News | Next The Outer Worlds-dlc will be released before this April

The second expansion of The Outer Worlds has yet to be released before April.

This is evident from Take-Two’s financial reports. The expansion has yet to be released before the end of this fiscal year, which means that players can get started with the additional content before April.

The expansion is called Murder on Eridanos and is the second DLC since the launch of The Outer World in 2019. Little is known about the content. Apart from describing Halycon Helen’s latest adventure, we don’t really know anything yet.

The previous expansion, Peril on Gorgon, increased the maximum player level to 33 and added a number of new perks, armor sets and weapons to the game.


News | 'Obsidian has new The Outer Worlds game in pre-production'

Developer Obsidian Entertainment is said to be planning a new game in The Outer Worlds franchise.

Claimed by insider Daniel Ahmad, who generally comes out with correct information about games. According to Ahmad, a new installment in the series is currently in pre-production. He does mention that this can still change. Obsidian itself hasn’t confirmed anything yet.

Obsidian is now part of Microsoft. Earlier this year, it released the multiplayer game Grounded, which quickly gained popularity especially through Game Pass. It was also announced this year that the company is working on the western rpg Avowed for Xbox Series X and PC.

Fans further hope that Obsidian will work on a new Fallout game in the future. Bethesda was bought by Microsoft earlier this year, putting both the Fallout franchise and Obsidian in the hands of the company. Obsidian has developed the acclaimed Fallout: New Vegas in the past.


News | Obsidian hints at more content for The Outer Worlds

The Outer Worlds may get new content soon. A message on the game's website points to an announcement in the near future.

With a tweet on The Outer Worlds official account, developer Obsidian Entertainment announces that the website has been updated. When you check out the site, a message appears that a “special message from Spacer’s Choice” will appear shortly.

Since Obsidian is owned by Microsoft and an Xbox presentation is scheduled for Thursday, more information may be shared during the stream. Earlier, Obsidian confirmed that there was a story about DLC coming up and should be released this year. “The journey is not over yet,” said Obsidian. “We are excited to announce that we will expand the story with DLC in 2020!”

The Xbox presentation will take place on Thursday, July 23 at 18:00 PM.


News | Nominations BAFTA Game Awards announced

The nominations for the BAFTA Game Awards were announced on Tuesday on the award show's website.

The most striking nominations ais the Untitled Goose Game, which recently won Game of The Year at the DICE Awards. And is now again nominated for best game of the year. The game is also nominated for the best family game of the year.

Best Game

Control– Remedy Entertainment, 505 Games

Outer Wilds– Annapurna Interactive, Mobius Digital

Luigi’s Mansion 3– Nintendo, Next Level Games

Untitled Goose Game– House House, Panic

Disco Elysium– ZA/UM

Sekiro: Shadows Die Twice – Activision, From Software

Best artistic achievement

Concrete Genie – Pixelopus

Control – Remedy Entertainment, 505 Games

Sayonara Wild Hearts – Simogo,Annapurna

Knights and Bikes – Double Fine Productions, Foam Sword Games, Foam Sword

Disco Elysium – ZA/UM

British Game Award

Knights and Bikes– Double Fine Productions, Foam Sword

Heaven’s Vault– Inkle

Planet Zoo– Frontier Developments

DiRT Rally Day One Edition 2.0- Codemasters

Observation– Devolver Digital, No Code

Total War: Three Kingdoms– Sega, Creative Assembly

Best debut

Manifold Garden – William Chyr Studio

Ape Out – Devolver Digital, Bennett Foddy, Gabe Cuzzillo, …

Knights and Bikes – Double Fine Productions, Foam Sword Games, Foam Sword

Katana Zero – Devolver Digital, Askiisoft

Disco Elysium – ZA/UM

Best new IP

Control – Remedy Entertainment, 505 Games

The Outer Worlds – Obsidian Entertainment, Private Division

Untitled Goose Game – House House, Panic

Disco Elysium – ZA/UM

Death Stranding – Kojima Productions, Sony Interactive Entertainment Europe

Baba is you – Hempuli Oy

Best multiplayergame

Luigi’s Mansion 3 – Nintendo, Next Level Games

Call of Duty: Modern Warfare – Infinity Ward, Activision

Borderlands 3 – Gearbox Software, 2K Games

Apex Legends – Respawn Entertainment, EA

Tick Tock: A Tale for Two – Other Tales Interactive

Tom Clancy’s The Division 2-Massive Entertainment, Ubisoft

Best evolving game

Fortnite – Epic Games

No Man’s Sky Beyond – Hello Games

Apex Legends – Chad Grenier, Drew McCoy

Path of Exile – Grinding Gear Games

Destiny 2 – Bungie

Final Fantasy XIV: Shadowbringers – Square Enix

‘Game Beyond Entertainment’

Neo Cab – Chance Agency, Fellow Traveller

Life is Strange 2 – Square Enix, Dontnod Entertainment

Ring Fit Adventure – Nintendo

Civilization VI: Gathering Storm – 2K Games, Firaxis Games

Kind Words (lo fi chill beats to write to) – Popcannibal, Clark Aboud, Ziba Scott

Death Stranding – Kojima Productions, Sony Interactive Entertainment

Best family game

Concrete Genie – Sony Interactive Entertainment Europe, Pixelopus

Wattam – Annapurna Interactive, Funomena

Luigi’s Mansion 3 – Nintendo, Next Level Games

Knights and Bikes – Double Fine Productions, Moo Yu, Foam Sword, …

Untitled Goose Game – House House, Panic

Vacation Simulator – Owlchemy Labs

Best mobile-game (Chosen by the  public)

Tangle Tower – SFB Games

What the Golf? – Triband

Dead Man’s Phone: Interactive Crime Drama – Electric Noir Studios

PokĂ©mon GO – Niantic

Call of Duty: Mobile – TiMi Studios, Tencent Games

Assemble with Care – ustwogames

Best technical prestation

Control – Remedy Entertainment, 505 Games

Call of Duty: Modern Warfare – Activision, Infinity Ward

Metro Exodus – 4A Games, Deep Silver

Sekiro: Shadows Die Twice – Activision, From Software

Death Stranding – Kojima Productions, Sony Interactive Entertainment

A Plague Tale – Asobo Studio, Focus Home Interactive


News | The Outer Worlds appears on Switch in March

The previously announced Switch version of The Outer Worlds will be released on March 6.

The game was released on PlayStation 4, Xbox One and PC last year. A Switch version was already announced at the time, but publisher Private Division said it would not be released until 2020.

The game will be available both physically and digitally, but the physical version does not contain a cartridge. Instead, there is a download code in the box to download the entire game. The format of the game is not yet known.


News | The Outer Worlds will a story driven dlc next year

The Outer Worlds will receive a story driven downloadable content somewhere in 2020.

Developer Obsidian has confirmed this in a new post on the official forum. In a message to thank people for voting for the game for The Game Awards, the company is reporting the news.

“The journey is not over yet,” says Obsidian. “We are delighted to announce that we will extend the story with dlc next year!”

No details about the dlc are known yet. For example, it is not clear whether the expansion adds new areas to the game and how the story continues.

The Outer Worlds is now available on PC, PlayStation 4 and Xbox One. The game will also be coming to Switch early next year.


News | Nominations for The Game Awards 2019 announced

The nominations for The Game Awards 2019 have been announced.

The six games that have a chance to win the prize for game of the year are Super Smash Bros. Ultimate, Control, The Outer Worlds, Death Stranding, Resident Evil 2 and Sekiro: Shadows Die Twice. Smash Bros. Ultimate appeared at the end of 2018 and could therefore no longer participate in The Awards last year.

The Game Awards 2019 will be held on the night of 12 to 13 December. In addition to awarding awards, new announcements are made every year and trailers for games are shown.

The complete list of nominations can be seen below.

Game of the Year

  • Control
  • Death Stranding
  • Resident Evil 2
  • Sekiro: Shadows Die Twice
  • Super Smash Bros. Ultimate
  • The Outer Worlds

Best Action Game

  • Apex Legends
  • Astral Chain
  • Call of Duty: Modern Warfare
  • Devil May Cry 5
  • Gears 5
  • Metro Exodus

Best Action-Adventure Game

  • Borderlands 3
  • Control
  • Death Stranding
  • Resident Evil 2
  • The Legends of Zelda: Link’s Awakening
  • Sekiro: Shadows Dice Twice

Best Art Direction

  • Control
  • Death Stranding
  • Gris
  • Sayonara Wild Hearts
  • Dekiro: Shadows Die Twice
  • The Legend of Zelda: Link’s Awakening

Best Audio Design

  • Call of Duty: Modern Warfare
  • Control
  • Death Stranding
  • Gears 5
  • Resident Evil 2
  • Sekiro: Shadows Die Twice

Best Community Support

  • Apex Legends
  • Destiny 2
  • Final Fantasy 14
  • Fortnite
  • Rainbow Six Siege

Best Family Game

  • Luigi’s Mansion 3
  • Ring Fit Adventure
  • Super Mario Maker 2
  • Super Smash Bros. Ultimate
  • Yoshi’s Crafted World

Best Fighting Game

  • Dead or Alive 6
  • Jump Force
  • Mortal Kombat 11
  • Samurai Showdown
  • Super Smash Bros. Ultimate

Best Narrative

  • A Plague Tale: Innocence
  • Control
  • Death Stranding
  • Disco Elysium
  • The Outer Worlds

Best Game Direction

  • Control
  • Death Stranding
  • Resident Evil 2
  • Sekiro: Shadows Die Twice
  • The Outer Worlds

Best Score/Music

  • Cadence of Hyrule
  • Death Stranding
  • Devil May Cry 5
  • Kingdom Hearts 3
  • Sayonara Wild Hearts

Best Independent Game

  • Baba Is You
  • Disco Elysium
  • Katana ZERO
  • Outer Wilds
  • Untitled Goose Game

Best Ongoing Game

  • Apex Legends
  • Destiny 2
  • Final Fantasy 14
  • Fortnite
  • Rainbow Six Siege

Best Performance

  • Courtney Hope/Control
  • Laura Bailey/Gears 5
  • Mads Mikkelsen/Death Stranding
  • Matthew Porretta/Control
  • Norman Reedus/Death Stranding

Best Mobile Game

  • Call of Duty: Mobile
  • GRINDSTONE
  • Sayonara Wild Hearts
  • Sky: Children of Light
  • What the Golf?

Best RPG Game

  • Disco Elysium
  • Final Fantasy 14
  • Kingdom Hearts 3
  • Monster Hunter World: Iceborne
  • The Outer Worlds

Best VR/AR Game

  • Asgard’s Wrath
  • Blood & Truth
  • Beat Saber
  • No Man’s Sky
  • Trover Saves the Universe

Best Strategy Game

  • Age of Wonders: Planetfall
  • Anno 1800
  • Fire Emblem: Three Houses
  • Total War: Three Kingdoms
  • Tropico 6
  • Wargroove

Best Sports/Racing Game

  • Crash Team Racing Nitro-Fueled
  • DiRT Rally 2.0
  • eFootball Pro Evolution Soccer 2020
  • F1 2019
  • FIFA 20

Best Multiplayer Game

  • Apex Legends
  • Borderlands 3
  • Call of Duty: Modern Warfare
  • Tetris 99
  • The Division 2

Fresh Indie Game

  • ZA / UM – Disc Elysium
  • Nomada Studio – Gris
  • Deadtoast Entertainment – My Friend Pedro
  • Mobuis Digital – Outer Wilds
  • Nega Crit – Slay the Spire
  • House House – Untilted Goose Game

Games for Impact

  • Concrete Genie
  • Gris
  • Kind Words
  • Life is Strange 2
  • Sea of Solitude

Content Creator of the Year

  • Courage (Jack Dunlop)
  • Dr. Lupo (Benjamin Lupo)
  • Ewok (Soleil Wheeler)
  • Grefg (David Martinez)
  • Shroud (Michael Grzsiek)

eSports Coach

  • Eric “Adren” Hoag – Team Liquid – CS:GO
  • Bu-Ri “Cain” Jang – team Liquid – LoL
  • Fabien “Grabbz” Lohmann – G2 eSports – LoL
  • Kin “KKOMA” Jeong-Gyun – SK Telecom T1, LoL
  • Titouan “Sockshka” Merloz – OG – Dota 2
  • Danny “Zonic: Sorsensen – Astarlis – CS:GO

eSports Event

  • 2019 Overwatch League Grand Finals
  • EVO 2019
  • Fortnite World Cup
  • IEM Katowice 2019
  • League of Legends World Championship 2019
  • The International 2019

eSports Game of the Year

  • CS:GO
  • Dota 2
  • Fortnite
  • League of Legends
  • Overwatch

eSports Host

  • Eefje “Sjokz” Depoortere
  • Alex “Machine” Richardson
  • Paul “Redeye” Chaloner
  • Alex “Goldeboy” Medez
  • Duan “Candice” Yu-Shuang

eSports Player

  • Kyle “Bugha” Giersdork – Immortals – Fortnite
  • Lees” Faker” Sang-Hyeok – SK Telecom – LoL
  • Luka “Perkz” Perkovic – G2 ESPORTS – LoL
  • Oleksandr “S1mple” Kostyliev – Natus Vincere – CSGO
  • Jay “Sinatraa” Won – San Fransico Shock – Overwatch

eSports Team

  • Astralis – CS:GO
  • G2 EsportS – LoL
  • OG – DOTA2
  • San Francisco Shock – Overwatch League
  • Team Liquid – CS:GO

News Text


Review | The Outer Worlds

Even after the big disappointment called Fallout 76, Bethesda does not seem to be willing to make a new single player game in the franchise. Fortunately, New Vegas developer Obsidian is and they are coming with The Outer Worlds.

This game  knows how to merge shooters and RPGs. You’ll have the choice to tackle situations in multiple ways, so that you can get through the game shooting, hacking or bluffing.

This spiritual successor  takes place in space in a colony that spans several planets, but this sci-fi setting is also full of the 1950s references. Radios play old-fashioned music in villages with the same old-fashioned neon lighting. And those villages try to shape their own society in a crazy way.

In The Outer Worlds you play a settler who was frozen years ago so that he could travel to a far-away galaxy on a spaceship. However, due to complications, your ship was pushed off course and you never arrived. When a mysterious scientist brings you to life, he sends you on an adventure to get the space colony back on the right path and reduce the grip of mega companies.

You can fully determine how you do that. At the start of the game you put together your own character with specializations, which you can do more and more as you grow in level. For example, you can choose to shoot through the game, try to sneak, or hack hackers to do the heavy work for you. Invest enough in your speaking skills and you can lie, intimidate and seduce to ensure that everything works out well.

Those choices are not new in role-playing, but there are few games that give you as much freedom as The Outer Worlds. Almost every mission in the game has several ways you can complete it, where you can also choose from multiple endings with different results. For example, do you choose to return a stolen blueprint of an experimental weapon to the designer?

The impact of your choices feels concrete. For example, if you sell the above weapon, it creates prestige at a local Mafioso – which in turn helps you with a completely different mission. You never have to choose, which extraterrestrial race will save you from ruin, but the smaller effects make the universe feel alive. Every NPC sees what you do and takes that into account during dialogues. Dialogues which are all very well voice acted and story telling.

This can even be seen in the smallest dialogues. If you shoot a bandit at the start of the game and steal his clothes because the stats are simply better, villagers feel uncomfortable when you talk to them. After all, you are dressed like the same person who has been terrorizing their friends and family for years. You are immediately faced with a choice: do you abuse that fear to get your way, or do you reassure the villagers?

And such examples are numerous in The Outer Worlds. Both in the main storyline and in the many side missions. It gives the impression that you are really influencing the world and not simply walking the path made by the gamemaker.

All of this is supported by strong writing. Although the world of The Outer Worlds is clearly inspired by Fallout, the game tackles a number of themes that are responded to perfectly. Just like in many science fiction, the galaxy is ruled by mega corporations, but in The Outer Worlds that is food for satire.

Personnel employed by Spacer’s Choice, for example, are obliged to end every conversation with a company slogan, regardless of the situation. In addition, their contracts are full of clauses that make life difficult for them. Wages are deducted preventively to pay for the future graves of staff, or to cover the costs of a suicide. According to the company, a suicide is nothing less than “damaging company property”.

Although this is strictly a role play, you primarily fight by shooting the old-fashioned way. For the most part, that works great: you aim your weapons and shoot, just like in any modern shooter. Even with heavier weapons a sense of impact is missing.

You can also delay time with the press of a shoulder button. If you stand still it can be done for a long time, but as soon as you move or shoot, a meter starts running. If that meter is empty, you have to wait until you can do this again. At the start of the game you are barely allowed to use it, but as you level and invest in new skills you can extend its use and return it more often.

Fighting certainly feels a bit frustrating at the start of the game. One enemy can attack you dozens of times without having a major impact, while the other can hit you in two shots. That while the game does not clearly show the difference in power between the two. It forces you to be careful, but I regularly felt that I was reaching my end unfairly.

As soon as you reach a higher level, fights become more interesting. You get access to new skills that, in the long run, compliment your carefully chosen weapon arsenal. However, the shooting area never feels impressive enough to support the rest of the game.

I can happily forgive The Outer Worlds. The value of this game is not because of the crashing of opponents, but in the gigantic freedom of choice that you have. In the fact that you can shoot down a wanted criminal, but you can also make a pact with him to take back the police. This is a game that always surprises you with unexpected possibilities.

Score:

9,0

– Often long loading times
– Weapons lack impact

+ Visualy stunning worlds
+ Creative writing
+ A lot of freedom