News | Board game based on Horizon Forbidden West announced

Steamforged Games plans to work on a board game based on PlayStation game Horizon Forbidden West.

A Kickstarter campaign for the board game will go live on November 21 to help fund its development, but Steamforged has already shared some details about the product.

It is clear that the same concept as the board game based on Horizon Zero Dawn is followed. Up to four players work together to take down various robot creatures (depicted with figurines) while keeping the peace between three tribes in the Tenkath area.

The board game must tell a unique story that takes place before the game. This story is being created in collaboration with Guerrilla Games employees responsible for the games’ story. In addition, the figurines from the first board game can also be used in this sequel, and people who do not have that board game can buy an expansion pack.

Steamforged Games is known for making board games based on games. They were also responsible for board games based on Horizon Zero Dawn, Resident Evil and Monster Hunter, and are still working on an Elden RIng board game, which was a huge success on Kickstarter.

News | Memorial for actor Lance Reddick added to Horizon: Forbidden West

Developer Guerilla has added a memorial to actor Lance Reddick to Horizon: Forbidden West.

Lance Reddick passed away earlier this year at the age of 60. In addition to his roles in TV series such as The Wire and Fringe, he also acted in several games. In Horizon he played Sylens, with whom main character Aloy collaborates several times.

The memorial can be found on an island in this year’s DLC Burning Shores. “In honor of Lance Reddick, we have created a memorial to commemorate the tremendous impact he has had on all of us,” Guerilla said in a tweet.

“Thank you Lance for everything that brought you to the role of Sylens: your gravitas, energy, wisdom and more. An incomparable talent and a friend. We miss you dearly.”

Review | Horizon Forbidden West: Burning Shores

A good expansion usually consists of the best of the main game, with a small twist. The expansion to Horizon Forbidden West is also made according to that proven recipe. Built on the shoulders of a giant, but with new locations, missions, enemies and weapons, Burning Shores on paper has everything to keep you entertained for another ten hours.

Burning Shores takes place right after the end of Forbidden West. You must therefore also have completed the main story before you can start the expansion. Once you’re ready, you can expect a call from Sylens, one of the last roles of the recently deceased Lance Reddick. On his advice, Aloy travels to the “burning coast” of California.

The area around what is now called Los Angeles has been changed almost beyond recognition in the world of Horizon by centuries of landslides and volcanic activity. Amid ruins and lava flows, a new evil is brewing. It is of course again up to Aloy to eradicate that with root and branch.

Once there, however, something else is brewing. Aloy soon encounters Seyka, a stranded Quen. They have a common goal of finding Seyka’s missing tribesmen, but it doesn’t take long for more to come between the two. It’s nice to see another side of the so stoic, heroic Aloy, but the question is whether this expansion is the best place for that.

Aloy and Seyka need quite a bit of time to thaw out, but there isn’t that much time in this expansion. Almost all missions are therefore part of one continuous story to give the two ladies as much screen time as possible, but even then their story arc feels rushed. A specific visit to a derelict theme park also feels like a page straight out of The Last of Us: Part 2 script. But then with dialogues that are sometimes cut off or disrupted because Seyka accidentally stays behind somewhere.

Horizon is good at completely different things, such as fighting with gigantic robots. But that too is pushed to the background a bit in Burning Shores. There are hardly any new enemies and therefore hardly any challenging confrontations. It is as if the game saves its gunpowder for the final battle, which is so bombastic that at times you can only dodge and hope for a good outcome.

This last fight is also the only moment that somewhat explains why Burning Shores only appears on PlayStation 5, and not on PS4 like the main game. Anyone who expects a kind of next-gen Horizon due to that exclusivity will be disappointed.

Other activities can literally be counted on one hand. It is not a problem that the abundance of generic icons on the map has been cut. For example, we can miss Metal Flowers and Firegleam as a toothache. But nothing replaces it either. There is therefore almost no reason to explore the landscape.

In fact, self-exploration is actively countered by making certain regions inaccessible until you visit them for a story mission. Burning Shores has therefore become almost a linear adventure. It is a huge contrast to Forbidden West, where main and side missions were wonderfully balanced and you enjoyed a lot of freedom.

In this way you go through the available missions in a nutshell and after about twelve hours you have already scraped the bottom out of the can. Burning Shores isn’t bad, as it’s built on the rock solid foundation of Forbidden West, benefiting from a fluid combat system and eye-catching graphics, especially when a mountainside is ominously illuminated by a swirling lava flow. But where The Frozen Wilds was still a kind of pressure cooker version of Horizon Zero Dawn, with all ingredients in an extra high concentration, Burning Shores feels out of balance.

Both Aloy’s personal development and her discoveries are an important prelude to Horizon 3, and it is also nice to see Lance Reddick as Sylens one more time. For fans, that is reason enough to travel to the south. But with a setting as interesting as the volcanic ruins of Los Angeles, you’d expect some more proverbial landslides.

Horizon Forbidden West: Burning Shores is out now on PlayStation 5.



+ Spectacular final battle
+ We get to see another side of Aloy
+ Visually stunningly beautiful

– To few activities besides the main story
– Feels Rushed

News | Explore Fleet's End in Horizon Forbidden West: Burning Shores

A new trailer for Horizon Forbidden West expansion Burning Shores shows off a village from the game called Fleet's End.

In a tweet, developer Guerrilla Games says the Quen have been in the Burning Shores area for quite some time, and they’ve managed to create “an impressive settlement.” You can get a taste of it in the video below. More details can be found on PlayStation Blog.

Burning Shores was unveiled last December. In the expansion, Aloy travels to the Burning Shores, an area already mentioned in the main game. This area was formerly known as Los Angeles. The region south of the Tenakth Clan Lands lies in ruins and can be explored on foot, flying and swimming. The story takes place after the end of the main game. Players can expect new characters and adventures.

Burning Shores is a paid expansion and will be released on April 19. Unlike the main game, Burning Shores is only available on PlayStation 5. Players are expected to have completed Forbidden West before starting Burning Shores.

News | The Waterwing in Horizon Forbidden West: Burning Shores

Guerilla Games has released a new trailer for Horizon Forbidden West expansion Burning Shores, which focuses on the Waterwing.

The Waterwring is, according to the description, a medium-sized flying machine that can also dive deep underwater. “It’s extremely agile, and when disturbed it’s an unrelenting foe.”.

Burning Shores was unveiled last December. In the expansion, Aloy travels to the Burning Shores, an area already mentioned in the main game. This area was formerly known as Los Angeles. The region south of the Tenakth Clan Lands lies in ruins and can be explored on foot, flying and swimming. The story takes place after the end of the main game. Players can expect new characters and adventures.


Burning Shores is a paid expansion and will be released on April 19. Unlike the main game, Burning Shores is only available on PlayStation 5. Players are expected to have completed Forbidden West before starting Burning Shores.

News | Horizon Forbidden West big winner at Dutch Game Awards

Horizon Forbidden West was the big winner at the Dutch Game Awards. Guerrilla Games received no fewer than four prizes during the award ceremony in Hilversum.

Forbidden West won the awards for Best Game, Best Audio, Best Technology and Best Art. No other game went home with so many awards. “We are proud that this console hit and masterpiece was developed in the heart of Amsterdam,” the jury said. “This game puts the Netherlands on the map of the global game industry and far beyond in the wider media.”

The award for Best Innovation went to Stacklands from Sokpop Collective, Best Game Design went to We Were Here Forever from Total Mayhem Games and the award for Best Debut Game went to Cat Cafe Manager from Roost Games.

Finally, in the class of HackShield Future Cyber Heroes, Hackshield took the prize for Best Applied Game and All Hands on Deck by Studio Mantasaur, consisting of students from the HKU, won the prize for Best Student Game.

Special Awards were also handed out for studios, individuals and initiatives that have remained somewhat more in the background, but that do exert an important influence on the Dutch game industry. Code Glue won Best Studio, the Inclusion Award went to Emily Jacometti, Career Achievement was won by Alessandra van Otterlo and Sokpop Collective won Awesome Achievement.

The twelfth edition of the Dutch Game Awards took place on Thursday evening during the Dutch Media Week in Beeld & Geluid in Hilversum. The winners receive a place in the collection of Sound & Vision and are thus preserved forever as cultural heritage.

Game Guide | Horizon Fobidden West New Game +

Achievement / Trophy guide

– Estimated achievement difficulty:  6,5/10
– Offline: 3 (0trophy, 0trophy, 0trophy, 3trophy)
– Online: 0
– Approximate amount of time to 100%: 15 hours (if you skip every cutscene and dialog)
– Minimum number of playthroughs needed: 1, but 2 are highly recommended
– Missable achievements  : Yes/No
– Does difficulty affect achievements: Yes, you need to play the game on Ultra Hard for :bronze: Completed Ultra Hard
– Unobtainable/glitched achievements : No
– Extra equipment needed: No
– PS4/PS5 Autopop & Save Transfer: Yes
– PS4/PS5 Crossbuy: Yes


Welcome to the Horizon Forbidden West New Game+ Trophy Guide! This update to Horizon Forbidden West adds a slew of new features, including the highly-requested NG+. This update also introduces three new trophies. In addition to your standard trophies for completing NG+ on any difficulty and Ultra Hard, you also need to collect a new type of Token, the Champion’s Token, which are earned by completing main and side content activities. To be able to unlock the trophy for obtaining all NG+ Rewards you need 125 Champion’s Tokens, which is equal to replaying 80% of the game.

Step 1: Complete NG+ on Story Difficulty and Obtain 95 Champion’s Tokens

It is highly recommended to do your first NG+ playthrough on Story Difficulty. The reason being that if you immediately start on Ultra Hard, you then cannot switch back to Story Difficulty after finishing the Story. You would then be locked into the highest difficulty setting for the Champion’s Tokens grind, taking a lot longer to 100% the DLC. So, rush through the Story first on Story Difficulty. Completing each Main Story quest will earn you 2 Champion’s Tokens. After completing the Story you will have 30 Champion’s Tokens. To obtain the remaining 65 Tokens, you need to complete side content. Prioritize Rebel Camps, Cauldrons, and supporting characters’ side quests as these unlock 3 Tokens each. Additionally, you can easily earn 10 Champion’s Tokens by overriding 5 Tallnecks (the story-related one doesn’t count). Simply land onto them with the Sunwing to speed things up. Everything else gives you 2 Tokens. With the exception of a couple of Errands, you can ignore anything that gives you only one Token or no Token at all. These are just not worth the hassle. Once you’ve collected 95 Tokens, you’re ready for Step 2.

Step 2: Complete NG+ on Ultra Hard Difficulty for the remaining 30 Champion’s Tokens

Now replay through the Story, but this time on Ultra Hard. Just focus entirely on the Story and skip everything else. Because Champion’s Tokens carry over from save file to save file, you now need an additional 30 Champion’s Tokens from just the Story to buy whatever you’ve got left.

Completed New Game+

Completed a New Game+ playthrough on any difficulty.

Read more

News | Update with New Game Plus for Horizon Forbidden West out now

Guerrilla Games has released an update for Horizon Forbidden West. Version 1.4 also adds an extra tough difficulty.

With version 1.4, which was announced last night during the State of Play and can now be downloaded for free, you will receive several extras. For example, there is a New Game Plus mode that allows players to continue with a new game with their gear and experience from their completed game.

An Ultra Hard difficulty setting has also been added that will challenge players. In addition, new weapons and Trophies are available, players can respect their experience points, it is easier to customize cosmetic items and clothing to make it look different, and several improvements have been made that improve the overall experience. Read more about the update on PlayStation Blog.

Horizon Forbidden West has been available since earlier this year on PlayStation 5 and PlayStation 4. The game received a 9.5 on GamersInfuzed “Beautiful, smoother, better written, phenomenal art design, consistent story, more surprises and better main and side missions..”

News | Horizon Forbidden West Player Discovers Possible DLC Area

A player of Guerilla's Horizon Forbidden West may have discovered an area in the game that will be unlocked for an expansion in the future.

Reddit visitor lost48 shows an area in the east of the game world in a short video. There is a high mountain with a detailed ruin, where even climbable ledges are present. However, the area cannot be reached in-game as it is outside the official world map.

Fans speculate that the area discovered could mean two things: either it’s earmarked for a future expansion of the game, or it’s an area that was originally supposed to be part of the game, but ultimately didn’t.

No expansion for Horizon Forbidden West has yet been announced. For the first part in the series, Horizon Zero Dawn, a major expansion has appeared in the form of The Frozen Wilds. This added a new area to the world map, prompting fans to speculate that something similar is going to happen to Forbidden West.

Earlier, developer Guerrilla Games indicated that it would like to develop a third game in the Horizon series. “We’re going to end the game with a big cliffhanger. That’s how we get things going again for the next game.”

Review | Horizon Forbidden West

Even in places in the game world where hardly anyone goes, Aloy is recognized in Horizon Forbidden West. The first thing she hears? “If it isn't the Savior of Meridian!” Well, Aloy saved the world in Horizon Zero Dawn and the world has not gone unnoticed. Yet it is almost as if everyone has collectively forgotten that the world's greatest hero is simply called Aloy.

In any case, the Amsterdam Guerrilla Games is not. The studio celebrates its best character in Forbidden West as sequels rarely do. Aloy is the heart and soul of this game. It’s heartwarming to meet her old friends, remember adventures from the first part, and see how everyone in the world has heard about Aloy’s exploits. No one doubts her ability.

Aloy herself thinks otherwise. Uncomfortably and hesitantly, she waves the compliments away in Forbidden West. Savior of Meridian? “Just call me Aloy.” She says it over and over. That aversion has little to do with a latent impostor syndrome. Aloy doesn’t feel like a heroine because she knows what’s to come. In Zero Dawn she learned who she really is and what her role is in the game world. The real work has yet to begin.

The beginning of Forbidden West elaborates on the events of the previous part. After that, the game starts to juggle more and more jargon. That’s one of Horizon’s strengths – the world derives its depth from it. At the same time, that makes the story inaccessible. If you’ve never played Zero Dawn or have forgotten much of the story, I recommend checking out this refresher on YouTube.

Zero Dawn’s story was good, but it only really spurred on after a big reveal halfway through the game. Forbidden West goes wild earlier, but still takes a hefty run-up. The game starts in a defined area, similar to Assassin’s Creed: Valhalla. The first few hours are a bit of a pull, but once in the West, the game gets going right away.

A certain tribe then throws the bat in the henhouse and it is probably up to Aloy to knit everything to a good end. Unsurprisingly, Forbidden West is about much more than clans and their plotlines, which are once again bursting with political twists and animosity. Still, I did not expect that there was still so much to tell about this game world.

Guerrilla Games has been far from open-handed in Horizon Zero Dawn. Forbidden West has plenty of surprises in store.

Partly because of all those twists, this game has a wonderful flow. You really fly through the story. The loaded main missions continue to deepen the world in new ways, while stories within side missions are often worthwhile too. Some side missions even pick up on the overarching storyline and introduce characters who will play a role later on.

The motion capturing of those characters is also sublime. People gesture happily and have recognizable manners. The facial animations are also very well done. The contrast with some plastic left off Zero Dawn is truly colossal. Certain characters have gotten a little more attention than the minor roles, but overall the animation and voice work is top notch.

The actors have had enough source material, because Forbidden West is bursting with dialogue. Sometimes you are listening for minutes. Despite the aforementioned excess of jargon, the writing is sharp and at times even surprisingly funny. You will not be laughing in your living room, but the humor is well dosed and different ’types’ within the cast are used well.

The story deserves all the praise and, together with the game world, is continuously intriguing. Playing a hunter-gatherer in a post-post-apocalyptic world makes the Horizon series completely unique. That is also ironic in a way, because the open world activities themselves are slightly less unique. Forbidden West is sort of a compilation album of everything you know from open world games.

You have the towers from Assassin’s Creed, the outposts from Far Cry, the question marks from The Witcher, the glider from Zelda: you know it by now. The structure of the game world is the same as in Zero Dawn. It’s not like Forbidden West is suddenly mimicking the freedom of Breath of the Wild. No, you are still going through question marks on the map or scrolling through missions in a menu. “You know” is not an overstatement in that sense.

That is by no means a criticism, let that be clear. While Zero Dawn could have been a linear game according to some critics, Forbidden West benefits a lot from the variety of an open world. That’s because there are more diverse activities that are actually fun to do. The side missions in particular have improved enormously. They introduce entertaining scenarios and some unique environments.

For example, mild platform puzzles regularly play a role during side missions. Aloy can now climb mountain walls, a bit like Breath of the Wild, but only in the case of certain rocks. Sequences like this are really, really fun. The Cauldron Caves are certainly platform highlights. Those almost Ratchet & Clank-esque levels are bursting with spectacular running and flying action.

A little less impressive about the platforming is the erratic controls. Aloy sometimes forgets to extend a reaching hand prior to a jump. Several times I swore back to the beginning of a platform section. It turns out that you have to wait until Aloy extends that hand. That takes some getting used to.

Speaking of which: I also had to get used to the mounts in this game. On the one hand they go fast and that is great, but too often you are braked because you get stuck behind a rock or a protruding branch. In addition, it is difficult to estimate which rivers you can or cannot cross, depending on how deep they are.

This is inconvenient, but also manageable over time. You get used to it. You have to, because the game world is so vast that sometimes you can’t do without your mount, especially if you can’t fasttravel for a while. The Forbidden West is huge. You travel a lot of lonely miles to get everywhere.

This game world is bursting with different types of environments and one by one they are indescribably beautiful. The distant vistas and exposure form a sort of scenic tandem. I fell silent for a moment as the morning sun rose over the mountains for the first time to paint the landscape red.

What steals the show in particular is the art design. In the environment where the game starts, that’s not too bad, because everything takes place in a small canyon. But gosh, once you get to the West, the sequel unfolds in ways I can barely explain. How this game blends old (modern technology) and new (a world full of indigenous tribes) is spectacular from start to finish.

One minute you’ll be amazed at the tribes and their authentic cities; fifteen minutes later, you’re gazing at a half-collapsed space center, fighter jets overgrown by moss and colossal carcasses of machines that blend into the mountain landscape. So consistent, so unique, so much detail: this is an absolute masterclass in art design, also underwater.

The pop-in is minimal and the frame rate constant, at least on the PlayStation 5. It is recommended to play the game at the highest frame rate (60). The resolution is then lower, but you don’t notice that much, probably partly due to post-processing. Of course you can play the game with all the bells and whistles at the highest resolution, but then you have to take into account a frame rate that does not exceed 30.

And that’s inconvenient, because the recognizable and satisfying action can certainly be very hectic against big opponents. In addition, Aloy’s knee slide deserves an honorable mention. Aloy can slide on her knees on the ground for many meters – even longer when going downhill. While she is sliding, you can adjust her very accurately, for example around corners. It’s a small mechanic, but oh my gosh, it feels good.

Horizon Forbidden West introduces more such adjustments that feel good right away, but don’t seem significant in themselves. Take the fine checkpoints, more extensive skill trees, nicer upgrades for your weapons or the smooth fasttravel. The critic will then say: With such adjustments, Forbidden West does not change the rules of the open world genre.

Correct. In fact, Forbidden West doesn’t do that anyway, not even compared to other Sony games.

Ghost of Tsushima includes more subtle tricks to guide you through the game world, such as the wind showing the way and animals showing you where to go. Forbidden West is a more traditional open world game, one that relies on quest markers and menus with commands like its predecessor. You are not guided through the world ‘automatically’. Exploring mainly means going into question marks on the map.

It doesn’t matter at all. It’s obvious that Guerrilla Games wants to bet with Forbidden West on everything that makes Horizon Zero Dawn fun and unique. The result is a very trimmed sequel where you rarely do anything you don’t feel like doing. Forbidden West is captivating to follow, fun to play and beautiful to watch across the board. And to think that this gaming year has practically yet to begin.

Horizon Forbidden West is available on February 18 on PlayStation 4 and PlayStation 5. We played the game on a PlayStation 5.

Conclusion:  Better, smoother, better written, phenomenal art design, a consistent story, more surprises and better main and side missions: Horizon Forbidden West is better than its already sublime predecessor Horizon Zero Dawn on almost every front. Big kudos to Guerilla games, homegrown pride!



+ Beautiful game world with sublime art design
+ Entertaining and varied missions
+ Story full of revelations and surprises

– Minor cosmetic flaws
– Platforms don’t always run smoothly.