screens with information that appear when the hack tool is aimed at a random passerby. As a member of DedSec you get access to all private data of everyone on the street. This way you learn what keeps them busy and what their hobbies are, but also special skills when you recruit them. Notable potential new members can be monitored in this way.

The game is surprising in other ways too. For example, there are areas in missions that are completely inaccessible to humans, but that are visible through smart switching between cameras and drones. As a stealth game, Watch Dogs is now far from brilliant, but the game often has cool moments. Because hacking is effortless, with a few taps on your phone you can turn a quiet checkpoint into a chaos of suddenly enemy drones, parked cars pulling away at full throttle and weapons that suddenly stop working. Legion is a huge power fantasy in that respect and also quite a fun one.

Unfortunately, this third Watch Dogs doesn’t have enough fresh new ideas to keep the whole 15-20 hour long main story compelling. The new elements, such as multiple playable characters, are too superficially incorporated in the rest of the gameplay for that. For example, only towards the end of Legion does a mission pass in which there is mandatory switching between the characters. By then, the whole unique premise already feels wasted on a game that does far too little with it. Add to that the striking amount of bugs, extremely long loading times and crashes and you have a game that simply doesn’t feel quite finished.

Score:

8,0

+ Lots of variation between different characters
+ Beautifull and colorful London

– Switching between characters doesn’t feel necessary
– Monotonous set-up of missions


Trophy Guide | Watch Dogs Legion

Achievement / Trophy guide

Overview:
– Estimated achievement difficulty:  2/10
– Online:
– Approximate amount of time to Platinum: 30-40 Hours
– Minimum number of playthroughs needed: 1
– Missable achievements : No
– Does difficulty affect achievements: No 
– Unobtainable/glitched achievements : No
– Extra equipment needed: No

Collectible Acheivement/Trophy

Missable Achievement/Trophy

Story related Achievement/Trophy

Glitched Achievement/Trophy

Completionist

Get all other Trophies

Read more


News | PlayStation app gets major update

The PlayStation app has received a major update. The redesigned app should provide a better experience for users with both the PlayStation 4 and the upcoming PlayStation 5.

The new PS App is available for iOS (12.2 or newer) and Android (6.0 or newer) and includes a number of new features. Of course, the user interface has also been refreshed. On the main screen you can immediately see what your friends are playing and you can get more information about games you have recently started.

Sending messages used to be via the separate PS Messages app, but that functionality is now included in the app. You can also create parties in the app and talk to up to 15 friends via voice chat on your phone.

Furthermore, the PlayStation Store will receive an update in the app. The digital store is now native to the app and users can download purchased games directly to their console.

New functions have also been added for the PlayStation 5, which will be released in the Netherlands on November 19. Users can start games on the PS5 and manage the storage of their console via the app, among other things.