News | Bioware reveals cinematic of Dragon Age: Dreadwolf

Bioware released a cinematic of the upcoming Dragon Age: Dreadwolf yesterday.

This is due to the fact that yesterday was Dragon Age Day. The cinematic comes from the game, but has a drawn style that can best be compared to artwork so in-game graphics cannot be seen.

In the video, the dwarf Varric Tethras is speaking. He tells of Solar, the Dread Wolf,  according to some an ancient elven god, according to others a traitor to his kind.

It has been known for several years that Bioware is working on a new Dragon Age game, but earlier this year it was revealed that the game will be called Dragon Age: Dreadwolf. Solas, the Dread Wolf, has an important role in the game. He also appeared in Inquisition.

The game will be released on PC, Xbox Series X and S, and PlayStation 5 at an unknown date.


News | Narrative RPG Project Vitriol unveiled

The story driven RPG Project Vitriol was announced this week.

The story RPG Project Vitriol was announced this week.
Project Vitriol has been described as a “deep, morally ambiguous, story-driven rpg”. The game revolves around “the secret side of reality, a dark part of the world that most of us don’t see or know.”

Many concrete details are not yet there, but the game is said to be set in a time and location where reality, folklore, energy and mythicism merged; Warsaw at the time of the Tsardom of Russia.” More details are to be revealed this summer, although a teaser can already be seen below.

The game is published by 11 Bit Studios, the developers of This War of Mine and Frostpunk, and developed by Polish studio Fool’s Theory, whose employees worked on The Witcher 2 and 3, among others. The studio’s previous game was the RPG Seven: The Days Long Gone. They also helped with the development of games such as Divinity Original Sin 2 and Outriders.


News | V Rising sold over 1.5 million copies

Developer Stunlock Studios has revealed that V Rising has sold more than 1.5 million copies, hitting a milestone of 150,000 concurrent players in the first two weeks since release.

With millions of players playing now, the developers say they will continue to look at the feedback it will receive during the game’s early access period towards full release.

“Our mission is to find out what matters most to our players and how we can take V Rising to a new level. We are working on bigger updates rather than small patches and small changes,” marketing manager Johan Ilves said in a blog. post. “It’s too early to say when the first major content patch for V Rising will be released as we take the time to make sure we release something new. This will require more patience from you fans!”

Stunlock Studios says its main focus is on bugfixing, balancing, server optimization and QoL improvements. More content is in the works, including more weapons, loot and magic. New designs should appear from the fall.

The  game is available in Early-Acces on Steam and has already received a number of updates, such as an offline mode that has been added.


News | Action RPG Thymesia will be released on August 9th

The action RPG Thymesia will be available from August 9.

Publisher Team17 and developer OverBorder Studio have announced this. The game was already postponed to this year last year, but now an exact release date has been announced. The game will be released on PlayStation 5, Xbox Series X and S, and Steam. A demo is now also playable on Steam that can be tried until May 9. You can also watch a new trailer for the game below.

Thymesia seems heavily inspired by FromSoftware games, both in appearance and gameplay. The game takes place in a kingdom infested by monsters created through the use of alchemy. Main character Corvus has lost his memories, but he can turn into a raven during combat to outsmart opponents.

Thymesia Coming to Steam, PlayStation 5, and Xbox Series X and S


News | The Outer Worlds appears on Switch in March

The previously announced Switch version of The Outer Worlds will be released on March 6.

The game was released on PlayStation 4, Xbox One and PC last year. A Switch version was already announced at the time, but publisher Private Division said it would not be released until 2020.

The game will be available both physically and digitally, but the physical version does not contain a cartridge. Instead, there is a download code in the box to download the entire game. The format of the game is not yet known.


Review | The Outer Worlds

Even after the big disappointment called Fallout 76, Bethesda does not seem to be willing to make a new single player game in the franchise. Fortunately, New Vegas developer Obsidian is and they are coming with The Outer Worlds.

This game  knows how to merge shooters and RPGs. You’ll have the choice to tackle situations in multiple ways, so that you can get through the game shooting, hacking or bluffing.

This spiritual successor  takes place in space in a colony that spans several planets, but this sci-fi setting is also full of the 1950s references. Radios play old-fashioned music in villages with the same old-fashioned neon lighting. And those villages try to shape their own society in a crazy way.

In The Outer Worlds you play a settler who was frozen years ago so that he could travel to a far-away galaxy on a spaceship. However, due to complications, your ship was pushed off course and you never arrived. When a mysterious scientist brings you to life, he sends you on an adventure to get the space colony back on the right path and reduce the grip of mega companies.

You can fully determine how you do that. At the start of the game you put together your own character with specializations, which you can do more and more as you grow in level. For example, you can choose to shoot through the game, try to sneak, or hack hackers to do the heavy work for you. Invest enough in your speaking skills and you can lie, intimidate and seduce to ensure that everything works out well.

Those choices are not new in role-playing, but there are few games that give you as much freedom as The Outer Worlds. Almost every mission in the game has several ways you can complete it, where you can also choose from multiple endings with different results. For example, do you choose to return a stolen blueprint of an experimental weapon to the designer?

The impact of your choices feels concrete. For example, if you sell the above weapon, it creates prestige at a local Mafioso – which in turn helps you with a completely different mission. You never have to choose, which extraterrestrial race will save you from ruin, but the smaller effects make the universe feel alive. Every NPC sees what you do and takes that into account during dialogues. Dialogues which are all very well voice acted and story telling.

This can even be seen in the smallest dialogues. If you shoot a bandit at the start of the game and steal his clothes because the stats are simply better, villagers feel uncomfortable when you talk to them. After all, you are dressed like the same person who has been terrorizing their friends and family for years. You are immediately faced with a choice: do you abuse that fear to get your way, or do you reassure the villagers?

And such examples are numerous in The Outer Worlds. Both in the main storyline and in the many side missions. It gives the impression that you are really influencing the world and not simply walking the path made by the gamemaker.

All of this is supported by strong writing. Although the world of The Outer Worlds is clearly inspired by Fallout, the game tackles a number of themes that are responded to perfectly. Just like in many science fiction, the galaxy is ruled by mega corporations, but in The Outer Worlds that is food for satire.

Personnel employed by Spacer’s Choice, for example, are obliged to end every conversation with a company slogan, regardless of the situation. In addition, their contracts are full of clauses that make life difficult for them. Wages are deducted preventively to pay for the future graves of staff, or to cover the costs of a suicide. According to the company, a suicide is nothing less than “damaging company property”.

Although this is strictly a role play, you primarily fight by shooting the old-fashioned way. For the most part, that works great: you aim your weapons and shoot, just like in any modern shooter. Even with heavier weapons a sense of impact is missing.

You can also delay time with the press of a shoulder button. If you stand still it can be done for a long time, but as soon as you move or shoot, a meter starts running. If that meter is empty, you have to wait until you can do this again. At the start of the game you are barely allowed to use it, but as you level and invest in new skills you can extend its use and return it more often.

Fighting certainly feels a bit frustrating at the start of the game. One enemy can attack you dozens of times without having a major impact, while the other can hit you in two shots. That while the game does not clearly show the difference in power between the two. It forces you to be careful, but I regularly felt that I was reaching my end unfairly.

As soon as you reach a higher level, fights become more interesting. You get access to new skills that, in the long run, compliment your carefully chosen weapon arsenal. However, the shooting area never feels impressive enough to support the rest of the game.

I can happily forgive The Outer Worlds. The value of this game is not because of the crashing of opponents, but in the gigantic freedom of choice that you have. In the fact that you can shoot down a wanted criminal, but you can also make a pact with him to take back the police. This is a game that always surprises you with unexpected possibilities.

Score:

9,0

– Often long loading times
– Weapons lack impact

+ Visualy stunning worlds
+ Creative writing
+ A lot of freedom


Review | Anthem

While the reviews  in progress, I waited for the day one patch for the final conclusion.

Anthem tells a very and broad story that master storyteller BioWare knows how to handle and tell. At least, you would expect that. Unfortunately, the story remains safe on the surface. Just like the gameplay, the characters and the amount of content. Anthem is not a bad game, but certainly not a good one either. Does this mean that you cannot enjoy it? Certainly not! But those looking for the complete looter-shooter experience must have a lot of patience or play a different game.

Rarely did a game give a more paradoxical feeling of freedom than Anthem. Your Javelin, your personal Iron-Man suit, lets you experience a wonderful feeling of freedom with minimal effort. At the push of a button you ascend and fly just over the treetops of the truly beautiful world that BioWare has created. You avoid enemy fire with a barrel roll and while floating, you approach special enemies while using your skills. Shooting at the pretty silly and suicidal enemies is wonderful. You fire or freeze a group of enemies, and then you throw a bomb on it for a huge damage bonus.

But just when you think you are one with the world of Anthem, when you think you are an iron killing machine, the game will blow you back. You can’t stay too long, you have to keep going. And if you don’t fly to the next point fast enough, you can expect a loading screen, even though this loading interrupts part of the story you’re trying to follow.

It is symptomatic for the whole of Anthem. The game has no continuity, no immersion. Anthem does not want you to do a whole lot in one go, but to break everything into pieces that are behind a loading screen. Take as an example the equipment and weapons to be found: this is hidden in a kind of box that only when you stop your playing session shows what is in it. Stopping playing is rewarded in a certain sense, which is a bizarre and unfortunate design choice.

You always have to return to the Forge, the place where you can customize your Javelin with your finds and change the looks. There’s nothing wrong with the Forge itself: it’s a handy screen in which you quickly switch between your  weapons and equipment in the form of icons. In an instant you have changed your Javelin in terms of color and cosmetic parts. You can buy cosmetic parts with real money, but also for a reasonable sum of the ingame currency. The problem of the Forge is that this part is behind a loading screen and cannot be accessed while playing. Adjusting your weapons or equipment to a situation that you had not anticipated is not possible while playing. The result is that you sometimes feel Javelin useless, while you have the right equipment in your possession.

Fortunately there are still the challenges. These challenges, ranging from killing a certain number of monsters with only a specific weapon to completing a certain amount of events, do not offer really exciting rewards, but they do give you a lot to do. There are also daily, weekly and monthly goals to complete.

You can only start the endgame yourself when you are level 30, and then it is about content that you already know, but that can then be played at a higher level of difficulty. Anthem then scatters with a good loot and that is of course great, but it also ensures that players of level 30 have quickly brought in the best loot so that there is really little left to do, apart from the challenges.

Anthem’s biggest problem, however, is that it was developed by BioWare. You can expect more from BioWare than what Anthem is at the moment. That is not entirely fair. Because when you look objectively at the game itself, it is scanty, but certainly playable. If you are only looking for simple fun shooting in a beautiful world while you fly through the air like a bird, Anthem may be something for you, because the game is really excellent. But this will be the minority. Everyone who likes to play BioWare games expects more from the story and the world. This developer invariably offers the highlights of his games there.

In addition, Anthem is not really what it promises to be. Anyone who likes to play looter shooters will notice that Anthem is actually not with the strange loot system. Anyone who likes to play co-op in a close team can do this in Anthem, but then via a Discord server, because the game itself offers a kind of pseudo team game without functional means of communication. But even the people who only come for flying and shooting will be bothered by all the loading screens and the huge amounts of bugs that the game still knows.

Of course Anthem is not the first game of the last years that has been launched with many start-up problems. Many people make the comparison with Destiny 2 and The Division and rightly claim that those games got a lot better with a lot of attention and updates after they were released. The big difference is that Destiny 2 and The Division were already great games at that time. Both had too little content and were judged on that, but the developers were able to work on it: they could immediately start expanding the game.

Anthem not only has too few exciting endgame content, but is also a much lesser game. The game gets in the way of players, and that is difficult to correct with a few patches. BioWare not only has the task to add more content, but must first make the game more playable if it is to attract and retain players. That does not mean that it is impossible for Anthem to ever become very cool, but it does not happen quickly.

Score:

7,0

– No distinctive variation in the world.
– Loading screens.
– Story filled with holes and not really fascinating characters.

+ Flying in the game world is and feels great
+ Visual a stunning spectacle