News | A Cyberpunk 2077 card game is in the making

CMON and CD Project Red have jointly announced a Cyberpunk 2077 card game. The card game is called Cyberpunk 2077 – Afterlife: The Card Game.

The card game was developed by game developer Eric M. Lang and is the first collaboration between the two parties, but certainly not the last. “I am a big fan of Cyberpunk and have been playing it since the first edition, when I was a kid I often played tabletop RPGs and the franchise has always remained true,” Lang says.

“These kind of board games are extremely popular in our studio and hopefully also with our audience, we feel honored that we can collaborate with CMON and can’t wait to share our vision with the world,” adds CD Project Red Rafal Jaki, business development manager to.

The card game takes place in the dark streets of Night City, the backdrop of Cyberpunk 2077. These streets are bursting with gangs that are constantly at war with large corporations for money, power and control. Unlike the immensely popular card game Gwent, known from The Witcher, the card game Afterlife does not appear in the game itself. The card game is therefore only physically available.

Talsorian Gamer previously also announced a new Cyberpunk tabletop RPG and was made in collaboration with developer CD Projekt Red. The board game takes place 33 years before the story of the most anticipated game of 2020: Cyberpunk 2077.

Cyberpunk 2077 is a sequel to the RPG board game that was conceived by Mike Pondsmith. This tabletop RPG was published in 1988 by R. Talsorian. The game was reissued in 1990 under the name Cyberpunk 2020. The first series of books have now been released and the franchise continues to grow.

Pondsmith describes the relationship between the board game and the game of CD Project Red with a Star Wars reference: “The board game of Talsorian is The Empire Strikes Back, while 2077 of CD Projekt Red more embodies the Return of the Jedi”.

Highlighted | Elden Ring present during Gamescom 2019

According to irgomania, one of the largest Russian game websites, fromSoftware’s  Elden Ring will be  showed to the press during Gamescom 2019.

Unfortunately for the visitors, the game will not be shown publicly. Igromania claims to be present at the presentation of the game and to share ‘all details’.

The message is striking, because Bandai Namco recently announced the Gamescom line-up and the game was missing. Many of the titles below have also been shown during E3 2019 and are present in Hall 6 at booth B 41. One Piece: Pirate Warriors 4 is playable for the first time.

Dragon Ball Z: Kakarot
Code Vein
One Piece: Pirate Warriors 4
The Dark Pictures: Man of Medan
One Punch Man: A Hero Nobody Knows
Disney Tsum Tsum Festival
Cross gen

The Elden Ring is a cross-gen title that is being developed in collaboration with Game of Thrones creator George R. R. Martin. The game must become a ‘natural evolution’ of Dark Souls including an open world. Dark Souls director Hidetaka Miyazaki also revealed that players can ride horses and fight on horseback. A release date for The Elden Ring is not yet known.

Game of Thrones and Dark Souls are colliding. A trailer for a new From Software game called Elden Ring was shown at E3 2019’s Microsoft press conference.

Gamescom 2019 takes place from the 20th to the 24th of August.

Review | Warhammer: Chaosbane

Review | Warhammer: Chaosbane

Descend into dungeons, defeat monsters, collect loot. Yes, we have seen this before. But now it all takes place in the great Warhammer universe.

In Warhammer: Chaosbane you follow a story like many others: the world is once again threatened by chaos creatures and it needs you to save it. Nothing is more fun than hacking through hordes of enemies with skills that constantly grow in strength. Warhammer: Chaosbane knows how to evoke that feeling. Each of the four characters feels good to control and has skills that can be used in various tactical ways. Eko Software immediately  wants to make it clear that the role-playing side of the game is important. You choose from the Empire Soldier, High Elf Mage, Dwarf Slayer and Wood elf Scout classes.

The first thing you notice is that your character cannot move during his or her attacks. There is also no specific action to dodge attacks. Instead, plant your feet on the ground and fire your skills at the enemies. 

This may sound drowsy, but luckily it is not so bad when you unlock more skills. You receive skill points per level with which you can buy skills. The basic set is automatically unlocked, but you can gradually invest points to upgrade skills. And fortunately, those skills play very well. The Slayer has a fair amount of cool tricks in store, with some attacks costing rage points, while others feed his rage. This prevents you from constantly pressing the same button. More important are the cooldown times on special attacks, which you can only fire once in a while.

Then there’s the loot that you gradually collect. It is the standard procedure of picking up what enemies are dropping in the hope that it will yield better stats for your character. There is a shared treasure chest, so you can share your loot with other characters, you can sell them, craft them, and so on. What especially should make Chaosbane fun is the ability to play with others. There is a drop-in system where friends or strangers can accompany you in the search for better loot. 

If you still want more after the story, you can dive into Expeditions, Boss Rushes and Treasure Maps. The first and the last of these, place you in a randomly generated area to perform a certain mission, often with custom elements to increase the challenge. The Boss Rushes appealed to me the most, and need you to kill a certain boss again, but this time the boss will be stronger so it also drop better loot.

My first impression of Warhammer: Chaosbane is very positive. It is very easy to get into a flow of fighting, collecting and exploring. The Warhammer license mainly feels like a new package and does not change the experience.



Interface may be too small at several occasions
Not enough interaction with the environment

+ Good voice acting
Visual stunning environments
+ Addictive gameplay
More than enough content

Preview | World of Warcraft Classic

Long black hair, goatee, green eyes and pale skin. It was over 14 years ago that I created my paladin in World of Warcraft. In all those years I haven’t changed anything about his appearance. Okay, except for one time when I wanted to earn the “Shave and a Haircut” Achievement. After that, however, I did not know how quickly I had to change his haircut back to the original!

Blizzard has less trouble changing things. In fact: if the developer changes a little, it goes much further than just a simple visit to the barber! The current World of Warcraft can therefore no longer be compared to the game I was introduced to 14 years ago. Just like the character models, the rest of the game is now more refined and slicker. Nevertheless, I often long for the WoW of the past. I could personally experience my nostalgic sentiment in the beta and stress test, where I was allowed to work with World of Warcraft Classic.

Classic WoW is a special version of the MMORPG, which allows players to relive the original version of the game which was announced during BlizzCon of 2017. You can play the Classic version with your normal subscription. In other words: you do not need a separate subscription to be able to check this Vanilla version.

Endless tinkering with dividing the points in my talent tree and the almost death experience after picking more than two mobs. What year is it? We have to ask this question to the man who has been working at Blizzard for 16 years, helped develop World of Warcraft 15 years ago and is now looking into the Classic version of the game. 

This man, Omar Gonzalez (now Senior Software Engineer) revealed during an interview that the devs always seemed eager to make a Classic version. And there was always demand from the player base as well. 

When Blizzard decided to make World of Warcraft Classic a reality, it turned out that it wasn’t that simple. Gonzalez said that Classic is not a simple port on which they could just throw the old version of the game online. Instead, the old art assets run on the modern code structure. In other words: old information must work in the modern way that Blizzard now runs its games. Gonzalez describes this process as wanting to merge two halves of different games, which of course do not connect well. He was sometimes surprised by how much the core gameplay systems different. Gonzalez has succeeded in combining those two halves! Gonzalez follows by saying that the world in the former WoW was much more challenging. It was much harder to survive on your own. Thus, the world encouraged players to form groups and help each other. When a raid was planned, you arrived on time, even if you were tired. You just wanted to help your friends, because abandoning them was not an option!

It’s nice for new players that everyone starts at zero. You do not always follow the facts on this leveled playing field and you also have the opportunity to earn achievements that were previously only reserved for older players. Achievements and titles that people earn in Classic are not visible in the modern World of Warcraft.

Classic will be based on version 1.12: Drums of War from circa 2006. After the launch of World of Warcraft, each class gradually underwent a major rework. Patch 1.12 is the sum of all these improvements. In other words: it’s World of Warcraft Vanilla in its best condition!

After the launch of World of Warcraft Classic, the content is added in phases. Below is a global overview of the first Content.

Phase 1: Molten Core, Onyxia and Maraudon

Phase 2: Dire Maul, Azuregos and Kazzak

Phase 3: Blackwing Lair, Darkmoon Faire and Darkmoon deck drops

Phase 4: Zul’Gurub and Green Dragons

Phase 5: Ahn’Qiraj War Effort, Ahn’Qiraj raid, dungeon loot reconfiguration

Phase 6: Naxxramas and Scourge Invasion

I’m looking forward to phase 5, in which the Ahn’Qiraj War Effort erupts. The opening of the gates, after all resources have been collected, is one of the greatest moments in the history of World of Warcraft. When thousands of players came together, however, Blizzard struggled with offering reliable services and uptime, but that will change now.

World of Warcraft Classic is launching on August 27th on PC for anyone with a active WoW subscription.