News | Hideo Kojima Sends Cryptic Tweet After Death Stranding 2 Leak

After Norman Reedus says Death Stranding 2 is in the works, director Hideo Kojima sends out a tweet referring to Reedus

Actor Norman Reedus, who plays Death Stranding lead character Sam Porter Bridges, reported that production on Death Stranding 2 has “just begun.” There is no confirmation from director Hideo Kojima, but he is not denying anything yet. In a recent tweet, he seems to be responding to Reedus’ statements.

What Kojima exactly means by the tweet below is unclear. “Go to your private room, my friend,” it reads, followed by a thumbs up and heart eyes. The tweet is accompanied by three photos. The first photo shows Kojima with the ‘Lucille’ baseball bat from The Walking Dead; in the second photo, Norman Reedus is on his knees in front of Kojima, while the Japanese game director appears to be about to lash out with the bat. The third photo shows the two as friends again.

Back in 2020, Reedus said he was teaming up with Kojima again on a new game, and in August of that year, he reported thinking Death Stranding 2 was coming. Even before Death Stranding, Reedus would work with Kojima, while still working with publisher Konami, on a new game in the Silent Hill series, directed by Kojima and Guillermo del Toro. However, that game was scrapped by Konami.

News | Nominations BAFTA Game Awards announced

The nominations for the BAFTA Game Awards were announced on Tuesday on the award show's website.

The most striking nominations ais the Untitled Goose Game, which recently won Game of The Year at the DICE Awards. And is now again nominated for best game of the year. The game is also nominated for the best family game of the year.

Best Game

Control– Remedy Entertainment, 505 Games

Outer Wilds– Annapurna Interactive, Mobius Digital

Luigi’s Mansion 3– Nintendo, Next Level Games

Untitled Goose Game– House House, Panic

Disco Elysium– ZA/UM

Sekiro: Shadows Die Twice – Activision, From Software

Best artistic achievement

Concrete Genie – Pixelopus

Control – Remedy Entertainment, 505 Games

Sayonara Wild Hearts – Simogo,Annapurna

Knights and Bikes – Double Fine Productions, Foam Sword Games, Foam Sword

Disco Elysium – ZA/UM

British Game Award

Knights and Bikes– Double Fine Productions, Foam Sword

Heaven’s Vault– Inkle

Planet Zoo– Frontier Developments

DiRT Rally Day One Edition 2.0- Codemasters

Observation– Devolver Digital, No Code

Total War: Three Kingdoms– Sega, Creative Assembly

Best debut

Manifold Garden – William Chyr Studio

Ape Out – Devolver Digital, Bennett Foddy, Gabe Cuzzillo, …

Knights and Bikes – Double Fine Productions, Foam Sword Games, Foam Sword

Katana Zero – Devolver Digital, Askiisoft

Disco Elysium – ZA/UM

Best new IP

Control – Remedy Entertainment, 505 Games

The Outer Worlds – Obsidian Entertainment, Private Division

Untitled Goose Game – House House, Panic

Disco Elysium – ZA/UM

Death Stranding – Kojima Productions, Sony Interactive Entertainment Europe

Baba is you – Hempuli Oy

Best multiplayergame

Luigi’s Mansion 3 – Nintendo, Next Level Games

Call of Duty: Modern Warfare – Infinity Ward, Activision

Borderlands 3 – Gearbox Software, 2K Games

Apex Legends – Respawn Entertainment, EA

Tick Tock: A Tale for Two – Other Tales Interactive

Tom Clancy’s The Division 2-Massive Entertainment, Ubisoft

Best evolving game

Fortnite – Epic Games

No Man’s Sky Beyond – Hello Games

Apex Legends – Chad Grenier, Drew McCoy

Path of Exile – Grinding Gear Games

Destiny 2 – Bungie

Final Fantasy XIV: Shadowbringers – Square Enix

‘Game Beyond Entertainment’

Neo Cab – Chance Agency, Fellow Traveller

Life is Strange 2 – Square Enix, Dontnod Entertainment

Ring Fit Adventure – Nintendo

Civilization VI: Gathering Storm – 2K Games, Firaxis Games

Kind Words (lo fi chill beats to write to) – Popcannibal, Clark Aboud, Ziba Scott

Death Stranding – Kojima Productions, Sony Interactive Entertainment

Best family game

Concrete Genie – Sony Interactive Entertainment Europe, Pixelopus

Wattam – Annapurna Interactive, Funomena

Luigi’s Mansion 3 – Nintendo, Next Level Games

Knights and Bikes – Double Fine Productions, Moo Yu, Foam Sword, …

Untitled Goose Game – House House, Panic

Vacation Simulator – Owlchemy Labs

Best mobile-game (Chosen by the  public)

Tangle Tower – SFB Games

What the Golf? – Triband

Dead Man’s Phone: Interactive Crime Drama – Electric Noir Studios

Pokémon GO – Niantic

Call of Duty: Mobile – TiMi Studios, Tencent Games

Assemble with Care – ustwogames

Best technical prestation

Control – Remedy Entertainment, 505 Games

Call of Duty: Modern Warfare – Activision, Infinity Ward

Metro Exodus – 4A Games, Deep Silver

Sekiro: Shadows Die Twice – Activision, From Software

Death Stranding – Kojima Productions, Sony Interactive Entertainment

A Plague Tale – Asobo Studio, Focus Home Interactive

News | Sekiro: Shadows Die Twice wins best game of the year award

Sekiro: Shadows Die Twice won the award for best game of the year at The Game Awards last night.

The game beat games like Resident Evil 2, Death Stranding and Super Smash Bros. Ultimate. Sekiro also won the award for best action adventure game.

Other winners included Death Stranding (best game management, best music, best acting by Mads Mikkelsen), Call of Duty: Modern Warfare (best audio design), Disco Elysium (best indie game, best rpg, best narrative), Super Smash Bros. Ultimate (best fighter), Luigi’s Mansion 3 (best family game) and Devil May Cry 5 (best action game).

The complete list of winners can be viewed on the website of The Game Awards.

Trophy Guide | Death Stranding

Achievement / Trophy guide

– Estimated difficulty:  3/10
– Offline: 57 (1 , 1 , 2 , 59 )
– Online: 6 *PlayStation Plus isn’t required – Greatest of the Great Deliverers, A Helping Hand, Giver of Gifts, Great Deliverer, A Shout in the Dark, Building Bridges
– Approximate amount of time to   Platinum: 125-175 Hours
– Minimum number of playthroughs needed: 1
– Missable achievements: 0 (No Missables)
– Glitched trophies: 0
– Does difficulty affect achievements: Yes, must play on hard difficulty for trophy “Growth of a Legend”.
– Free-Roam / Level Select after Story?: Yes, Free-Roam after Story. All areas, deliveries, collectibles, trophies remain accessible after story.
– Extra equipment needed: No

This trophy guide is as spoiler-free as possible. The Roadmap / Trophy Guide only discuss basic gameplay functions and nothing about story events. The official story trophy descriptions have been edited to hide potential spoilers.

Welcome to the Death Stranding Trophy Guide! Death Stranding is not a hard platinum, but a time-consuming one. The one trophy that makes it long is “Best Beloved” for maxing out all facilities. This means doing lots of deliveries for them. The biggest help to cut down on time is to make use of Ziplines which are unlocked later in the game and let you zip from one line to the next without being slowed by your cargo. Luckily, there are no missable trophies. The list consists of some story trophies, crafting, 56 collectibles, and deliveries. There is a difficulty-related gold trophy “Growth of a Legend” which requires you to play on Hard. Fortunately, outside of combat the difficulty doesn’t matter so it’s really not as bad as it sounds (pretty much the same as Very Easy difficulty). Most of your time will be spent maxing out all facilities. The Story takes 40 hours or so, depending on how many side deliveries you do along the way. Everything is still doable after the story in free-roam.

The first step is to play through the story. It’s recommended you play on Hard difficulty because it’s mandatory to get “Legend of Legends” S-Rank in Premium Deliveries (Trophy: Growth of a Legend). You can’t get this rank on Normal or lower difficulties. For enemy encounters and boss fights you can switch to Very Easy in the game options. You can change the difficulty whenever you want and as often as you want, it doesn’t void anything. Nothing in this game is missable.

Difficulty only affects enemy encounters (of which there are very few). For actual deliveries (which make up 99% of the game) there is no noticeable difference between “Very Easy” and “Hard”. Hard difficulty is really not hard at all. Feel free to switch between Very Easy and Hard to try it out and you won’t notice a difference during Deliveries. You can switch difficulties at any time.

Enjoy the Story how you wish. It’s highly recommended you do all “Orders for Sam” (Primary Quests) and not just the mandatory story ones (that have an orange glow behind their name). These are all pretty important as they lead to new UCA Facilities. You can also do some Side Deliveries to level up Facilities but it’s more time-effective to build out a zipline network first and come back after the story.

This brings us to the biggest time savers to turn this from a 250h plat to a 125h plat: In the early game, frequently use vehicles (faster than walking) until you unlock Ziplines (story-related). Always carry a few “PCC Lv. 2” crafting items to build out a Zipline network. The ziplines let you travel immediately from one Zipline to the next and will save you well over 100 hours towards platinum. You won’t have to walk anywhere and BTs (the ghostly enemies) can’t reach you while on a Zipline. Prioritize Ziplines early on and you will save a lot of time later. The only limiting thing is that when going to new areas you can’t put ziplines there until you connected the area to the UCA network. You do a lot of backtracking in the story though, so when you do, you can place more ziplines on your way back.

Playing through the Story takes roughly 40 hours, more or less depending on how many side orders you do.

After the story, open the map and press :r3: to see what facilities you haven’t found yet (they will be greyed out). There are 39 facilities. You get most of them automatically from the story.

Now level them all up to 5 stars (Trophy: Best Beloved) and combine it with the 80 Premium Deliveries. See trophy “Growth of a Legend” for a detailed explanation.

For this step you have to play on Hard Difficulty! That’s because “Legend of Legends” S-Ranks aren’t obtainable on Normal or lower difficulties. After the story there are no more forced enemy encounters so Hard difficulty is no different from Very Easy. For Deliveries you won’t notice a difference between the difficulties.

Make sure you have a good network of Ziplines put in place between the facilities you want to level. Also play online so you see the Ziplines of other players and don’t have to use up your Chiral Bandwith (this is a “feature” that limits how many structures you can have on the map at the same time). Since online structures don’t cost you Chiral Bandwith, they are very good to have around.

Maxing out all 39 facilities is by far the most time-consuming task. Some facilities (like Veteran Porter, First Prepper, Mountain Knot City) take countless deliveries to max out. It’s best to focus on the huge deliveries with 300kg weight or more. Those reward you a lot more likes than multiple small deliveries would. Because you travel by zipline the weight won’t slow you down.

This step takes about 70-130 hours. 70h if you travel by Zipline almost exclusively, 130h if you don’t have an effective zipline network that connects all facilities.

There are 56 Memory Chips. They are the Collectibles in Death Stranding. You can’t get certain Memory Chips until you leveled up their nearest facilities. Then you get an email from the facility manager telling you about “a shiny object”. Reading that email makes the collectible spawn in the game.

Because you leveled up all facilities in Step 2, you now have access to all emails to make the collectibles spawn. You also get the last missing fabrication plan for “Homo Faber” from Memory Chip #31.

At this point you will have gotten almost all trophies naturally while maxing out the 39 facilities. And because you got the Collectibles done you also have all fabrication plans. That should only leave you with a few structure building trophies (fully upgrade all structures, craft all equipment). Those won’t take long, now that you got lots of resources from the fully-leveled facilities.

Greatest of Great Deliverers

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News | Conan O’Brien gets a cameo in Death Stranding

Conan O’Brien has announced why he paid a visit to Kojima Productions during his trip to Japan for a program. The comedian and talk show host gets its own cameo in the highly anticipated game Death Stranding.

During his talk show, viewers get a look behind the scenes at Kojima Productions in which Hideo Kojima shows the building. Conan can also focus his eyes on Hideo’s toy collection and even tries to take some of them with him.

Hideo has also shown Conan some gameplay images, including the baby, to Conan’s big shock. After the tour was over and the talk show host was over the shock, Hideo asked if he wanted a cameo in the game.

Through the different technologies that were present in the office, recordings were made of Conan’s facial expressions and movements. Later his voice was also recorded and the character was brought to life.

News | Death Stranding cinematic trailer explains the game's plot

A new cinematic trailer for Death Stranding has appeared.

In the trailer the plot is clearly explained, finally: Sam Porter Bridges, played by Norman Reedus, has to explore a decaying United States to bring various secluded groups back into contact with each other.

Other actors and actresses in the game include Mads Mikkelsen, Léa Seydoux and Troy Baker. Death Stranding is the new game from Hideo Kojima, the developer of the Metal Gear series.

The game will be released exclusively on PlayStation 4 on November 8.

News | Death Stranding's BB voice will appear from controller

Hideo Kojima announces through a tweet that if you want you can hear the voice of BB through the Death Stranding BB-inspired controller.

BB is the baby that Sam carries with him while he travels. The limited edition PlayStation 4 Pro with Death Stranding theme was recently announced.
The PlayStation itself gets a black and white appearance with the familiar handprints on the top, and the game’s the name on the front.

The controller is inspired by the capsule in which Sam carries BB and so it becomes possible to hear BB’s voice through this controller, as if BB were in it.
It is unclear whether this feature is only available with this limited edition controller or whether other DualShock 4 controllers also play BB sound during the game.

Death Stranding will be released for PlayStation 4 on November 8.