News | New-gen versions of Cyberpunk 2077 and The Witcher 3 postponed to 2022

The PlayStation 5 and Xbox Series updates for Cyberpunk 2077 and The Witcher 3: Wild Hunt have been delayed to 2022.

Developer CD Projekt Red announced this yesterday. The team that oversees the development of both updates has recommended that the releases be postponed. “We apologize for the long wait, but we want to make sure it’s done right.”

The update for Cyberpunk 2077 will now be released sometime in Q1 2022, while the update for The Witcher 3 will be released sometime in Q2 2022. Both updates, which make the games look better and run on PlayStation 5 and Xbox Series X and S, were actually planned for the end of this year.

The delay of the The Witcher 3 update is particularly surprising: earlier this week it appeared that PEGI had provided the new-gen version of the game with an age rating, which led many people to assume that the update was imminent.


News | New patch for Cyberpunk 2077 released

Patch 1.31 has been released for Cyberpunk 2077.

The patch is available on consoles, PC and Stadia. Compared to the big update that came out last month, this one is a bit smaller. However, it contains several adjustments and improvements.

Above all, a number of bugs in gameplay and during missions are fixed. Also, roads now look wet after rainfall – something that didn’t always happen in the game before. Furthermore, the use of the GPU memory on PlayStation consoles is improved.

A complete list of changes made by the patch can be found here.


News | Cyberpunk 2077 multiplayer may still be in development

Modders have found mentions of a multiplayer mode in the code of the most recent Cyberpunk 2077 patch.

Tyler McVicker reports in a video that in patch 1.3, modders have found terms like “MultiplayerScanDirectory” and “MultiplayerGymsDirectory.” There were also folders that refer to ‘multi’ and ’test’. This would possibly suggest that the developer is testing a multiplayer mode internally.

It was originally intended that after the release of Cyberpunk 2077, a standalone multiplayer game set in the same virtual world would appear. Earlier this year, however, CD Projekt Red indicated that this was no longer the intention. However, there may still be a multiplayer mode for the game, although nothing has been confirmed yet.

Incidentally, the code also mentioned two expansions, called ‘ep1’ and ‘ep2’, along with about 24 free DLCs.


news | Patch 1.3 with free DLC for Cyberpunk 2077 now available

Patch 1.3 for Cyberpunk 2077 including the free downloadable content is now available on PC and consoles.

The patch was unveiled earlier this week, but no exact release date was given at the time. So now the patch is available for download. The patch is 40.597 GB in size on PlayStation 4, 37.25 GB in size on Xbox consoles and 33.67 GB in size on PC.

The patch includes new content in the form of the Bandit car, two jackets to wear, and a new look for Johnny Silverhand. All of this can be unlocked in-game.

Patch 1.3 is one of the biggest patches for the game to date. A large list of changes can be found on the game’s website. One of the most featured tweaks is an improved minimap that has been zoomed out further for ease of use.


News | New Cyberpunk 2077 Patch Fixes Various Bugs

CD Projekt Red has released a new patch for Cyberpunk 2077 that once again fixes all kinds of bugs.

Patch 1.23 is now available for the game on PC, consoles and Google Stadia. For example, the patch ensures that bodies do not get stuck in cars after killing an NPC and stealing the car.

The game also needs to run a lot more stable. Several crashes that occur in certain scenes, animations and physics are now fixed. It also optimizes the way the memory and CPU is used. A complete list of solutions can be found here.

Earlier this week it was announced that Cyberpunk 2077 will be back on PlayStation Store starting June 21. The game was pulled from the Store shortly after launch.


News | New hotfix for Cyberpunk 2077 released

Improvements for all platform versions and in particular the PS5 version

Hotfix 1.22 is available on PC, consoles and Google Stadia. According to the developer, the update should fix several frequently reported issues since the most recent patch, as well as add further improvements to the stability and performance of the game.

One of the specific areas for improvement is that update 1.22 specifically improves the stability and performance of the PlayStation 5 version of the game. In particular, this would involve improvements in memory.

A complete list of improvements can be found on the Cyberpunk 2077 website.


News | New major Cyberpunk 2077 patch postponed

Patch 1.2 voor Cyberpunk 2077 is uitgesteld naar de tweede helft van maart.

The patch should have been released soon, but CD Projekt Red has announced via Twitter that it needs a little more time for the patch. The developer dedicates that to the recent hack on the studio.

“We were keen to release patch 1.2 in the timeframe we indicated first, but the recent cyberattack on the studio’s IT infrastructure and the massive scale of the update means this isn’t going to happen – we need a little more time.”

Bloomberg sheds more light on the postponement. According to a report from the website, several CD Projekt Red employees have been unable to access their workstation for two weeks because of the hack.

Patch 1.2 moet groter worden dan de in januari uitgebrachte patch 1.1. Het is nog niet bekend wat er precies wordt veranderd met de patch, maar hoogstwaarschijnlijk moeten er diverse bugs mee opgelost worden. Patch 1.1 deed dat ook al, maar voegde per ongeluk ook een nieuwe bug toe.


News | Free dlc for Cyberpunk 2077 will be released early next year

The first free downloadable content for Cyberpunk 2077 should be released early next year.

An official website for the game’s DLC has been launched, stating that the free DLC should be released in early 2021. Further details are not known, so it is not clear what exactly the downloadable content includes.

Developer CD Projekt Red previously indicated that it planned to release about the same amount of DLC as for The Witcher 3: Wild Hunt. That game got two major paid add-ons and sixteen minor free downloads.

There were many bugs in Cyberpunk 2077 at launch. Especially the version on Xbox One and PlayStation 4 did not run properly, the game was even pulled from the PlayStation Store. CD Projekt has promised to release major updates for PS4 and Xbox One early next year, so that the game should run better on the systems. Apparently this did not affect the plans for the free DLC.

In addition to the paid and free downloadable content, a multiplayer mode should also come to Cyberpunk 2077. It is not yet known when this will appear.


News | New Cyberpunk 2077 hotfix fixes savebug

CD Projekt Red has released a new patch for Cyberpunk 2077 that fixes a savebug.

Hotfix 1.06 is now available on PC and consoles. The biggest change the patch makes is that it gets rid of a recently discovered savebug on PC. CD Project Red had previously set that save files should not be larger than 8 MB. As soon as this was overcome, for example by collecting lots of items and crafting materials, or by using a publication glitch frequently, the save file became corrupt and could never be used again.

Thanks to the patch, the limit has now been increased, so this should no longer occur. However, the patch cannot recover the savefiles that have become corrupted by this problem.

On consoles, the patch ensures, among other things, that the game has to crash less often. In both the console and PC versions, the Second Conflict mission must now always function properly,  previously the character Dum Dum could suddenly disappear, so the mission could not be finished.


Review | Cyberpunk 2077

It's hard not to dwell on the beautiful images that Cyberpunk 2077 constantly presents you. Night City, the city where most of the game takes place, feels alive and very real. The architecture, the horizon: it looks like a city with a history. A city where buildings and streets are built on the remains of previous constructions, and where roads and alleys wind organically around existing structures.

The way the story is propelled, whether in the main mission or in the many, many optional side missions, is fantastic. Conversations give you information organically, and during those conversations you make choices that actually affect later events and even the end of the game. The choice of your life path as the mercenary V , Corpo, street rascal or Nomad, at the start of the game not only determines how the game starts for you, but also gives you dialogue options that suit your background.

Just like in most modern RPGs, completing a mission consists of several stages, in which you have to make all kinds of choices. Many missions consist of “heists”, complicated infiltrations where you stealthily, fight or hack to reach a goal. You decide how to tackle a problem at any time. For example, it is often possible to complete missions without firing a shot, which is not only blood-curdling, but also very satisfying. You use your common sense instead of your weapons. However, if you just want to knock things over, you can of course do as you please.

Finally, hacking is primarily a useful tool that adds an interesting puzzle element to confrontations with enemies. The hacking itself is not very challenging, it’s in fact nothing more than a kind of maze that you have to solve by selecting letter-number combinations before the time runs out. Once something or someone is hacked, on the other hand, new doors open to deal with a situation.

Somewhere early in the game, a gigantic, heavily armed cyborg, for example, seemed almost impossible to defeat. But by hacking him before the fight, there was suddenly the option of either blinding him, making his giant arm cannon a lot less effective, or knocking out half of his life meter with a powershortage.

Fighting as well as sneaking are not without problems. Well, “problems” may be a bit heavily phrased, but Cyberpunk 2077 is pretty forgiving on that front. When an enemy spots V, you have a few seconds to move out of sight again. Which is remarkable, given that the vast majority of opponents have cybernetically enhanced eyes.

The same is true to some extent for gunfights. You can do a lot of damage even in the beginning of the game and it is by no means always necessary to move tactically from cover to cover to win a fight. In fact, when an enemy is hiding behind a pillar, it’s a lot more effective to run up to it and shoot a shotgun in the face a few times.

Fortunately, that tactic doesn’t always work, and when there are many enemies in the area, it’s certainly possible to quickly go “flatline”, Cyberpunk 2077’s version of a game over-screen. Which also immediately causes another minor annoyance: checkpoints do not always make sense. For example, in a given mission, the game saves before a long dialogue scene, which is followed by a spirited firefight. So it is not possible to manually save the game during a battle or a dialogue. Having to go through the same scene with interactive options multiple times therefore diminishes its emotional impact.

Fortunately, there is a feeling of excitement and fun during most of the game. Especially when the first act is over and you meet Johnny Silverhand, the virtual rock star who is suddenly implanted in your brain due to circumstances. Johnny acts as your side kick in the same way that The Joker was in Batman: Arkham Knight. He shows up to comment on you and the situation and usually acts like an amusing bastard.

It’s also thanks to Johnny that Cyberpunk 2077 elevates itself to a game that truly belongs in the cyberpunk genre. Because to be “real” cyberpunk, it is not enough to create a technological city with implants and virtual reality. The great strength of the genre is that this dystopian vision of the future poses interesting questions about what it means to be a human, and about life and death. And especially by adding alienating elements. The character Johnny, played brilliantly by Keanu Reeves, is the epitome of those traits. From the moment Johnny gets into “your” head, Cyberpunk 2077 transforms from “a game of cyberpunk decoration” to something with a strong identity of its own.

Cyberpunk 2077 is basically a standard role-playing game with stats, levels, skill upgrade points and a quest log full of missions that you collect along the way.

Missions are classified by “danger level”, which basically shows if your level is high enough to survive them. There are extremely many of these side missions to be found. Of course, there are a lot of trivial activities, such as taking out criminals for their bounties or collecting objects, but many of the “real” side missions are just as extensive and full of surprises as the main story. In that respect, we again see the philosophy of the studio that brought us The Witcher 3: side missions are actually the reason to play. The main story itself is not very long. It is possible to complete it in twenty hours by ignoring most of the side paths.

Although there is a certain routine in tackling missions (sneak, fight, hack your way through a location) the game isn’t predictable. In addition to the fact that later upgrades change your playing style substantially, there are also all kinds of trips that refresh things considerably. Trips such as an underwater mission and various “brain dances”, where you step into a memory and play a kind of mini adventure game to collect clues, provide plenty of unpredictability. Most missions also have certain surprises, where you suddenly have to solve a puzzle unique to that mission.

The game did not crash with us, but there are some small bugs. The day one patch should fix a lot, and given the extensive support for The Witcher 3, it’s not unreasonable to expect Cyberpunk 2077 to be near bug-free in a few months. Which makes it feel like it might be a bit of a shame to play the game right now. But yes, the hype and all that. This is such a game that many people look forward to and want to get into as soon as possible.

Hype is a bad counselor. Looking forward to a game for eight years will give that game a mythical status that it can never live up to. That doesn’t mean it is bad. Cyberpunk 2077 is a really, really good RPG in a great world.

Score:

9,0

+ Lots of variety
+ Lots of good story missions
+ Great graphics

– Unnecessary bugs