News | Two Fallout London developers get job offer from Bethesda

Twee van de makers van de mod Fallout London hebben een baan aangeboden gekregen bij Bethesda.

That reports the team of Fallout 4 mod Fallout London via Discord and Twitter. Ryan Johnson, lead technical advisor to the mod team, will join Bethesda as an associate level designer. The team says that, “luckily for us,” they knew well in advance of Johnson’s move to Bethesda, which will allow the mod team to continue operating without his presence.

Dean Carter works as a project lead on the mod team and was also offered a job by Bethesda. The game developer had a role in mind for him at the English studio Double11, with which Bethesda is collaborating on the development of the mmo Fallout 76. However, Carter decided to decline the offer and continue working on Fallout London until the end.


News | Stealth Platformer Ereban: Shadow Legacy Revealed

During the Xbox and Bethesda Games Showcase, the stealth platformer Ereban: Shadow Legacy was unveiled.

The game seems to contain a lot of fast-paced platforming and sneaky stealth sections, where you have to survive between robot soldiers. The cel-shaded graphic style also stands out. Ereban: Shadow Legacy is published by Raw Fury and developed by independent studio Baby Robot Games.

In Ereban: Shadow Legacy, players control Ayana, the last descendant of a lost race. Players use mystical shadow powers and gadgets to survive as they search for the truth behind her past and a possible rescue from a dying universe.

The game is coming to Xbox Series X and S, Xbox One, and Steam sometime in 2023. The game will also be released on Game Pass.


News | The Elder Scrolls Online: High Isle is now playable

The latest chapter of The Elder Scrolls Online can be played starting today.

In High Isle, an expansion that costs 40 euros separately, players are taken to the Systres Archipelago also called The Systres, a small group of islands in the west of Tamriel where many Bretons can be found. Also, a free update is now available for all players, Update 34, which adds AMD’s FidelityFX Super Resolution, among other things, which should make the game run better, especially on older hardware.

After the expansion, Mundus Stones are now part of the armory system, making so-called Mundus Stone boons easier to swap between different builds and gear. Changes have also been made to the quickselect wheel, allowing players to set up multiple wheels for things like mementos and emotes, and more options to set up the primary quickselect wheel for combat items and consumables.

Due to the update, the music of the title screen can be adjusted in the settings. A so-called Accessibility Mode has also been added, which automatically switches all key bindings when a new input is detected. Developer Zenimax reports that there will be more accessibility updates in the future, targeting players using different inputs (such as controllers).

The Elder Scrolls Online: High Isle is available now for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Stadia.


Review | Ghostwire: Tokyo

With Ghostwire: Tokyo, developer Tango Gameworks takes a completely different approach. With The Evil Within, the studio remained faithful to the previous work of founder Shinji Mikami, who earned his spurs with survival horror games such as Resident Evil. Ghostwire: Tokyo still has the necessary horror influences, but is much more action-oriented and also trades the stereotypical abandoned mansions for the beating heart of Tokyo: Shibuya. That works out well.

At the beginning of the game we see how a mysterious fog suddenly makes everyone in the famous district disappear. The normally insanely busy intersection in front of the train station in Shibuya in the blink of an eye changes into a ghostly scene, where only a few piles of clothing left behind are silent witnesses of the disaster that just happened.

There is still screaming music from the shops and all the billboards are still brightly lit, but there is no longer any shoppers to lure in. Yet the district turns out to be anything but deserted when not much later all kinds of ghosts and demons parade through the streets. Slenderman-esque businessmen, headless schoolchildren, those The Ring-esque girls; the entire nightmare cast is present.

The only survivor is you: Akito. He is fortunate that just before the fog rolled in, he was possessed by the ghost of KK, a deceased ghost hunter. Not only does this help Akito survive the fog, it also gives him supernatural powers. With a swift movement of the hand, he fires gusts of wind as if they were bullets. Armed with their combined forces and knowledge, Akito and KK set out to find out exactly what happened.

Shibuya definitely plays a starring role in this. The city looks really beautiful, partly due to the high-quality ray tracing. The game has several graphics options, including multiple options with ray tracing. I chose to play the game for the most part in Quality Mode, in which the game runs at ‘only’ 30 fps, but makes up for it with the high resolution and beautiful ray tracing. Those who prefer to play at 60 fps can exchange ray tracing for a stable 60 fps. There is also an intermediate option that allows ray tracing with a higher, but slightly more unstable frame rate and slightly lower resolution. In short: there is something for everyone.

Despite its original angles, Ghostwire still falls for a well-known pitfall: after a while the stretch is a bit out. The narrative passages, which usually take place in closed environments, are considerably stronger towards the end than the open world. After all, in the closed environments there are boss fights and a lot of paranormal activities are played that completely turn the environments upside down.

In the open world, which at first is so beautiful to explore, the endless confrontations with ghosts at some point become a routine job. You pop some fireworks from your fingers, pull the core out of your enemies in a spectacular way, and can continue again. Three blocks away, the same scenario awaits you.

It also doesn’t help that you unlocked all your powers quite early in the game. New skills can still be unlocked via a standard skill tree, but they mainly make your existing powers slightly stronger. Visually nothing changes and you don’t have to press any other buttons.

It’s a shame that Ghostwire already loses its powder in the first half of the game, because the game really has tons of originality to offer. For example, it was nice that you hear KK’s voice not only through all your speakers, but also through your controller. Normally I’m not a fan of audio through the controller, but in this case it makes KK’s voice completely ‘surround’ you, as if it were really a voice in your head. The controller’s speaker is also used to pick up some sort of noise when ghosts are around, which gives a pretty eerie feeling every time.
In any case, the audio is of a high level. Attacks from enemies, for example, really fly right past your head, but also while exploring Shibuya you can place a dog’s barking or a cat’s meowing quite well in space. Why is that important? Well, Shibuya’s animals can help you in many ways. Plus, you can pet and feed them! That alone is reason enough to go after animal sounds.

I can still fill paragraphs with fantastic details from Ghostwire: Tokyo, or anecdotal side missions that you find in the city, but I especially recommend that you discover all of that yourself. Tango Gameworks shows with verve that they can not only make gore horror, but can also pick your brain with paranormal horror. They can also create a beautiful game world. Making that game world fascinating to the end is only an improvement for their next game.

Conclusion:
Ghostwire: Tokyo is bursting with originality and also looks great. Still, that can’t prevent that typical open-world game routine creeps in towards the end of the game.

Ghostwire: Tokyo will be available on March 25 for PlayStation 5 and PC. For this review, the game was played on the PS5.

Score:

9,0

+ Very intriguing and unique setting
+ Top notch audio
+ Shibuya is beautifully crafted
+ Original combat system

– Very repetitive towards the end of the game.


Game Guide | Ghostiwre: Tokyo

Achievement / Trophy guide

Overview:
– Estimated achievement difficulty:  3/10
– Online:
– Approximate amount of time to Platinum: 35-45Hours
– Minimum number of playthroughs needed: 1
– Missable achievements  : None
– Does difficulty affect achievements: No ,  can play on any difficulty
– Unobtainable/glitched achievements : None
– Extra equipment needed: No

Ghostwire Tokyoite

Acquire all trophies.

Read more


News | New Ghostwire: Tokyo Footage Released

Bethesda and Tango Gameworks have released a pre-launch trailer for Ghostwire: Tokyo.

The trailer was shown during the State of Play broadcast last night and can be seen in its entirety below.

Ghostwire: Tokyo is an action-adventure game that revolves around a remarkable event that wipes out 99 percent of the city. With special powers, players fight against different Spirits, so as not to disappear like the rest.

The game is being developed by Tango Gameworks, the studio behind The Evil Within. Tango is part of Bethesda, which has since been acquired by Microsoft, but Ghostwire: Tokyo is one of the games that is temporarily console-exclusive to PlayStation. The game will be released on March 25 for PlayStation 5 and PC.


News | Bethesda reveals new Fallout 76 content for 2022

Bethesda has unveiled a roadmap for content coming to Fallout 76 this year.

In the spring, for example, Invaders From Beyond should be released, in which alien visitors may play a role. Test Your Metal will be released in the summer, full of new public events and challenges.

Expeditions: The Pitt will be released in the fall, apparently set in Pittsburgh from Fallout 3. Nuka-World on Tour will then appear in the winter, with new public events and a boss character. More details about the specific content players can expect will follow.

Fallout 76 was released in 2018. On and shortly after launch, the game came under fire for bugs and flawed gameplay, but Bethesda has continued to support and improve the game ever since. The multiplayer game is available on PC, PlayStation 4 and Xbox One.


News | New The Elder Scrolls Online content to be revealed this month

On January 27, Bethesda Softworks and ZeniMax Online Studios will broadcast a livestream revealing future content surrounding The Elder Scrolls Online.

The announced livestream will take place on January 27 at 9:00 PM Dutch time and can be seen on Twitch. During the live stream, upcoming content for the mmo will be shown.

“Get ready to explore new lands, encounter new dangers and experience all-new stories in the expanding world of The Elder Scrolls Online!”

The Elder Scrolls Online is available for PlayStation 5, PlayStation 4, Xbox Series X and S, Xbox One, Steam, Bethesda.net and Google Stadia.


News | The Elder Scrolls 5: Skyrim Anniversary Edition Out Now

The Elder Scrolls 5: Skyrim Anniversary Edition is available today. A new trailer for the game has also been released.

The Anniversary Edition is intended to celebrate the game’s tenth anniversary. This includes both the Special Edition of the 2016 game and all Creation Club content that has been created.

The standalone version of the game will cost $54.99 on PlayStation, Xbox and PC, Bethesda has announced. People who already have the Special Edition from 2016 can upgrade to the Anniversary Edition for 19.99 euros.

Finally, owners of the Special Edition or the Anniversary Edition can download a free next-gen update on consoles today.


News | Plans for Fallout 5 are there, but Starfield and TES6 take precedence

Bethesda Games Studios has plans for a Fallout 5, but the development of both Starfield and The Elder Scrolls 6 comes first.

Todd Howard of Bethesda made this known in an extensive interview with IGN. “Fallout is really part of our DNA. We’ve worked with others in the past and I can’t say what’s going to happen. But we have a page that says what we’re going to do with Fallout 5.”

For now, however, fans should not expect the game. “If I could wave my hand (to release the game) I would. I wish we could work faster, but I can’t tell today when what will happen. All I can say is that we have the order of Starfield and then Elder Scrolls 6.”

Starfield is therefore the next game from Bethesda Game Studios to be released. That game is scheduled for release on November 11, 2022. “We’ve wanted to do something like Starfield for a long time and have it set in a new universe. If we didn’t do it now, then when?”

After Starfield, it’s The Elder Scrolls 6, the highly anticipated sequel to Skyrim. Howard also doesn’t think it’s ideal that it takes so long for the game to come out – after all, Skyrim came out in 2011. “Would you plan such a gap between Skyrim and the sequel? I can’t say that’s ideal. (…) Hopefully at The Elder Scrolls 6 we can say that the game was worth the wait.”