Review | Ghost of Tsushima

At Sucker Punch they could have just shouted "If Ubisoft won't do it, we'll do it!"   in their conference room. Ghost of Tsushima is very similar to Ubisoft's showpiece. The main difference is something that many a fan has longed for, feudal Japan as the main setting. I myself have waited long for this and am very glad with the upcoming AC Valhalla but the feudal japan setting is something I've longed for for a verry long, long time.

Players take on the role of samurai Jin Sakai, during the Mongol invasion of Japan in the late thirteenth century, Jin’s island of Tsushima is the first place where the war breaks out. In the action-packed opening scene, Jin and his companions are defeated by the Mongol warriors, for whom no tactic is too cruel. This defeat makes it painfully clear to Jin that the traditional, honorable way of the samurai is not enough to defeat the Mongols. He has to become the Ghost of Tsushima.

Jin therefore constantly learns new fighting styles. He is already a skilled swordsman and quickly handles the bow ,with great finesse. But also less “honorable” weapons such as poison arrows and smoke bombs are part of his ever expanding arsenal to fight the Mongols. Moreover, Jin learns how to silently commit assassinations, for example by striking from the tall grass or by jumping on someone from a roof.

Ghost of Tsushima consists largely of fighting, which is very rewarding. The combat system seems simple, with a normal and heavy attack and a button to block or repel. However, Jin has different fighting stances that are effective against different types of enemies. Therefore, you would prefer to attack an enemy with a spear in a different fighting position than an enemy with a shield.

It takes patience and practice to master the system, let alone throw a smoke bomb in a fluid motion and aim an explosive arrow between someone’s eyes. However, as soon as it works out you’ll feel very powerful. It’s graceful if you combine all the different elements perfectly and efficiently turn your enemies into sashimi.

You will always encounter an opponent who is just a bit faster or smarter. Sucker Punch does not choose the cheap solution where an enemy that looks exactly the same is suddenly unbeatable because it has a higher level. Some enemies wear visibly heavier armor or suddenly wear a helmet, while some swordsmen sometimes surprise you with a slightly different fighting style. In addition, the game regularly presents you with one-on-one duels that require more concentration. The differences in enemies are more subtle than in many peers, so you can’t play simply on autopilot. You’ll have to keep adjusting your play style.

Jin’s adaptability is also an important element in the story. That is not only about the struggle with the Mongols, but also about his inner struggle, he gives up the honorable way of the samurai to protect his homeland. Not only does that fit the theme well, it also creates a nice dynamic with other characters who are all affected in their own way by the Mongol invasion.

Jin gathers a group of likable characters, each with their own storyline that runs parallel to the main story. That makes these side missions more interesting, because you get to know the main characters better. At the same time, this bond with the side characters reinforces the main story.

The game also has a nice rhythm, which automatically creates space for these side missions and the other activities on the island. Ghost of Tsushima is divided into clear deeds, so you know well what an appropriate time to do side missions and when you can prepare for a big confrontation. Fortunately, the story is not predictable. Ghost of Tsushima throws enough surprises at your feet to captivate and move you to the end.

The rest of the side missions and other activities are almost always a repeat of moves. Helping villagers, freeing settlements or just fighting with a Mongol patrol remains fun for a long time thanks to the strong fighting system. The so-called Fox Dens, on the other hand, become repetitive after a few times. Here a fox leads you to an altar, but this tune is exactly the same time and time again. Writing a haiku has been found funny, although it ultimately consists of choosing no more than three sentences that appear on the screen.

Outside of these activities, Tsushima looks somewhat empty and old-fashioned. Climbing is only possible in the designated places and the people of Tsushima hardly respond to your presence. Villagers usually don’t even have a routine and just stare in front of them.

For example, we gave a group of refugees access to a temple by speaking to a monk, but received no rewards or thanks. Another time we knocked out a Mongolian catapult and received some raw materials from the locals as a reward. A trail of dead foxes and deer, on the other hand, led to nothing. Sometimes it is as if the development has stopped in some places.

The game world itself, on the other hand, is beautifully designed. Sucker Punch does not aim at photo-realism, but romanticizes and exaggerates the image we have of Japan. The shimmering moonlight and the dazzling rising sun are beautiful to see. Colorful flower fields dance in the wind and so many leaves and pollen float through the air that you spontaneously get hay fever.

Lovers of classic samurai films can switch on the Kurosawa mode so that everything is monochrome and the sound creaks old-fashioned, but that is actually a waste of the beautiful colors and also of the atmospheric, authentic music! The game, on the other hand, also has the option to turn on extra dramatic contrast, if the colors aren’t bright enough yet.

However, the landscape not only functions as eye candy, it also has a practical use. Most open world games do have something of a map or radar in view, but Ghost of Tsushima solves it differently. The wind always blows in the direction of your goal, so you just have to look at the swirling leaves or the swishing grass to know where to go.

There are also golden yellow birds that lead you to special places. This could be an undiscovered side mission or activity, but also a new headband or hat. Fireflies from afar indicate that there is something to do somewhere and if you give a bow in the right place, butterflies, fish or leaves will whirl around you. Ghost of Tsushima is an almost spiritual experience at such moments.

Score:

9,0

+ Beautifull, detailed & wonderful world design.
+ Side missions interestingly intertwined with the main story
+ Fast loading times
+ Refined fighting system

– The  game world occasionally  looks empty in certain areas.
– Many activities are repeated and might come less interesting

 

The game has been tested on a PlayStation 4 Pro. Ghost of Tsushima is available on PlayStation 4 from July 17.


News | Cyberpunk 2077 pre-order Bonuses revealed

The digital bonuses for pre-ordering Cyberpunk 2077 have been revealed. Developer CD Projekt Red announced the extras on their social media platforms.

Cyberpunk 2077 pre orders include a digital version of the soundtrack, artbook, a digital copy of the comic Your Choice! The Cyberpunk 2077 sourcebook, and a variety of backgrounds. In addition to the digital bonuses, players who purchase the physical version of the game will also receive a map of Night City, stickers  and a World Compendium with more information about the game’s setting and lore.

Cyberpunk 2077 will be released on November 19 on PC, PlayStation 4 and Xbox One. The game is also playable on the Xbox Series X and PlayStation 5 via backwards compatibility once the next gen consoles are released.


News | Harry Potter game coming to next-gen consoles next year

The highly anticipated Harry Potter game from Warner Bros. Interactive is set to release on PlayStation 5 and Xbox Series X in the fall of 2021.

Bloomberg claims this in a new report. The game is said to be in development at Avalanche Software, not to be confused with Just Cause developer Avalanche Studios. In addition to the next-gen consoles, the game would also come to other systems next fall, although it is not known exactly which systems are involved.

Images from the Harry Potter game leaked in 2018. According to Bloomberg, the video is authentic, but few of the rumors that have come out about the game since then are accurate.

Bloomberg claims that the developers of the game are shocked by the transphobic statements of Harry Potter writer J.K. Rowling. This would have prompted internal discussions between developers. However, the writer is hardly involved in the development of the game.

Warner Bros. would have planned to announce the game at a press conference during E3 2020. However, E3 2020 was canceled due to the coronavirus. Warner Bros. would like to unveil a new Batman game during DC FanDome on August 22 and the Harry Potter game at an unknown later date.


News | New cinematic trailer for ghost of Tsushima revealed

A new trailer for Ghost of Tsushima has appeared on PlayStation's YouTube channel today.

This one-minute cinematic trailer does not use gameplay footage, but pre-rendered footage, which is often used for commercials as well. In the impressive video, the samurai Jin Sakai can be seen in various locations in Japan.

Ghost of Tsushima is set in Japan, at the time of the first Mongol invasion. As one of the last remaining samurai, the player must protect the country from this attack. The game is developed by Sucker Punch Productions, known for the Sly Cooper and Infamous games.

The game will be available on PlayStation 4 from July 17.


News | Hideo Kojima shows concept art of new project

Hideo Kojima shared photos of his work on a new project via social media.

“Here’s how I design my new title with Yoji,” one of the tweets reads. “First we talk about the setting for each character, their background, the world, the colors, the personalities, the roles, the images, ideas and keywords that we send back and forth via email.”

The photos clearly show how he works on concept art for a kind of spaceship. It is striking that the name ‘Bridges’ is on the ship, making fans speculate that it is a sequel to Death Stranding, or a game that takes place in the same universe as the most recent game from Kojima. It could also be an extension.

Of course it’s also possible that Kojima just put the name Bridges on the artwork, and that it is not an indication of what the next game exactly entails. No official details of Kojima’s next project have been released, yet,


Review | The Last of Us: Part II

The Last of Us: Part 2 again did what it promised and is the most beautiful story ever told in a video game. This zombie game is not about zombies or Infected. This game is about people. The Last of Us 2 holds up a mirror to humanity. And the reflection is not a pleasant sight.

At the beginning of the game, the main characters from the first part, Ellie and Joel, live in Jackson. They are part of a group of people who act as a community against the dangers of the outside world. It’s quite a nice place to stay, with beautiful forests, a playground for the children and even electricity to charge your walkman. Ellie is having a good time here and even finds love in Dinah, but happiness in this world is always short-lived.

A drama unfolds, after which Ellie heads to Seattle for revenge. It is essentially a simple story, just like in the original. It is the human storytelling that takes The Last of Us 2 to an unprecedented level. Ellie, Dina, Joel and his brother Tommy, they are all credible people who may not make the perfect choices, but are pure in their intentions. They are all people. Real people. And they have to do really inhumane things. The fact that the voice acting and motion capture is on point as always really helps in bonding with your character.

All of this is acted extremely well. Ashley Johnson, in particular, can be awarded this year, because her Ellie is truly phenomenal, again. It’s a difficult task to combine such a tough character, which eliminates strong opponents as if it were nothing, with a sensitive woman who drags a lot of luggage. Fortunately, Johnson knows to strike exactly the right tone: fragile if necessary, bone breaking if possible.

The grim message of the game is extended to combat. Blood splatters around the place and screen, Infected are cleaved without mercy and the many finishers are shown relentlessly. After you injure the last enemy in an area, he begs on his knees for his life. That does not stop Ellie from still getting the job done with a baseball bat, or any other weapon for that matter. At least, if you make that choice. After all, you are and remain only human.

All that violence starts to gnaw at you as a player. It gets in your head. Naughty Dog clearly has that effect in mind. Human guards call each other’s names and become audibly nervous when they can no longer find each other. Dogs moan when hit by a Molotov cocktail. And just like you, Ellie has a hard time with that. Every gutted throat carves a scar on her soul.

Everything in this sequel serves the human aspect. No single game element escapes that eye for detail. Seattle is beautiful, but completely destroyed. Each abandoned house with its unique interior tells its own story about the residents. Ellie visits abandoned offices, banks, aquariums and hospitals, and they all have their own atmosphere. Sometimes you stand in wonder for five minutes in the dressing room of a theater, maybe at the dozens of unique costumes, maybe at the walls covered with posters of bands that have ever performed there. The music store filled with albums and posters of the latest releases, at least at that time.

There is hardly any UI to pull you out of that world. Screen info is rarely to be seen. The game inventively uses the environment to pinpoint the next target. Light, for example, shows you the way, or the sound of your next enemy. In a certain section you have to go west, and it is noted that you can follow the setting sun. It is a very natural way to play a game. Disturbing waypoints or mini-maps are a thing of the past.

For a linear game, The Last of Us: Part 2 offers a lot of freedom. Not only in the way you fight, but also in exploring Seattle. You do not have to enter many buildings, but if you don’t want to run out of ammunition, it is worth going on a looting trip. It’s not very exciting to open drawers and cupboards all the time in search of stuff and bullets, but that just goes to show that Ellie needs all the tools she can get. In addition, background information or exciting battles can often be experienced in these optional areas.

The game has negatives. It has happened a few times that a companion got in the way. These AI-driven companions sometimes even tap you out of cover, making you noticed by an enemy. The hint system can also be painful. With a loud sound, the game makes it clear that you can get a hint if you don’t know where to go, while you are still looting the rooms. Fortunately, you can completely disable that system.

It is hardly noticeable. All systems, environments and story elements merge seamlessly. The fluid combat with which you can improvise unhindered plays wonderfully. The eye for details drags you all along in the game world. But in the end it is mainly the story that makes the most impression. The Last of Us: Part 2 is a game about people even more than other games. This game tears you up with emotional scenes, impactful moments and a grim look at what it means to be human, regardless of the background.

Score:

9,5

+ Smooth combat.
+ Beautiful environments.
+ Excellent story and acting.
+ Allot of attention to the smallest details.

– Annoying hint system
– Artificial intelligence sometimes gets in the way


Trophy Guide | The Last of Us: Part II

Achievement / Trophy guide

Overview:
– Estimated achievement difficulty:  2/10
– Offline Trophies: 26 (1trophy, 7trophy, 8trophy, 10trophy)
– Online: 0
– Approximate amount of time to Platinum: 25-30 Hours
– Minimum number of playthroughs needed: 1
– Missable achievements : No
– Does difficulty affect achievements: No 
– Unobtainable/glitched achievements : Yes 1 – Sightseer
– Extra equipment needed: No

Collectible Acheivement/Trophy

Missable Achievement/Trophy

Story related Achievement/Trophy

Glitched Achievement/Trophy

Every Last One of Them

Collect all trophies

Read more


News | Everything you need to know about Sony's PlayStation 5 presentation

Thursday night Sony showed a lot of games and finally the appearance of the PlayStation 5. Below you will find an overview of all announcements.

Spider-Man: Miles Morales is revealed

The game will be released sometime around this year’s holidays. Miles Morales will star in this sequel, not Peter Parker. Further details are not yet known.

GTA 5 is coming to PlayStation 5

Rockstar Games said GTA 5 for the PS5 is ‘more extensive’ and ‘improved’. GTA Online is also supported. Players who now own the game on PlayStation 4 will receive $ 1 million every month until the game is released.

Polyphony Digital has unveiled Gran Turismo 7.

The studio reports that the game is built entirely for the PlayStation 5, including very realistic tuning options. The game also has an extensive campaign. A release date for Gran Turismo 7 is not yet known.

Sony has revealed the appearance of the PlayStation 5.

Like the DualSense controller, the console has black and white colors. The console appears slightly narrower in the center than at the top and bottom. In addition, two versions of the console are launched. One with disk drive and one without. The disc-free PS5 allows players to play games digitally only. It is not yet known whether there is a difference in price between the consoles.

Guerrilla Games unveils Horizon: Forbidden West

In Forbidden West, Aloy sets out on a journey to the futuristic American frontier, where she tries to save the creatures present from destruction. The trailer shows various landscapes with animals, robot dinosaurs and underwater environments.

Resogun creator Housemarque has revealed Returnal. 

Returnal is a science fiction game in which the main character is constantly reliving her first moment on another planet, including her death from the attack of a mysterious creature. Furthermore, the gameplay consists of shooting from a third-person perspective. Returnal has no release date yet.

Ratchet & Clank: Rift Apart

The game allows players to travel through cracks in space to new dimensions. In addition to the reveal trailer, gameplay was also shown. A release date is not yet known.

Square Enix reveals Action RPG Project Athia

The action RPG revolves around a female protagonist who can influence her environment and use it in combat. The game is known to be exclusive to PlayStation 5.

Project Athia is being developed by Luminous Productions, a Square Enix studio made up of people who worked on Final Fantasy 15. It was previously known that they were working on a game, but now that game has finally been revealed.

Warner Bros.  announces Hitman 3

Hitman 3 is set to become the final installment of the reboot trilogy and Agent 47’s ‘most personal part’ yet. In the cinematic trailer, the protagonist can be seen in a forest and some gameplay footage of a level in Dubai is shown.

Hitman 3 will be released in 2021 for the PlayStation 5 and PlayStation 4. Other platforms are not yet known.

Sackboy: A Big Adventure has been announced

The platformer with the main character of the LittleBigPlanet series is developed by Sumo Digital. The game seems to focus on cooperative gameplay for up to four people. However, the game can also be played alone.

The LittleBigPlanet games also excelled in cooperative gameplay. However, those were 2D platformers, while Sackboy: A Big Adventure is a 3D platformer. There is no release date for the PS5 game yet.

Demon’s Souls remake for PlayStation 5 announced

It is not yet known when the remake will be released. However, the game remains exclusive to PlayStation. The game has been completely rebuilt and gets a new ‘Fractured Mode’. Players can choose between two graphic modes: one focused on graphics and one on frame rate.

Capcom reveals Resident Evil: Village

Village is the eighth installment in the franchise and includes Chris Redfield from the original game. The game centers on Ethan Winter traveling to a cold Louisiana to find his missing wife and encounter mysterious figures there. The game, like Resident Evil 7, takes place in a first person perspective. Resident Evil: Village is coming to PlayStation 5 in 2021.

Shinji Mikami shows extensive images Ghostwire: Tokyo

Horror legend Shinji Mikami has unveiled the first comprehensive footage from Ghostwire: Tokyo. The game will be released next year.

The action adventure game is developed by Tango Gameworks and Horror legend Shinji Mikami. Ghostwire: Tokyo is about a remarkable event that makes 99 percent of the city disappear. With special powers, players fight against different Spirits, so as not to disappear like the rest. Ghostwire: Tokyo will be released next year for PlayStation 5 and PC.

Bethesda’s Deathloop gets first gameplay trailer

Deathloop, the new game from Arkane Lyon and Bethesda, received a first gameplay trailer during the PlayStation 5 presentation.

Arkane Lyon, creator of Dishonored, among others, describes Deathloop as a game that transports players to a lawless island called Blackreef and follows the story of two exceptional assassins.

Astro Bot jumps to PS5 with Astro’s Playroom

The game is automatically installed on every PlayStation 5 that is purchased. The game features four platforming worlds, each based on a unique feature of the upcoming console. Each area should offer innovative gameplay that explains the capabilities of the DualSense controller.

More information about the game is not yet known, but the first trailer can be seen below. PlayStation 4 previously released Astro Bot: Rescue Mission, a game for PlayStation VR that has been praised by gamers for its good use of virtual reality and its strong platforming action.


News | Watch the PlayStation 5 presentation at 10:00 PM tonight

Sony's PlayStation 5 presentation will take place on Thursday June 11 at 10:00 PM. The stream can be viewed or the YouTube and Twitch channel of PlayStation.

On PlayStation Blog, the manufacturer says that the stream is broadcast in 1080p and 30fps to simplify the production process for developers who work from home. It also recommends that viewers watch with headphones to experience ‘cool audio’.

Sony’s live stream was supposed to take place last week, but was postponed due to the Black Lives Matter protests. Now Sony has announced a new date: Thursday, June 11 at 10:00 PM, exactly a week later than planned.

Sony does not say whether it shows the PS5 itself, but does report that ‘big and small’ and ‘new and known’ studios show PlayStation 5 games during a presentation of just over an hour. It is speculated that Resident Evil 8, a remake of Demon’s Souls and a sequel to Horizon Zero Dawn, will be shown.

The stream is broadcasted on PlayStation’s Twitch and YouTube channel.


News | Mafia 3: Definitive Edition release date and trailer leaked

Mafia 3: Definitive Edition release date and trailer has been leaked. The remake trailer suddenly appeared on YouTube.

The remake was likely supposed to be announced later today as part of the Mafia Trilogy announcement. The trailer shows lead character Layton Clay robbing a bank with a partner disguised as a police officer.

According to the PSU platform, the Mafia 3: Definitive Edition is part of a collection of remakes of all Mafia games in the franchise. According to the platform, Mafia 2: Definitive Edition will be released later today with the Mafia 3 remake. The games are full remakes of the game with minimal graphical upgrades and include all dlc and add-ons. The hit of the collection is the Mafia: Definitive Edition, a remake of the first Mafia game with improved gameplay and extra storylines. This game will be released later in August.

More information about the Mafia Trilogy is likely to be revealed later today.