Hardware | Nvidia unveils first RTX 40 video cards

During Nvidia's GTC presentation, chairman Jensen Huang revealed the first GPUs of the Ada Lovelace generation (RTX 40).

Apart from specific GPUs, Ada Lovelace has on average 70 percent more CUDA cores on the same surface than Ampere, in a more efficient architecture for the compute clusters. As previously hinted, Nvidia is building the new GPUs on TSMC’s 4N process (5 nanometers).

Because new streaming processors can now gradually reorganize their division of tasks (‘Shader Execution Reordering’, or SER), Nvidia claims to be able to achieve up to twice the efficiency in power efficiency. Especially when handling ray tracing, GPUs benefit from a streamlined throughput of complex calculations — SER automatically optimizes the delivery of such data to the graphics processor.

The new ray tracing clusters feature Nvidia’s third generation of RT cores, with twice the performance in select tasks surrounding light reflection. The matrix-based Tensor cores are also getting an upgrade with their fourth generation; the format has been learned from Nvidia’s Hopper processor. Potentially, the heaviest Ada Lovelace chips can spit out up to 1,300 teraflops in Tensor commands.

Roughly speaking, this means that Ada Lovelace should be twice as fast (as Ampere) in rasterized applications and four times as fast in ray tracing. That power was measured at roughly the same wattages, which is why Huang writes the new generation as “incredibly high-efficiency”. In contrast, there was zero statement about the maximum powers (TDP or TGP) for the first Ada Lovelace cards.

As expected, the successor of Ampere once again kicks off with the higher segment of video cards. In the previous generation this also included a GeForce RTX 3070; this time, the RTX xx70 model seems to be taking longer. Selected rumors about questionable RTX 4070 specs already predicted something similar.

The provisional flagship of the Ada Lovelace generation is again an RTX xx90 model, this time the RTX 4090. The GPU should be three to four times as powerful as the previously released RTX 3090 Ti, while both cards have the same 24 GB of GDDR6X. memory (21 Gbps, 384-bit).

The RTX 4090 runs on Nvidia’s heaviest AD102 GPU, with 16,384 CUDA cores at 2,520 MHz. Huang indicated that the GPU is easy to overclock to above 3.0 GHz. The chairman himself did not mince words, but previous leaks claim a minimum TGP of 450 watts, with peaks of up to approximately 660 watts.

The RTX 4090 will be officially released on October 12, with a suggested retail price of 1,949 euros.

The GeForce RTX 4080 is split this generation (once again) into two different models. The standard model has 12 GB of GDDR6X (21 Gbps, 192-bit), while a more luxurious edition comes with 16 GB of GDDR6X (22.5 Gbps, 256-bit). Both cards should be roughly two to four times as powerful as the RTX 3080 Ti from early this year.

The two variants are less identical than previously thought. The heavier model runs on the AD102-300 chipset; the lighter one will do with the AD104-400. This also includes different amount of streaming processors (76 versus 60) and CUDA cores (9728 versus 7680).

In this case too, Huang did not say anything about the alleged consumption of the cards, although recent leaks state that these would be standard TGPs of 320 watts and 285 watts; considerably less than some rumors previously suggested.

The RTX 4080 (16 GB) has a suggested retail price of 1,469 euros; the price of the lighter 12 GB model starts from 1,099 euros. Both models should be available by mid-November 2022.

As always, Nvidia also unveiled new technologies to put the new architecture on a pedestal. The new optical flow accelerators in the Tensor cores help make smart upscaling just that little bit smoother, pushing Nvidia’s Deep Learning Super Sampling (DLSS) into a third generation.

DLSS 3.0 promises to generate up to three times as many frames in upscaled 4k resolutions, compared to native 4k, in select games. That also applies in combination with Nvidia’s own ray tracing. For example, a Microsoft Flight Simulator draws frame rates of over 110 fps with ‘RTX On’, compared to 54 fps in native 4k without ray tracing.

In addition to a new DLSS, Ada Lovelace also introduces native coding to the new AV1 standard. Using the new Nvidia GPUs, video files and streams can be encoded in AV1, with higher image quality on smaller file sizes (than, for example, H.265). Nvidia is thus following Intel, who already included AV1 in their first Intel Arc GPUs.

A newer technology is RTX Remix, which allows mod makers to enrich old games (using USD recordings) relatively easily with ray tracing, AI-driven upscalers for textures and other new effects. The tool is offered right away in Nvidia’s Omniverse (famous for the Ampere reveal), shortly after Ada Lovelace appears.

As an example for the new Omniverse capabilities, Portal RTX was shown, a mod for the original PC version of Portal that bakes ray tracing right into the classic game. Portal RTX will be released in November as free downloadable content for gamers who already own the game. Ada Lovelace cards are probably not necessarily needed to run the mod.

Apart from game-focused disclosure, Nvidia also seems to be focusing this generation on AI, content creation, the metaverse and robotics. The lion’s share of the GTC presentation takes a closer look at how Nvidia’s most powerful GPUs accelerate everything from augmented reality for surgeons to self-driving cars on Nvidia’s new Thor processor, consisting of Nvidia’s proprietary Grace, Hopper and Ada architectures.

News | God of War Ragnarök Trailer and DualSense Controller Shown

A new God of War Ragnarök trailer and a special DualSense controller were showcased during the State of Play.

Among other things, the trailer shows new realms that players visit in the game. At the end of the trailer, Kratos can be seen taking on a well-known Norse God. The trailer can be viewed below.

In addition, Sony unveiled a new DualSense controller in the style of the game. The controller will be available on November 9 and can also be seen below.

God of War Ragnarök is the direct sequel to the 2018 God of War, which was another ‘soft reboot’ of the long-running action series. Once again Kratos and his son embark on an adventure in the Norse mythological kingdoms. This time, all nine different realms can be explored.

The game will be released on November 9 on PlayStation 5 and PlayStation 4.

News | Contents of various editions of Hogwarts Legacy leaked

The content of several editions of the upcoming Harry Potter game Hogwarts Legacy has appeared online.

A Reddit user found hidden files on the game’s website, indicating that the game will likely come in a Standard Edition, a Deluxe Edition, and a Collector’s Edition.

The standard edition logically only contains the game. The Deluxe Edition also includes a Thestral Mount, the Dark Arts Cosmetic Pack, the Dark Arts Battle Arena, the Dark Arts Garrisson Hat, the Kelpie Robe and 72 hours early access to the game. The Collector’s Edition includes all of the above as well as a Steel Case and a Floating Ancient Magic Wand with Book. The latter may be a physical object instead of the aforementioned digital extras.

The above special editions have not yet been officially announced.

Hogwarts Legacy is set to release around the holidays this year on PC, PlayStation 5, PlayStation 4, Xbox Series X and S, and Xbox One. In Hogwarts Legacy, players control a fifth-year Hogwarts student. They explore the school and the world around it, learn spells, brew magic potions and fly on a broomstick. The game is set around 1800, so characters from the books and movies are few and far between, except for some cameos.

News | Naughty Dog shows The Last of Us: Part 1 in detail

Naughty Dog has released an extended video of the upcoming The Last of Us: Part 1 highlighting the differences from the original version.

The video lasts longer than ten minutes and was posted online shortly after various gameplay footage leaked. The game can be played in either native 4k at 30 fps or dynamic 4k at 60 fps and uses various DualSense options such as haptic feedback, the adaptive triggers and 3D audio.

Naughty Dog who are also on PlayStation Blog  once again announces that the game has been completely rebuilt to take advantage of improved graphics. That also provides much more detail – for example bullets can destroy concrete – and a seamless transition between movies and gameplay. The animation of characters has also been made much more realistic and the artificial intelligence of enemies has improved.

There are also several additional options in the game, including more than 60 accessibility options, new unlockable clothes for Joel and Ellie, a ‘permadeath’ mode and a mode for speedrunners.

Last June, The Last of Us: Part 1 was officially announced. The game will be released on September 2 for PlayStation 5. The game should also come to PC at a later date.

News | Extended A Plague Tale: Requiem Presentation Shown

During the Tribeca Games Spotlight yesterday, the upcoming A Plague Tale: Requiem was extensively discussed.

The approximately seven-minute presentation features both gameplay fragments and cutscenes. Meanwhile, Asobo Studio team members have their say. For example, it is explained how the rats return in the game and how stealth and survival have been improved compared to the first part. Furthermore, motion capture and the music in the game are also discussed in more detail.

The first game, A Plague Tale: Innocence, is set in France in the year 1349, when the country is ravaged by the Black Death. Amicia must protect her younger brother Hugo while the two are pursued by the Inquisition and try to survive in the unforgiving world.

A Plague Tale: Requiem will be released sometime this year on Xbox Series X and S, PlayStation 5, and PC. The game will also be available on Game Pass immediately upon release. The game will be released via cloud streaming on Nintendo Switch.

News | Sony announces part of the line-up of the new PlayStation Plus

Sony has announced part of the line-up of the renewed PlayStation Plus. Finally more clarity about which games subscribers can expect.

The renewed PlayStation Plus has three different subscription forms. Essential for 8.99 euros per month and which is more or less PlayStation Plus as it is now and gives access to online gaming and a few free games per month. With Extra for 13.99 euros per month you’ll also receive about four hundred PS4 and PS5 games, although new PlayStation exclusives will not appear immediately. Finally, Premium for 16.99 euros per month must also contain more than three hundred classic PlayStation games and offer the demos mentioned above. The updated service will be available in the Netherlands from June 22.

Sony revealed some of the games that will be on the updated service on PlayStation Blog today. Sony specifically mentions that it concerns a selection of the planned games for the service. Some PSOne and PSP games are getting a revamped interface with menus that allow players to save and rewind gameplay at any time. In addition, people who have bought specific classic games before can play the games without paying for PS Plus.

PlayStation 4 and PlayStation 5 games (with PS Plus Extra and Premium)

PlayStation Studios:

  • Alienation | Housemarque, PS4
  • Bloodborne | FromSoftware, PS4
  • Concrete Genie | Pixelopus, PS4
  • Days Gone | Bend Studio, PS4
  • Dead Nation Apocalypse Edition | Housemarque, PS4
  • Death Stranding en Death Stranding Director’s Cut | Kojima Productions, PS4/PS5
  • Demon’s Souls | Bluepoint Games, PS5
  • Destruction AllStars | Lucid Games, PS5
  • Everybody’s Golf | Japan Studio, PS4
  • Ghost Of Tsushima Director’s Cut | Sucker Punch, PS4/ PS5
  • God of War | Santa Monica Studio, PS4
  • Gravity Rush 2 | Japan Studio, PS4
  • Gravity Rush Remastered | Japan Studio, PS4
  • Horizon Zero Dawn | Guerrilla Games, PS4
  • Infamous First Light | Sucker Punch, PS4
  • Infamous Second Son | Sucker Punch, PS4
  • Knack | Japan Studio, PS4
  • LittleBigPlanet 3 | Sumo Digital, PS4
  • LocoRoco Remastered | Japan Studio, PS4
  • LocoRoco 2 Remastered | Japan Studio, PS4
  • Marvel’s Spider-Man | Insomniac Games, PS4
  • Marvel’s Spider-Man: Miles Morales | Insomniac Games, PS4/PS5
  • Matterfall |Housemarque, PS4
  • MediEvil | Other Ocean, PS4
  • Patapon Remastered | Japan Studio, PS4
  • Patapon 2 Remastered | Japan Studio, PS4
  • Resogun | Housemarque, PS4
  • Returnal | Housemarque, PS5
  • Shadow of the Colossus | Japan Studio, PS4
  • Tearaway Unfolded |Media Molecule, PS4
  • The Last Guardian | Japan Studio, PS4
  • The Last of Us Remastered | Naughty Dog, PS4
  • The Last of Us: Left Behind | Naughty Dog, PS4
  • Until Dawn | Supermassive Games, PS4
  • Uncharted The Nathan Drake Collection |Naughty Dog, PS4
  • Uncharted 4: A Thief’s End | Naughty Dog, PS4
  • Uncharted: The Lost Legacy | Naughty Dog, PS4
  • WipEout Omega Collection | Clever Beans & Creative Vault Studios, PS4

Third party games:

  • Ashen | Annapurna Interactive,PS4
  • Assassin’s Creed Valhalla | Ubisoft, PS4/PS5
  • Celeste | Maddy Makes Games, PS4
  • Cities: Skylines | Paradox Interactive, PS4
  • Control: Ultimate Edition | 505 Games, PS4/PS5
  • Dead Cells | Motion Twin, PS4
  • Final Fantasy XV Royal Edition | Square Enix Co. LTD, PS4
  • Hollow Knight | Team Cherry, PS4
  • Marvel’s Guardians of the Galaxy | Square Enix Co. LTD., PS4/PS5
  • Mortal Kombat 11 | WB Games, PS4/PS5
  • Narutoshippuden: Ultimate Ninja Storm 4 | Bandai Namco Entertainment Inc., PS4
  • NBA 2K22 | 2K Games, PS4/PS5
  • Outer Wilds | Annapurna Interactive, PS4
  • Red Dead Redemption 2 | Rockstar Games, PS4
  • Resident Evil | Capcom Co., Ltd, PS4
  • Soulcalibur VI | Bandai Namco Entertainment Inc., PS4
  • The Artful Escape | Annapurna Interactive, PS4/PS5
  • The Crew 2 | Ubisoft, PS4

Classic Games (with PS Plus Premium)

PlayStation Studios:

  • Ape Escape | Japan Studio, Original Playstation
  • Hot Shots Golf | Japan Studio, Original Playstation
  • I.Q. Intelligent Qube | Japan Studio, Original PlayStation
  • Jumping Flash! | Japan Studio, Original PlayStation
  • Syphon Filter | Bend Studio, Original PlayStation
  • Super Stardust Portable | Housemarque, PSP

Third party games:

  • Mr. Driller | Bandai Namco Entertainment Inc., Original PlayStation
  • Tekken 2 | Bandai Namco Entertainment Inc., Original PlayStation
  • Worms World Party | Team 17, Original PlayStation
  • Worms Armageddon | Team17, Original PlayStation

Remasters of classic games (with PS Plus Premium)

PlayStation Studios:

  • Ape Escape 2 | Japan Studio, PS4
  • Arc The Lad: Twilight of the Spirits | Japan Studio, PS4
  • Dark Cloud | Japan Studio, PS4
  • Dark Cloud 2 | Japan Studio, PS4
  • FantaVision | SIE, PS4
  • Hot Shots Tennis | Japan Studio, PS4
  • Jak II | Naughty Dog, PS4
  • Jak 3| Naughty Dog, PS4
  • Jak X: Combat Racing | Naughty Dog, PS4
  • Jak and Daxter: The Precursor Legacy | Naughty Dog, PS4
  • Rogue Galaxy | Japan Studio, PS4
  • Siren | Japan Studio, PS4
  • Wild Arms 3 | SIE, PS4

Third party games:

  • Baja: Edge of Control HD | THQ Nordic, PS4
  • Bioshock Remastered | 2K Games, PS4
  • Borderlands The Handsome Collection | 2K Games, PS4
  • Bulletstorm: Full Clip Edition | Gearbox Publishing, PS4
  • Kingdoms of Amalur: Re-Reckoning | THQ Nordic, PS4
  • Lego Harry Potter Collection | WB Games, PS4

PlayStation 3 games (with PS Plus Premium)

PlayStation Studios:

  • Crash Commando | Creative Vault Studios, PS3
  • Demon’s Souls | From Software, PS3
  • echochrome | Japan Studio, PS3
  • Hot Shots Golf: Out of Bounds | Japan Studio, PS3
  • Hot Shots Golf: World Invitational | Japan Studio, PS3
  • Ico | Japan Studio, PS3
  • Infamous | Sucker Punch, PS3
  • Infamous 2 | Sucker Punch, PS3
  • Infamous: Festival of Blood | Sucker Punch, PS3
  • LocoRoco Cocoreccho! | Japan Studio, PS3
  • MotorStorm Apocalypse | Evolution Studios, PS3
  • MotorStorm RC | Evolution Studios, PS3
  • Puppeteer | Japan Studio, PS3
  • Rain | Japan Studio, PS3
  • Ratchet & Clank: Quest For Booty | Insomniac Games, PS3
  • Ratchet & Clank: A Crack in Time |Insomniac Games, PS3
  • Ratchet & Clank: Into the Nexus | Insomniac Games, PS3
  • Resistance 3 | Insomniac Games, PS3
  • Super Stardust HD | Housemarque, PS3
  • Tokyo Jungle | Japan Studio, PS3
  • When Vikings Attack | Clever Beans, PS3

Third party games:

  • Asura’s Wrath | Capcom Co., Ltd., PS3
  • Castlevania: Lords of Shadow 2 | Konami, PS3
  • Devil May Cry HD Collection | Capcom Co., Ltd., PS3
  • Enslaved: Odyssey to the West | Bandai Namco Entertainment America Inc., PS3
  • F.E.A.R. | WB Games, PS3
  • Lost Planet 2 | Capcom Co., Ltd., PS3
  • Ninja Gaiden Sigma 2 | Koei Tecmo, PS3
  • Red Dead Redemption: Undead Nightmare |Rockstar Games, PS3

Limited trials of games (with PS Plus Premium)

PlayStation Studios:

  • Uncharted: Legacy of Thieves Collection | Naughty Dog, PS5
  • Horizon Forbidden West | Guerrilla Games, PS4/PS5

Third party games:

  • Cyberpunk 2077 | CD Projekt, PS5
  • Farming Simulator 22 | Giants Software GmBH, PS4/PS5
  • Tiny Tina’s Wonderland | 2K Games, PS4/PS5
  • WWE 2K22 | 2K Games, PS4/PS5

The list also includes a number of PlayStation 3 games that can be streamed. Furthermore, the first trials of games have been announced – these games can be tested for a limited time. Ubisoft also announced that their Ubisoft+ service is coming to PlayStation and that people with PlayStation Plus will be able to play classic Ubisoft games through Ubisoft+ Classics.

Review | Horizon Forbidden West

Even in places in the game world where hardly anyone goes, Aloy is recognized in Horizon Forbidden West. The first thing she hears? “If it isn't the Savior of Meridian!” Well, Aloy saved the world in Horizon Zero Dawn and the world has not gone unnoticed. Yet it is almost as if everyone has collectively forgotten that the world's greatest hero is simply called Aloy.

In any case, the Amsterdam Guerrilla Games is not. The studio celebrates its best character in Forbidden West as sequels rarely do. Aloy is the heart and soul of this game. It’s heartwarming to meet her old friends, remember adventures from the first part, and see how everyone in the world has heard about Aloy’s exploits. No one doubts her ability.

Aloy herself thinks otherwise. Uncomfortably and hesitantly, she waves the compliments away in Forbidden West. Savior of Meridian? “Just call me Aloy.” She says it over and over. That aversion has little to do with a latent impostor syndrome. Aloy doesn’t feel like a heroine because she knows what’s to come. In Zero Dawn she learned who she really is and what her role is in the game world. The real work has yet to begin.

The beginning of Forbidden West elaborates on the events of the previous part. After that, the game starts to juggle more and more jargon. That’s one of Horizon’s strengths – the world derives its depth from it. At the same time, that makes the story inaccessible. If you’ve never played Zero Dawn or have forgotten much of the story, I recommend checking out this refresher on YouTube.

Zero Dawn’s story was good, but it only really spurred on after a big reveal halfway through the game. Forbidden West goes wild earlier, but still takes a hefty run-up. The game starts in a defined area, similar to Assassin’s Creed: Valhalla. The first few hours are a bit of a pull, but once in the West, the game gets going right away.

A certain tribe then throws the bat in the henhouse and it is probably up to Aloy to knit everything to a good end. Unsurprisingly, Forbidden West is about much more than clans and their plotlines, which are once again bursting with political twists and animosity. Still, I did not expect that there was still so much to tell about this game world.

Guerrilla Games has been far from open-handed in Horizon Zero Dawn. Forbidden West has plenty of surprises in store.

Partly because of all those twists, this game has a wonderful flow. You really fly through the story. The loaded main missions continue to deepen the world in new ways, while stories within side missions are often worthwhile too. Some side missions even pick up on the overarching storyline and introduce characters who will play a role later on.

The motion capturing of those characters is also sublime. People gesture happily and have recognizable manners. The facial animations are also very well done. The contrast with some plastic left off Zero Dawn is truly colossal. Certain characters have gotten a little more attention than the minor roles, but overall the animation and voice work is top notch.

The actors have had enough source material, because Forbidden West is bursting with dialogue. Sometimes you are listening for minutes. Despite the aforementioned excess of jargon, the writing is sharp and at times even surprisingly funny. You will not be laughing in your living room, but the humor is well dosed and different ’types’ within the cast are used well.

The story deserves all the praise and, together with the game world, is continuously intriguing. Playing a hunter-gatherer in a post-post-apocalyptic world makes the Horizon series completely unique. That is also ironic in a way, because the open world activities themselves are slightly less unique. Forbidden West is sort of a compilation album of everything you know from open world games.

You have the towers from Assassin’s Creed, the outposts from Far Cry, the question marks from The Witcher, the glider from Zelda: you know it by now. The structure of the game world is the same as in Zero Dawn. It’s not like Forbidden West is suddenly mimicking the freedom of Breath of the Wild. No, you are still going through question marks on the map or scrolling through missions in a menu. “You know” is not an overstatement in that sense.

That is by no means a criticism, let that be clear. While Zero Dawn could have been a linear game according to some critics, Forbidden West benefits a lot from the variety of an open world. That’s because there are more diverse activities that are actually fun to do. The side missions in particular have improved enormously. They introduce entertaining scenarios and some unique environments.

For example, mild platform puzzles regularly play a role during side missions. Aloy can now climb mountain walls, a bit like Breath of the Wild, but only in the case of certain rocks. Sequences like this are really, really fun. The Cauldron Caves are certainly platform highlights. Those almost Ratchet & Clank-esque levels are bursting with spectacular running and flying action.

A little less impressive about the platforming is the erratic controls. Aloy sometimes forgets to extend a reaching hand prior to a jump. Several times I swore back to the beginning of a platform section. It turns out that you have to wait until Aloy extends that hand. That takes some getting used to.

Speaking of which: I also had to get used to the mounts in this game. On the one hand they go fast and that is great, but too often you are braked because you get stuck behind a rock or a protruding branch. In addition, it is difficult to estimate which rivers you can or cannot cross, depending on how deep they are.

This is inconvenient, but also manageable over time. You get used to it. You have to, because the game world is so vast that sometimes you can’t do without your mount, especially if you can’t fasttravel for a while. The Forbidden West is huge. You travel a lot of lonely miles to get everywhere.

This game world is bursting with different types of environments and one by one they are indescribably beautiful. The distant vistas and exposure form a sort of scenic tandem. I fell silent for a moment as the morning sun rose over the mountains for the first time to paint the landscape red.

What steals the show in particular is the art design. In the environment where the game starts, that’s not too bad, because everything takes place in a small canyon. But gosh, once you get to the West, the sequel unfolds in ways I can barely explain. How this game blends old (modern technology) and new (a world full of indigenous tribes) is spectacular from start to finish.

One minute you’ll be amazed at the tribes and their authentic cities; fifteen minutes later, you’re gazing at a half-collapsed space center, fighter jets overgrown by moss and colossal carcasses of machines that blend into the mountain landscape. So consistent, so unique, so much detail: this is an absolute masterclass in art design, also underwater.

The pop-in is minimal and the frame rate constant, at least on the PlayStation 5. It is recommended to play the game at the highest frame rate (60). The resolution is then lower, but you don’t notice that much, probably partly due to post-processing. Of course you can play the game with all the bells and whistles at the highest resolution, but then you have to take into account a frame rate that does not exceed 30.

And that’s inconvenient, because the recognizable and satisfying action can certainly be very hectic against big opponents. In addition, Aloy’s knee slide deserves an honorable mention. Aloy can slide on her knees on the ground for many meters – even longer when going downhill. While she is sliding, you can adjust her very accurately, for example around corners. It’s a small mechanic, but oh my gosh, it feels good.

Horizon Forbidden West introduces more such adjustments that feel good right away, but don’t seem significant in themselves. Take the fine checkpoints, more extensive skill trees, nicer upgrades for your weapons or the smooth fasttravel. The critic will then say: With such adjustments, Forbidden West does not change the rules of the open world genre.

Correct. In fact, Forbidden West doesn’t do that anyway, not even compared to other Sony games.

Ghost of Tsushima includes more subtle tricks to guide you through the game world, such as the wind showing the way and animals showing you where to go. Forbidden West is a more traditional open world game, one that relies on quest markers and menus with commands like its predecessor. You are not guided through the world ‘automatically’. Exploring mainly means going into question marks on the map.

It doesn’t matter at all. It’s obvious that Guerrilla Games wants to bet with Forbidden West on everything that makes Horizon Zero Dawn fun and unique. The result is a very trimmed sequel where you rarely do anything you don’t feel like doing. Forbidden West is captivating to follow, fun to play and beautiful to watch across the board. And to think that this gaming year has practically yet to begin.

Horizon Forbidden West is available on February 18 on PlayStation 4 and PlayStation 5. We played the game on a PlayStation 5.

Conclusion:  Better, smoother, better written, phenomenal art design, a consistent story, more surprises and better main and side missions: Horizon Forbidden West is better than its already sublime predecessor Horizon Zero Dawn on almost every front. Big kudos to Guerilla games, homegrown pride!



+ Beautiful game world with sublime art design
+ Entertaining and varied missions
+ Story full of revelations and surprises

– Minor cosmetic flaws
– Platforms don’t always run smoothly.

News | Sony plants a tree for unlocked Trophy in Horizon Forbidden West

Sony will plant a tree for each specific Trophy unlocked in Horizon Forbidden West.

For the so-called ‘Play and Plant program’, the company works together with the Arbor Day Foundation. It’s about the ‘Reached and Daunt’ Trophy, which players can unlock after about an hour and a half into the game by following the main story. For every player who achieves this Trophy, a tree is planted in deforested areas in the United States.

Specifically, this concerns a number of natural parks, namely Douglas Country Forest in Wisconsin, Sheep Fire Private Lands in California and Torreya State Park in Florida. It is estimated that about 288,000 trees are needed to revive these parks. The promotion is valid until March 25.

Horizon Forbidden West will be available this Friday on PlayStation 5 and PlayStation 4.

News | Sons of the Forrest realease date announced

A new trailer for “Sons Of The Forest” has been revealed alongside the game’s actual release date after almost a year of total radio silence from the developers.

New footage featuring actual gameplay of the upcoming open-world survival horror game was recently released by IGN, showing some grisly violence amidst an otherwise peaceful and mundane-looking forest. The new game contains many of the features found in the original “The Forest,” such as base-building, cave exploration, hunting and gathering that are all presented to be as immersive as possible.

Much of “Sons Of The Forest’s” core gameplay remains the same as its predecessor’s. Players will find themselves lost and isolated in a remote location surrounded by many hostile cannibals and monstrous mutants. The goal of the game is to survive for as long as possible while simultaneously unraveling the mystery behind the seemingly normal area.

News | GTA: The Trilogy - Definitive Edition launches November 11, first trailer and screenshots released

GTA: The Trilogy - Definitive Edition will be released on November 11. Rockstar also shared a first trailer and screenshots.

Starting November 11, the game will be available digitally only for PlayStation 5, PlayStation 4, Xbox Series X and S, Xbox One, Nintendo Switch, and PC. Physical versions of the game will be released on December 7.

“Three iconic cities, three epic stories. Play the genre-defining classics from the original Grand Theft Auto trilogy: Grand Theft Auto 3, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas,” reads the remasters.

The games have been updated for a new generation, with improvements such as brilliant new lighting and more detail in the environments, high-resolution textures, improved vistas, Grand Theft Auto 5-like controls and aiming and much more, bringing these beloved worlds back to life. come to life with much more detail.

The game also includes lock-on aiming improvements, an improved weapon wheel, an improved radio station wheel, updated minimaps, the option to place destinations on the map, and new Trophies and Achievements. The Nintendo Switch version also supports motion and touchscreen controls, and the PC version supports DLSS.

The trilogy costs 59.99 euros on PlayStation, Xbox, Switch and PC. Users who purchase the PC version via the Rockstar Launcher before January 5, 2022 will receive a discount of 10 euros on a game from 15 euros. Only the Definitive Edition of GTA: San Andreas will be released on Xbox Game Pass on November 11, while the Definitive Edition of GTA 3 will be available on December 7 via PlayStation Now.