News | Paid Outriders Expansion Announced

A paid expansion for Outriders called Worldslayer is coming on June 30th

The expansion will be released on June 30 and will feature an all-new campaign story, higher level caps, new gear, a new difficulty setting, and new endgame content. The campaign is separate from the main game. Players will take on a new Altered enemy, Ereshkigal. The planet Enoch is being explored more with new environments.

Existing players can continue playing with their character, but it is also possible to jump straight to level 30 with a new character and start the expansion. The expansion contains a total of almost 100 new legendary items.

At level 30, a new skill tree will also become available, the PAX tree, which will further develop existing classes in the game with specializations. There is also a new progression system called Ascension, which is earned by fighting battles. XP earned after level thirty goes to the Ascension level, which gives you points to improve the character.

Trial of Tarya Gratar is new endgame content and should be separate from Expeditions from the main game. More details to be shared by Square Enix at a later date.

News | Massive Outriders update coming today


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As of today, a new, free update for Outriders is available.

Square Enix has announced that. The new update is called New Horizon. This includes four new Expeditions, a new transmog system, and removes timers from Expedition missions. Various elements of the game are also being modified. According to developer People Can Fly, this should greatly improve the overall experience. More information can be found here.

A “full expansion” should be released sometime in 2022. This one will be called Worldslayer. A teaser of it was shown below along with footage from the update, but the full reveal won’t be until next spring.

The shooter was released in April this year on PC, Xbox and PlayStation consoles, and then also appeared on Xbox Game Pass for Xbox consoles. Later, the game also came on Game Pass for PC. In Outriders, players can create their own ‘Outrider’ and search for the source of a mysterious signal. In total, the game can be played with three players at the same time.

News | Outriders has attracted 3.5 million unique players

In the first month since release, Outriders has attracted 3.5 million unique players.

Publisher Square Enix has announced this. According to the company, this could make Outriders “the publisher’s next big franchise.” “We and the incredible team at People Can Fly are so happy with this success,” said Jon Brooke, Co-Head of Square Enix External Studios.

He continues, “It’s never easy to launch a new IP and we remain grateful for the support and feedback from players – we will continue to listen closely and emphasize that we will continue to improve the experience over the coming weeks and months.”

Outriders released April 1 for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Google Stadia. In-game players can create their own ‘Outrider’ and search for the source of a mysterious signal. In total, the game can be played with three players at the same time.

News | People Can Fly would like to work on expanding Outriders

People Can Fly would like to work on extensions for Outriders. That is what director Bartek Kmia says to Forbes.

“We never said we would leave the game,” said Kmia. “This isn’t a game as a service, but if people appreciate it, we’re definitely going to do more things in the Outriders universe.

We still have so many stories to tell and so many ideas that didn’t fit in the original game, so we’d love to make more content in the future. All we would like to create is a significant extension with standalone stories. “

Outriders appeared on consoles and PC on Thursday. Since launch, the game has been struggling with server problems, among other things. People Can Fly has drawn up a list of issues that are being worked on.

Review | Outriders

Congratulations! In Outriders, we finally managed to kill Earth for good. Fortunately, a bunch of bright minds quickly found a new habitable planet: Enoch. A fresh start for humanity? Of course not! In about thirty years, everyone will be killing each other again. So for you as an Outrider there is plenty of cannon fodder.

Outriders is mainly about shooting, shooting and shooting again. Shooting gives you new weapons and equipment so that you can, well, shoot better. We are indeed dealing with a purebred looter shooter here. The big advantage is that you not only have shooting irons, but also supernatural super powers.

At the start of the game, as Outrider exploring this new planet, you will be exposed to The Anomaly. Most people who come into contact with this die a gruesome death, but you turn into an Altered. Depending on which class you choose, you can suddenly summon fire, teleport, or conjure up turrets and other weaponry out of nowhere. For this review I mainly played as a Pyromancer.

A whole range of skills can be unlocked for each class, of which you always have three under the buttons at the same time. Nice is that Outriders really encourages you to use your skills frequently, instead of keeping them on hand for a dire situation. For example, for damage you cause with your skills, you get health points back. So it is not the intention to stay behind carefully, but rather to throw in the beech.

In addition, you can add mods to your weapons and equipment. For example, such a mod allows you to use a certain skill multiple times, do extra damage when an enemy is frozen, or let lightning strike when you fire a weapon. Once you get a feel for this system, you can create great combinations. For example, at one point I had a weapon that set enemies on fire, while another mod allowed me to deal extra damage to enemies on fire. As a result, that weapon automatically caused excessive damage from that combination.

To make it even more fun, co-op lets you tune your classes, weapons, skills, and mods a little bit together. If your buddy can freeze enemies, you can use another mod that deals extra damage against frozen enemies, or specialize in a different element for more variety on the screen. Fire, ice and a vomit-like substance that causes rotting quickly fly harmoniously across the screen, complementing each other in spectacular fashion.

Outriders creates his own graceful dance of shooting and using super powers, but certain enemies form an interlude. Captains and other prominent enemies are temporarily immune after a number of attacks and also sprinkle super powers themselves. In the beginning these kinds of enemies force you to improvise in an interesting way, but when the end of the story is in sight there are also some frustratingly difficult bullet sponges in between. Fortunately, you can lower the difficulty of the game world at any time – and up again after defeating a tough enemy. That way you can continue with the story.

That story isn’t going to win a Pulitzer Prize, by the way. A search for a mysterious signal leads the Outrider through muddy war zones where various human factions are engaged in trench warfare, as well as untouched alien jungles and desolate wasteland. Along the way, pick up a Mass Effect-esque ensemble of characters to experience a deliciously bad B-movie, full of cliché plot twists and ditto dialogues.

The story knows how to offer sufficient red thread between the blasts. Around three-quarters of the game, it falls a bit too much into an Avatar decoction, but the game recovers well towards the end as long as you expect pulp. The game rarely takes itself seriously and it is precisely that lightness that looks good. Plus, developer People Can Fly manages to do something BioWare couldn’t do with Anthem or even Bungie with Destiny: deliver a complete game. Outriders have a distinct head and tail. Even the endgame is building to an end. Outriders is not a promise to the future, with loose threads that have to be filled in in an expansion: it is a game that delivers now and is fun now.

At least in multiplayer mode. Outriders was really made as a co-op game. In co-op, you can resuscitate yourself once per confrontation (after that you need the help of friends), while you are dead on your own. It makes the game exponentially more difficult. That can be compensated by playing at lower World Tiers (read: difficulty levels), but then you earn less cool weapons and equipment while that is a bit of the whole goal. You also have to be online to play, even on your own. So if the servers have a breakdown, as was often the case during the first days after launch, you’re out of luck.

Outriders got off to a rough start to say the least, leaving servers unreachable in the first days since launch. This has been largely resolved, but not quite yet. There is still regular disconnection, after which the game on Xbox immediately shuts down completely. You will never be able to join again, so all players have to restart the game. But even after a (re) startup, it is anything but obvious that you can easily start a party. Invites don’t arrive, connections fail… playing together takes more effort and patience than it should. That is more than a week and a half after launch – and certainly with a game that relies so much on the cooperative element – very bad.

In addition, Outriders has the necessary bugs. Graphic oddities, such as spastic facial movements, inadvertently add hilarity, while asynchronous audio spoils some cutscenes a bit. More problematic is a certain bug that causes some players to lose their entire inventory. Worryingly, People Can Fly still hasn’t fixed this bug. The developer is aware of it, so it may be resolved by the time you read this, but it may not be. Fortunately, it has not yet happened to us.

Such a technical mistake is striking, because Outriders scores more than satisfactory otherwise. Especially on the new generation of game consoles Outriders runs pleasantly, even when we deploy all kinds of super powers with several players at the same time. The high frame rate and resolution (locked 60 frames per second with dynamic 4k) really benefit the fast action, and the virtually absent loading times keep the pace nice. Outriders is not particularly beautiful, but graphically above all functional: in this case we prefer a high and especially stable frame rate over realistic details.

The result is unadulterated action that you can easily get addicted to. Always being able to squeeze the most out of your weapons and powers with the best mods, and then unlock even better weapons, powers and mods, and then always look for new ways to make life miserable for the enemy.



+ Fully adaptable to your playing style
+ High framerate benefits the game
+ Skills make you feel powerful
+ Flexible difficulty

– Technically fickle with even potential gamebreaking bugs
– Unstable servers at moment of release