News | Bethesda reveals new Fallout 76 content for 2022

Bethesda has unveiled a roadmap for content coming to Fallout 76 this year.

In the spring, for example, Invaders From Beyond should be released, in which alien visitors may play a role. Test Your Metal will be released in the summer, full of new public events and challenges.

Expeditions: The Pitt will be released in the fall, apparently set in Pittsburgh from Fallout 3. Nuka-World on Tour will then appear in the winter, with new public events and a boss character. More details about the specific content players can expect will follow.

Fallout 76 was released in 2018. On and shortly after launch, the game came under fire for bugs and flawed gameplay, but Bethesda has continued to support and improve the game ever since. The multiplayer game is available on PC, PlayStation 4 and Xbox One.


News | New The Elder Scrolls Online content to be revealed this month

On January 27, Bethesda Softworks and ZeniMax Online Studios will broadcast a livestream revealing future content surrounding The Elder Scrolls Online.

The announced livestream will take place on January 27 at 9:00 PM Dutch time and can be seen on Twitch. During the live stream, upcoming content for the mmo will be shown.

“Get ready to explore new lands, encounter new dangers and experience all-new stories in the expanding world of The Elder Scrolls Online!”

The Elder Scrolls Online is available for PlayStation 5, PlayStation 4, Xbox Series X and S, Xbox One, Steam, Bethesda.net and Google Stadia.


News | The Elder Scrolls 5: Skyrim Anniversary Edition Out Now

The Elder Scrolls 5: Skyrim Anniversary Edition is available today. A new trailer for the game has also been released.

The Anniversary Edition is intended to celebrate the game’s tenth anniversary. This includes both the Special Edition of the 2016 game and all Creation Club content that has been created.

The standalone version of the game will cost $54.99 on PlayStation, Xbox and PC, Bethesda has announced. People who already have the Special Edition from 2016 can upgrade to the Anniversary Edition for 19.99 euros.

Finally, owners of the Special Edition or the Anniversary Edition can download a free next-gen update on consoles today.


News | Plans for Fallout 5 are there, but Starfield and TES6 take precedence

Bethesda Games Studios has plans for a Fallout 5, but the development of both Starfield and The Elder Scrolls 6 comes first.

Todd Howard of Bethesda made this known in an extensive interview with IGN. “Fallout is really part of our DNA. We’ve worked with others in the past and I can’t say what’s going to happen. But we have a page that says what we’re going to do with Fallout 5.”

For now, however, fans should not expect the game. “If I could wave my hand (to release the game) I would. I wish we could work faster, but I can’t tell today when what will happen. All I can say is that we have the order of Starfield and then Elder Scrolls 6.”

Starfield is therefore the next game from Bethesda Game Studios to be released. That game is scheduled for release on November 11, 2022. “We’ve wanted to do something like Starfield for a long time and have it set in a new universe. If we didn’t do it now, then when?”

After Starfield, it’s The Elder Scrolls 6, the highly anticipated sequel to Skyrim. Howard also doesn’t think it’s ideal that it takes so long for the game to come out – after all, Skyrim came out in 2011. “Would you plan such a gap between Skyrim and the sequel? I can’t say that’s ideal. (…) Hopefully at The Elder Scrolls 6 we can say that the game was worth the wait.”


News | First major Deathloop update improves NPCs and framerate

Bethesda and Arkane Studios have released the first major update for Deathloop.

In Deathloop, players arrive at a lawless island called Blackreef. They are caught in a kind of loop where the day repeats itself, unless one kills the eight targets in the correct order in one day. The goal is to find the targets, keep the order and thereby break the loop. Deathloop is available for PlayStation 5 and PC.


Review | Deathloop

What if every day were the same? Of course that would quickly become boring. But what if every day were the same on an island full of heavily armed idiots who only party and beast because there are no consequences anymore? Then you get something that is anything but boring. Then you get Deathloop.

The concept of Deathloop is simple: the island of Blackreef is engulfed in a time loop for an unknown reason. Everyone wakes up every morning to do the exact same thing, no matter what happened the previous day. Although the city’s residents are aware of the time loop and thus drink, party and stunt as if tomorrow does not exist, no one has memories of what happened the previous day. Except Colt and Julianna. As a player, you start out as Colt, who finds out that he can break the time loop by killing a number of specific targets within one day. But if you die yourself, the day starts all over again.

Does that make Deathloop a roguelite? Not quite. So don’t be put off by the idea of ​​’permadeath’. In Deathloop, to begin with, you have not one, but three lives per time loop. If you really do die, you usually retain a lot of progression and sometimes even weapons, upgrades and supernatural powers, such as the ability to teleport. On the other hand, even if you don’t die, the time loop just restarts when the virtual day is over.

The time loop is therefore more than a simple game mechanic. It’s a fundamental part of the game. The ultimate goal is to kill all targets within one run, but that’s easier said than done. Blackreef is subdivided into four areas and the day is also divided into four parts of the day. You can only visit one area per day part, and your actions also influence the rest of the day. If Hitman is chess, then Deathloop is chess on four boards at once.

A simple example, there is a fireworks factory that is destroyed by a fire every afternoon. Unless you interrupt the power supply to the factory in the morning, so that the fire can never take place. But beware, the fireworks factory will burn down again the next day if you don’t intervene again that day. Knowledge is therefore your greatest weapon. Little by little you puzzle together what to do and what not to get all the targets in exactly the right place, so that you can kill them all in one day.

Because of that setup, dying is rarely frustrating, even if you might lose a super cool weapon. Deathloop isn’t about trial & error, it’s about learning more and more about the game world. You discover a new shortcut, overheard an interesting conversation and now learned something about a target, or managed to ‘Infuse’ a weapon with the interdimensional stuff Residue so that you have it in your arsenal the next day to sit. And if you don’t have enough Residue, at least you now know where and when you can find that weapon again. Every run you make progress in one way or another. The time loop isn’t a curse, it’s a blessing that makes you smarter and stronger. While everyone starts the same routine over and over, you are the only one who knows what will happen and how you can influence the course of events.

Or at least, almost alone. In addition to being Colt, you can also play as Julianna, the only other person who remembers things. While Colt is trying to break the time loop, Julianna tries to defend the time loop. When you play as Julianna, you invade other players’ game. Your only goal then is to annoy the other player. The fun part is that you have no idea how heavily armed or experienced that other player is. Besides, Colt has three lives, but Julianna only has one. So you are at a disadvantage and have to work smarter. For example, you can disguise yourself as a regular NPC to be less noticeable. After some practice, the undersigned even managed to imitate walking routes of an NPC, after all, the NPCs do exactly the same every day. The unsuspecting Colt looked up badly when he thought he was stalking a stupid NPC and was suddenly treated to a shot of hail from close range. But beware, Juliannas from all over the world regularly invade your game.

It is a bit questionable how much stretch there is in the ‘multiplayer’ of Deathloop. As Colt you really do finish the game at some point, while as Julianna you can basically go on indefinitely. So over time, more people will want to play as Julianna than as Colt and of course that’s not possible. As a Colt, you can also disable multiplayer so other players can’t invade your game. By the way, you are not rid of Julianna, because if you go offline, a computer-controlled nemesis will regularly disrupt your game. That battle between Colt and Julianna is simply a fundamental part of Deathloop.

The titular time loop and everything around it is undoubtedly Deathloop’s main achievement, but it’s certainly not the only thing that makes the game so intriguing. After all, Arkane Studios wouldn’t be Arkane Studios if the game world in itself wasn’t incredibly interesting to explore. The world of Deathloop is bizarrely detailed. The 60s aesthetic with organically shaped furniture and washed out colors blends perfectly with a touch of retrofuturism, but that clearly wasn’t unique enough for Arkane.

The island itself is a crazy collection of eccentric locations. Even if you have a number of time loops on it, the environment continues to excite and there are always new things to discover. On top of old military bunkers and concrete complexes, luxurious villas, dance clubs and an arcade hall. There is a kind of open air fair where it is a surprise with every building what is behind the front door, and a castle has been converted into a real life shooting game. Blackreef is a kind of anarchic amusement park and Arkane Studios knows how to convincingly create every attraction.

Arkane even manages to convey the feel of each weapon through the adaptive triggers of the DualSense controller. With the clunky machine gun aptly named Pepper Mil, for example, you feel the recoil in the trigger with each individual bullet. Together with the absurdly fine and genuinely funny voiceover, this is yet another example of a carefully worked out detail with which Arkane Studios goes beyond itself.

Yet we get the feeling that the game world could have been just a little more beautiful. On the PlayStation 5 you unfortunately have to choose between stable 60 fps, ray tracing at 30 fps, or some sort of in-between with nicer graphics without ray tracing and a more unstable frame rate. Because timing and reflex are so essential for a silent killer, in our opinion Performance Mode is the only serious option in practice, but then you miss some graphical bells and whistles.

The only other point of criticism is the somewhat saltless ending, about which we can say little without spoiling it. So we will not go into that further. You could say that the journey there is more exciting than the destination. But hey, by the time you get to that destination, you’ll have found more than enough reasons to include Deathloop in your Game of the Year shortlist.

Deathloop is now available for PlayStation 5 and PC. For this review, we played the game on PlayStation 5.

Score:

8,5

+ Admirably detailed game world
+ Tantalizing until the end
+ Very strong voice acting
+ Excellent balance

– The multiplayer part can dry up quickly
– Game’s ending leaves little impression


News | Deathloop launch trailer

Deathloop is available today. That's why a launch trailer has been released.

In Deathloop, players arrive at a lawless island called Blackreef. They are trapped in a sort of time loop where the day keeps repeating itself unless one day kills the eight targets in the correct order. The goal is to find the targets, keep the order and thereby break the loop.

Deathloop was developed by Arkane Studios, the developer of games like Dishonored and Prey. The studio is part of Bethesda and therefore ZeniMax, which has been acquired by Microsoft. However, the game will be exclusive to PlayStation 5 on consoles for at least a year, as that deal has already been closed before the acquisition. The game is also available on PC.


News | Sony will broadcast new State of Play on Thursday

Sony will be airing a new State of Play next Thursday night that mainly shares new information about Deathloop. The company announced this in a post on the PlayStation Blog.

The State of Play presentation will take place on Thursday 8 July at 11:00 PM Dutch time. During the presentation, nine minutes of gameplay will be shown about Deathloop. Furthermore, indie games and third-party games are shown. Sony emphasizes that there will be no updates on the next God of War, Horizon Forbidden West or the next generation of PlayStation VR.

The State of Play lasts approximately 30 minutes and can be viewed on YouTube and Twitch at 11 p.m. Thursday.


News | The Dog Who Played Dogmeat in Fallout 4 Has Died

Video game developer Joel Burgess has shared the sad news on Twitter that the dog who played Dogmeat in Fallout 4 has passed away.

In a few Tweets, former Fallout developer Joel Burgess explains how River, the dog who played Dogmeat, was chosen and how he was part of the team. For example, he indicates that she wanted Dogmeat to become more than just an extra weapon for the player, but also a real friend.

To make this a reality, River was regularly taken to the studio just to be with the staff so they would really get to know the dog. In addition, they not only used River’s appearance for the dog in Fallout 4, but also the behavior. Think of the way Dogmeat looks back when the player stays behind and then waits for you.


News | The weapon classes and moves Revealed in Deathloop

Arkane Studios has revealed the weapon classes that players can find and use in Deathloop.

The weapon classes consist of machetes, handguns and SMGs (which can be held in both hands at the same time), machine guns, rifles, shotguns, a silent nail gun, a ‘Sapper Charge’ (a type of grenade), an automatic turret and the Hackamajig, a tool with which closed doors can be unlocked and turrets can be hacked.

Players can also use certain moves called ‘Slabs’. For example, the Reprise-Slab ensures that main character Colt can rewind time when he dies and Aether makes him temporarily invisible.

In Deathloop players go through a ‘loop’ over and over again, but it is possible to take certain weapons and slabs with them in subsequent ‘runs’. Players can achieve this with a mysterious substance called Residuum.

Deathloop is being developed by Arkane Studios, the developer of games such as Dishonored and Prey. The studio is part of Bethesda and thus ZeniMax, which has been acquired by Microsoft. However, the game will be exclusive on PlayStation 5 on consoles for a year, as that deal was already struck before the takeover. The game is coming to PS5 and Steam on September 14.