Game Guide | A Plague Tale: Requiem
Achievement / Trophy guide
Overview:
– Estimated achievement difficulty: 3/10
– Offline: 36 (1, 4, 9, 22)
– Online: 0
– Approximate amount of time to 1000 / Platinum: 20-25 Hours
– Minimum number of playthroughs needed: 2 (one on Narrative difficulty, one New Game+ to max out remaining Skills)
– Missable achievements : 3 Sneaky , Fighter , Malignant – maxing out all Skills (Prudence / Aggressive / Opportunism) is semi-missable. The Skills are increased by playing a certain way and doing certain actions in enemy encounters (be stealthy / kill enemies in combat / use alchemy for chain reactions). The Skill Progress carries over into 2nd playthrough New Game+ but there is no 3rd playthrough New Game++. So if you finish New Game+ but didn’t max out a Skill you would have to replay parts of the game via Chapter Select (it resets your progress to what you had at the start of the Chapter and you must replay everything from there). This is explained in Roadmap Step 2, no need to worry about Skills on the 1st Playthrough, they will all increase a bit automatically without trying, then in 2nd playthrough you adjust your playstyle until you finished one skill, then readjust your playstyle to max out the next skill.
– Does difficulty affect achievements: No, can do everything on Narrative difficulty (Easy)
– Unobtainable/glitched achievements : No
– Level Select after Story?: Yes, there is Chapter Select after the story. Everything can be replayed via Chapter Select. Everything carries over into New Game+ (Collectibles, Skills, Upgrades, anything related to trophies). You can get all Collectibles via Chapter Select, none of them are missable.
– Extra equipment needed: No
Step 1: Play through Story on Narrative (Easy) Difficulty, Get All Collectibles
For the first step simply complete the Story while getting all Collectibles: 21 Souvenirs, 12 Hugo’s Herbaria (called 5 Flowers and 7 Feathers in trophy list), 10 Secret Chests, 24 Tool Chests for the upgrade-related trophies, 16 Old Protector’s Items. It’s highly advised to play on Narrative difficulty (Easy) because it spawns more Knives, needed to open the 10 ‘Secret Chest’ Collectibles. At higher difficulties you may find yourself locked out of some Collectibles due to not having enough Knives. New Game+ also spawns fewer Knives which is why it’s better to do Collectibles on the first playthrough.
Here is a great guide for obtaining all collectibles in your first run.
Important things to keep in mind:
- [IMPORTANT] DON’T use Knives against enemies! Knives are one-use only and instantly break if used to kill an enemy. This would leave you unable to open the 10 Secret Chest Collectibles, they require 1 Knife each. Sometimes you automatically use a Knife to defend from a killing blow, if this happens restart checkpoint/section immediately. If unsure, check the Item Wheel (bottom right corner) whether you still have a Knife or not. Try to always keep 1 Knife for the next Secret Chest Collectible! The Knives are included in the Collectible Guide & Walkthrough. If you reach a Secret Chest but don’t have a Knife, you must use Chapter Select to replay everything from the last Knife location onward.
Anything you miss can be gotten via Chapter Select. Keep in mind that Chapter Select only tracks Souvenirs and Hugo’s Herbarium (called “Flowers” and “Feathers” in the trophies but “Herbarium” in-game). The following are NOT tracked in Chapter Select: Secret Chests, Knives, and Tools.
General Note about Progression Bugs: Sometimes there can be game-breaking progression bugs such as not being able to interact with a mandatory story item. If the game seems bugged, you can double-check in the Walkthrough how it’s supposed to work. If it is indeed a bug, replaying the Sub-Chapter via Chapter Select almost always fixes it. You don’t need to replay the entire Chapter, only the Sub-Chapter.
Step 2: New Game+ Playthrough to finish All Skills, focusing primarily on “Opportunism” Skill from the Start
The only trophies you will have left after the 1st playthrough are for maxing out Skills. It’s impossible to max out all 3 skills in one playthrough. That’s why a second playthrough in New Game+ is necessary.
To start New Game+ go to Title Screen > press to see Saves > press on completed story save to start New Game+. It won’t overwrite your old save. It creates a new save slot, you can still go back to your old save to use Chapter Select if needed.
Requiem
Earn all “A Plague Tale: Requiem” trophies
Trophy Guide | Stray
Achievement / Trophy guide
Overview:
– Estimated achievement difficulty: 6/10
– Online: 0
– Approximate amount of time to 1000 / Platinum: 10-12 Hours
– Minimum number of playthroughs needed: 2 (chapter select is available at the end)
– Missable achievements : No
– Does difficulty affect achievements: No
– Unobtainable/glitched achievements : No
– Extra equipment needed: No
All Done
Unlock all trophies.
Game Guide | Far Cry 6
Achievement / Trophy guide
Overview:
– Estimated achievement difficulty: 3/10
– Online:
– Approximate amount of time to 1000 / Platinum: 25-35 Hours
– Minimum number of playthroughs needed: 1
– Missable achievements : Yes, 1 Hidden In Plain Sight (no longer possible after end of story)
– Does difficulty affect achievements: No, can do everything on easy
– Unobtainable/glitched achievements : No
– Extra equipment needed: No
Conquistador
Unlock all trophies
Trophy Guide | Watch Dogs Legion
Achievement / Trophy guide
Overview:
– Estimated achievement difficulty: 2/10
– Online:
– Approximate amount of time to Platinum: 30-40 Hours
– Minimum number of playthroughs needed: 1
– Missable achievements : No
– Does difficulty affect achievements: No
– Unobtainable/glitched achievements : No
– Extra equipment needed: No
Collectible Acheivement/Trophy
Missable Achievement/Trophy
Story related Achievement/Trophy
Glitched Achievement/Trophy
Completionist
Get all other Trophies
Trophy Guide | The Last of Us: Part II
Achievement / Trophy guide
Overview:
– Estimated achievement difficulty: 2/10
– Offline Trophies: 26 (1, 7, 8, 10)
– Online: 0
– Approximate amount of time to Platinum: 25-30 Hours
– Minimum number of playthroughs needed: 1
– Missable achievements : No
– Does difficulty affect achievements: No
– Unobtainable/glitched achievements : Yes 1 – Sightseer
– Extra equipment needed: No
Collectible Acheivement/Trophy
Missable Achievement/Trophy
Story related Achievement/Trophy
Glitched Achievement/Trophy
Every Last One of Them
Collect all trophies
Trophy Guide | Dragon Ball Z: Kakarot
Achievement / Trophy guide
Overview:
– Estimated achievement difficulty: 4/10
– Offline Trophies: 42 (1 trophy, 4 trophy, 9 trophy, 28 trophy)
– Online: 0
– Approximate amount of time to 1000 / Platinum: 30 – 40 Hours when skipping cutscenes and dialogues / 50-60 hours without skipping anything.
– Minimum number of playthroughs needed: 1
– Missable achievements : Yes/No
– Does difficulty affect achievements: No, There’s no difficulty setting
– Unobtainable/glitched achievements: No
– Free-Roam / Level Select after Story?: Yes, after beating the story you can free roam with all characters and finish any activities & trophies you have left
– Extra equipment needed?: No
Collectible Acheivement/Trophy
Missable Achievement/Trophy
Story related Achievement/Trophy
Glitched Achievement/Trophy
Obtain all trophies.
Trophy Guide | Death Stranding
Achievement / Trophy guide
Overview:
– Estimated difficulty: 3/10
– Offline: 57 (1 , 1 , 2 , 59 )
– Online: 6 *PlayStation Plus isn’t required – Greatest of the Great Deliverers, A Helping Hand, Giver of Gifts, Great Deliverer, A Shout in the Dark, Building Bridges
– Approximate amount of time to Platinum: 125-175 Hours
– Minimum number of playthroughs needed: 1
– Missable achievements: 0 (No Missables)
– Glitched trophies: 0
– Does difficulty affect achievements: Yes, must play on hard difficulty for trophy “Growth of a Legend”.
– Free-Roam / Level Select after Story?: Yes, Free-Roam after Story. All areas, deliveries, collectibles, trophies remain accessible after story.
– Extra equipment needed: No
This trophy guide is as spoiler-free as possible. The Roadmap / Trophy Guide only discuss basic gameplay functions and nothing about story events. The official story trophy descriptions have been edited to hide potential spoilers.
Welcome to the Death Stranding Trophy Guide! Death Stranding is not a hard platinum, but a time-consuming one. The one trophy that makes it long is “Best Beloved” for maxing out all facilities. This means doing lots of deliveries for them. The biggest help to cut down on time is to make use of Ziplines which are unlocked later in the game and let you zip from one line to the next without being slowed by your cargo. Luckily, there are no missable trophies. The list consists of some story trophies, crafting, 56 collectibles, and deliveries. There is a difficulty-related gold trophy “Growth of a Legend” which requires you to play on Hard. Fortunately, outside of combat the difficulty doesn’t matter so it’s really not as bad as it sounds (pretty much the same as Very Easy difficulty). Most of your time will be spent maxing out all facilities. The Story takes 40 hours or so, depending on how many side deliveries you do along the way. Everything is still doable after the story in free-roam.
The first step is to play through the story. It’s recommended you play on Hard difficulty because it’s mandatory to get “Legend of Legends” S-Rank in Premium Deliveries (Trophy: Growth of a Legend). You can’t get this rank on Normal or lower difficulties. For enemy encounters and boss fights you can switch to Very Easy in the game options. You can change the difficulty whenever you want and as often as you want, it doesn’t void anything. Nothing in this game is missable.
Difficulty only affects enemy encounters (of which there are very few). For actual deliveries (which make up 99% of the game) there is no noticeable difference between “Very Easy” and “Hard”. Hard difficulty is really not hard at all. Feel free to switch between Very Easy and Hard to try it out and you won’t notice a difference during Deliveries. You can switch difficulties at any time.
Enjoy the Story how you wish. It’s highly recommended you do all “Orders for Sam” (Primary Quests) and not just the mandatory story ones (that have an orange glow behind their name). These are all pretty important as they lead to new UCA Facilities. You can also do some Side Deliveries to level up Facilities but it’s more time-effective to build out a zipline network first and come back after the story.
This brings us to the biggest time savers to turn this from a 250h plat to a 125h plat: In the early game, frequently use vehicles (faster than walking) until you unlock Ziplines (story-related). Always carry a few “PCC Lv. 2” crafting items to build out a Zipline network. The ziplines let you travel immediately from one Zipline to the next and will save you well over 100 hours towards platinum. You won’t have to walk anywhere and BTs (the ghostly enemies) can’t reach you while on a Zipline. Prioritize Ziplines early on and you will save a lot of time later. The only limiting thing is that when going to new areas you can’t put ziplines there until you connected the area to the UCA network. You do a lot of backtracking in the story though, so when you do, you can place more ziplines on your way back.
Playing through the Story takes roughly 40 hours, more or less depending on how many side orders you do.
After the story, open the map and press to see what facilities you haven’t found yet (they will be greyed out). There are 39 facilities. You get most of them automatically from the story.
Now level them all up to 5 stars (Trophy: Best Beloved) and combine it with the 80 Premium Deliveries. See trophy “Growth of a Legend” for a detailed explanation.
For this step you have to play on Hard Difficulty! That’s because “Legend of Legends” S-Ranks aren’t obtainable on Normal or lower difficulties. After the story there are no more forced enemy encounters so Hard difficulty is no different from Very Easy. For Deliveries you won’t notice a difference between the difficulties.
Make sure you have a good network of Ziplines put in place between the facilities you want to level. Also play online so you see the Ziplines of other players and don’t have to use up your Chiral Bandwith (this is a “feature” that limits how many structures you can have on the map at the same time). Since online structures don’t cost you Chiral Bandwith, they are very good to have around.
Maxing out all 39 facilities is by far the most time-consuming task. Some facilities (like Veteran Porter, First Prepper, Mountain Knot City) take countless deliveries to max out. It’s best to focus on the huge deliveries with 300kg weight or more. Those reward you a lot more likes than multiple small deliveries would. Because you travel by zipline the weight won’t slow you down.
This step takes about 70-130 hours. 70h if you travel by Zipline almost exclusively, 130h if you don’t have an effective zipline network that connects all facilities.
There are 56 Memory Chips. They are the Collectibles in Death Stranding. You can’t get certain Memory Chips until you leveled up their nearest facilities. Then you get an email from the facility manager telling you about “a shiny object”. Reading that email makes the collectible spawn in the game.
Because you leveled up all facilities in Step 2, you now have access to all emails to make the collectibles spawn. You also get the last missing fabrication plan for “Homo Faber” from Memory Chip #31.
At this point you will have gotten almost all trophies naturally while maxing out the 39 facilities. And because you got the Collectibles done you also have all fabrication plans. That should only leave you with a few structure building trophies (fully upgrade all structures, craft all equipment). Those won’t take long, now that you got lots of resources from the fully-leveled facilities.
Greatest of Great Deliverers