News | Baldur's Gate 3 will receive official mod support in September

Larian Studios is van plan om in september officiële mod-ondersteuning aan Baldur's Gate 3 toe te voegen.

The mod support should become part of the next major update for the game. The support will first be added to the PC version, but should also be available on Mac and consoles “shortly afterwards”, the company said in a blog post on Steam.

Starting today, a closed alpha version of the mod support will be available to “a small team of moderators from the community” to further refine the tools. The next closed beta for a thousand players will follow in July, for which people can register.

The next major update should therefore be released during September. According to Larian, this update also includes improved endings for players who chose the bad path, plus many bug fixes and other improvements.


News | Baldur's Gate 3 wins seven Golden Joystick awards

The annual Golden Joystick Awards were organized last Friday. Baldur's Gate 3 was the big winner with seven prizes.

The game from Belgian Larian Studios not only won the award for game of the year, but also for best storytelling, best PC game of the year, best gaming community, best visual design and best studio of the year. Actor Neil Newbon, who played the role of Astarion, won an award for Best Supporting Actor. Never before has a game won seven Joystick Awards.

All categories and winners can be found below:

  • Best Storytelling – Baldur’s Gate 3
  • Still Playing Award – No Man’s Sky
  • Best Visual Design – Baldur’s Gate 3
  • Studio of the Year – Larian Studios
  • Best Game Expansion – Cyberpunk 2077: Phantom Liberty
  • Best Indie Game – Sea of Stars
  • Best VR Game – Horizon Call of the Mountain
  • Best Multiplayer Game – Mortal Kombat 1
  • Best Audio – Final Fantasy 16
  • Best Game Trailer – Cyberpunk 2077: Phantom Liberty
  • Best Streaming Game – Valorant
  • Best Game Community – Baldur’s Gate 3
  • Best Gaming Hardware – PlayStation VR2
  • Breakthrough Award – Cocoon / Geometric Interactive
  • Critics’ Choice Award – Alan Wake 2
  • Best Lead Performer – Ben Starr, Final Fantasy 16
  • Best Supporting Performer – Neil Newborn, Astarion, Baldur’s Gate 3
  • Nintendo Game of the Year – The Legend of Zelda: Tears of the Kingdom
  • PC Game of the Year – Baldur’s Gate 3
  • Xbox Game of the Year – Starfield
  • PlayStation Game of the Year – Resident Evil 4
  • Most Wanted Game – Final Fantasy 7 Rebirth
  • UGOTY – Baldur’s Gate 3

Baldur’s Gate 3 was released on PC in August and on PlayStation 5 in September. The game will probably be released this year on Xbox Series X and S. We gave the game a 9.5.


News | Baldur's Gate 3 patch lets players customize character appearances

Patch 3 for Baldur's Gate 3 has just been released. This makes it possible, among other things, to adjust the appearance of characters. Patch 3 also adds Mac support.

Players can now find a magic mirror in the camp that allows them to change their appearance as often as they like. It’s about appearance, voice and pronouns. Origin characters cannot be customized, nor can appearances created through gameplay – for example the loss of an eye.

The patch also adds support for the game on Mac, as well as numerous improvements and other tweaks. All changes can be found in the patch notes. Patch 3 was actually supposed to be released yesterday, but was delayed by a day.

Larian recently announced that it is considering DLC for the game. Larian is also working on the next game, although nothing is known about that yet.

Baldur’s Gate 3 is available now for PlayStation 5 and PC, and will be coming to Xbox Series later this year.


Review | Baldur's Gate 3

Baldur’s Gate 3 is perhaps one of the best games to come out this year, perhaps the best RPG of the past decade. It’s a game that takes the whole genre to a new level and offers the freedom we fantasized about twenty years ago.

RPGs have been offering us freedom of choice for years. A great idea that in practice often comes down to choosing from a few flavors. average hero can be noble or as a cowboy shoot down every crook, but in the end he or she always achieves the same goal: the mission is completed. The game world you walk around in remains roughly the same and your primary path remains unchanged.

That’s certainly not the case in Baldur’s Gate 3. After your character escapes from a strange spaceship of dimension-traveling, mind-reading monsters, you set out to remove a parasite they introduced from your brain. You soon find out several ways to do that. You can search for a missing druid who may be able to heal you and save his camp, or team up with a group of goblins to drive the druids out of the forest. Or you forge an alliance with a captive dragon rider who knows another healer and skip about ten hours from the main story.

Throughout the game all kinds of small branches in the story are possible. Sometimes they are linked to your character. Are you playing a drow? Then the goblins will think you are one of their leaders, you are naturally so, and you can easily infiltrate their camps.

At other times, deviations are hidden behind dice rolls. Trying to convince a boss to surrender? You roll a 20-sided die, add your conviction score on top of it and cross your fingers that it is higher than you need to ‘win’ the conversation. If it works, you often don’t have to fight. Is your passive perception high and do you spot a secret door? Then you can sneak into the last room of a dungeon to steal unseen treasures.

The game is very explicit in how high you roll. If you actively roll a dice yourself, it will be large in the middle of your screen. If you walk around and miss something that your character could have passively noticed, a message will appear above their head. That emphasis on statistics makes the game look a bit mechanical, but you also notice continuously where the choices are hidden. As you play with your first character, you’ll mentally make notes of what else you could have tried to experiment with later in a second campaign, or third, fourth…

The game does a lot to offer variation outside those moments that have been made. For example, a paladin can break his oath and transform into an ‘Oathbreaker’, with a slew of new abilities and side missions. Or you can choose to give them the ‘Dark Urge’ when creating a character, which basically makes them a psycho with additional dialogue options. You can learn to talk to animals to discover new paths by talking to the local house cat, or cast a spell to resurrect the dead to interrogate them.

At the same time there is the Inspiration system, which rewards you with special points when you do something that fits a character. Do you play a rogue and rob someone? Chances are you’ll get a point for that. With that point you can retry a failed dice roll. It motivates you to stay in your role. Baldur’s Gate 3 is full of such nuances that make each play session unique. And where they remain on the surface in many other RPGs, our campaign went in completely different directions than that of friends.

Everything in the world of Baldur’s Gate 3 was put somewhere for a reason. It never feels like walking through dungeons from one redeemable battle to the next – you’ll find the cook and his sidekicks in a kitchen, a group of nobles in a ballroom. And because fighting isn’t your only option, everyone has a story and dialogue behind it. It brings the world to life in a way that’s rare in games, where orcs and cultists often serve as mere prey.

Battles take place in turns and are almost identical to those in the paper Dungeons & Dragons. You roll a dice at the start to see who can attack first, after which everyone can take turns doing something. On a turn, each character may move, perform a main action and a bonus action.

At its core this is quite simple, for example you walk up to an enemy, use the main action to ram your sword into him and have another healing spell that you can use as a bonus action. But due to multi-level spells, reactions, and other underlying systems, there’s a lot of nuance to consider. No problem for D&D veterans, but players who are just getting on now encounter a steep learning curve.

That learning curve is even steeper if you play with a controller. Then the interface consists of radial menus on top of radial menus, innocently popping every new skill and spell without prioritizing anything. You can try to sort everything, but that’s a lot of hassle. And because you don’t know the tricks of the trade in the beginning, it’s difficult to see at a glance which buttons are the most important to look at first. You come across big circles full of buttons you don’t know, which you have to read one by one to understand them. And then a few more times, because only when you understand the game rules will everything in those menus become clear.

Many functions are hidden in unexpected places. Four-point-press keys are shortcuts to extra functions, but do something else if you explain them for a long time, something that the game unfortunately does not explain clearly to you. If you want to understand the gamepad controls, it is best to do some homework on the local search engine, but that is obviously not the best solution.

Another point of criticism: at the time of writing you will find quite a few bugs in Baldur’s Gate 3. We haven’t encountered any game-breaking issues yet, but occasionally a conversation with an NPC would repeat itself or the camera would freeze. It certainly has to do with the early appearance, because developer Larian Studios released the PC version a month earlier to beat competitor Starfield.

And honestly: in a game of this scale and with so many variables that influence your play session, it’s special that we haven’t run into more problems. Anyway, Larian has already released several patches and we have no reason to suspect that they will stop doing so soon.

Baldur’s Gate 3 has now also ruined many old RPGs for us, simply because we expect more real consequences for choices made after this game. It is a game that raises the standard, which is almost unfair to other developers, it takes a small miracle to produce a game like this in peace.

That makes it one of the best RPGs of recent years, but at the same time it is one that we cannot recommend to just anyone. Because again: if you haven’t played Dungeons & Dragons before, you’ll need some hours to properly understand all systems in Baldur’s Gate 3. It can be difficult to get into the game, as you can say about a soul like. But at the same time that’s the charm: Baldur’s Gate 3 Makes no apologies or compromises. It’s made for a group of gamers who have yearned for an AAA production-quality RPG, but with unparalleled depth that in some areas only the most hardcore D&D enthusiasts can appreciate. A game not for everyone, but the best in its class.

Score:

9,5

+ Very faithful to Dungeons & Dragons
+ Strategic combat system
+ Lots of freedom of choice with real consequences
+ A detailed and vibrant game world

– Controller interface is very unclear
– Larger learning curve for non-D&Ders


News | First major update for Baldur's Gate 3 released

Larian has released the first major patch for the PC version of Baldur's Gate 3.

The game has already received a number of hotfixes, but this is the first major update planned. This fixes more than a thousand bugs and also improves the balance of the game. The patch notes can be found on Steam, but they are not complete. The patch is so extensive that not all changes fit in that article, because it exceeds the maximum number of letters that are possible in a Steam article. All changes can be viewed via this link.

Larian has also announced that 200 million hours have been put into the game by players since the game was released.

Baldur’s Gate 3 was released on PC earlier this month. It was previously announced that the PlayStation 5 version of Baldur’s Gate 3 will be released on September 6. There were rumors that the Xbox Series version would not be released until 2024, but it was announced this week that the game will still be released this year. The Series S version does lack split-screen co-op.


News | Explore the city in Baldur's Gate 3

A new developer diary of Baldur's Gate 3 focuses on the titular city.

In the video, which was broadcast during the PC Gaming Show, you can see how the city is one big whole without loading screens. People can explore the city at their own pace. Much attention has been paid to depicting the city as vividly as possible.

Larian Studios previously announced that Baldur’s Gate will be released on August 31. The game will be released on PC, Mac and PlayStation 5.


News | Baldur's Gate 3 releases August 31, also coming to PS5

Baldur's Gate 3 will be released on August 31 on PC, Mac and PlayStation 5.

Larian Studios announced this during the State of Play broadcast yesterday. The game has been playable on PC via Early Access since October 2020, but the full version of the game must be released on August 31. It was already known that the PC version will be released sometime in August.

The new footage that was shown also revealed that PS5 gamers will be able to play cooperatively in local splitscreen. The game also supports controllers, including on PC.


News | Baldur's Gate: Dark Alliance 2 Coming Next Week

Baldur's Gate: Dark Alliance 2 will be released on modern platforms on July 20.

From that day on, the game will be available for purchase on PlayStation 5, PlayStation 4, Xbox Series X and S, Xbox One, Nintendo Switch, and PC (Steam, Epic Games Store, GOG). The game also works on Steam Deck It was already known that Baldur’s Gate: Dark Alliance 2 was going to be ported, but now the release date has also been announced.

The game originally appeared on PlayStation 2 and Xbox in 2004. Baldur’s Gate: Dark Alliance 2 will get enhanced graphics and 4k resolution on supported platforms. Also, the game features local cooperative gameplay. Last year the first part in the series was already released on modern systems.


News | New patch for Baldur's Gate 3 coming next Tuesday

A new patch for the Early Access version of Baldur's Gate 3 will be released on Tuesday, July 13.

That was reported in the most recent Panel From Hell livestream. The patch should contain quite a few improvements for, among other things, the AI, graphics, weapons and movies.

The patch also adds Active Roll, allowing players to add bonuses and spells to their turns. Players will now also see their status effects and modifiers appear in the UI, rather than being calculated in the background.

Each character in the game is given a number of miniquests based on their roles. These ‘Background Goals’ yield new loot.

It is also necessary from the update to find supplies before building a camp. Players need food and materials first before this can happen and one can rest in a camp.

The full patch notes will be released along with the update on July 13.


News | Baldur's Gate 3 will not be released this month

Baldur's Gate 3 was originally due out this month, but that's no longer feasible.

As stated by developer Larian Studios. Earlier, the studio indicated to provide more clarity about the release date. However, according to Larian, the game will not be that long in finishing and release.

The actual release date of Baldur’s Gate 3 will be revealed on August 18 at 7:00 PM Dutch time. This will be done on the Summer Game Fest live stream.

Last week, Larian Studios indicated that players should not reserve Baldur’s Gate 3. “We have no pre-order period, no plans to partner with retail, and no third parties distributing the game. We haven’t announced a price or release date yet. We can’t guarantee you will receive anything from them.”

Baldur’s Gate 3 is coming to Google Stadia and PC.