Review | God of War Ragnarök

“Why did you want to do this mission with me, father?” Atreus asks after one of the many optional tasks. Kratos growls a bit, but doesn't dare to show the back of his tongue. It's Mimir, the severed head full of funny stories, who finally breaks the silence: "He just wants to spend some more time with you." It is also a perfect metaphor for God of War Ragnarök.

Because yes, the successor to the 2018 reboot essentially feels like more of the same. But that God of War was so good that spending more time in this world is absolutely no punishment. If you really don’t want to know anything about the game, read this one sentence before closing this page: anyone who enjoyed the previous game will be completely satisfied with Ragnarök.

But Mimir’s quote also applies in another way, namely because of the emotional underlay. Ragnarök focuses almost all his arrows on the story and the development of the relationships between characters. Scenes seem to have been written on purpose to make you cry, and dammit, they work damn well too.

God of War Ragnarök starts in the same place as the first part, namely at home. Kratos and Atreus have been hiding for a few years because everyone is out to get them. Freya is angry that they killed her son Baldur, Thor is angry that his sons did not survive and supreme god Odin is angry because… well, because Ragnarök is coming, the prophesied end of the world.

Atreus is tired of waiting and eager to discover who he is and what part he plays in all the prophecies. Shouldn’t he be saving the world, or at least helping with something? What follows is an immersive adventure in which everyone learns something about themselves. Can you break free from prophecies and expectations to become who you want to be? Are you in charge of your own destiny?

In this grand pantheon of quarrels between gods, everything feels very personal. Kratos is no longer as he used to be on a murderous crusade to kill all the gods, but is willing to talk things through and avoid violence, if this keeps his son safe. The growth that Kratos is experiencing as a human being is enormous, sometimes even unbelievably large. Not that he is now whining endless monologues, but the Kratos who only wants to drink blood is definitely a thing of the past.

The focus is on personal interests and motivations, which impressively seeps through even in the side missions. The game again has a number of open hub worlds, in which you can explore somewhat freely. Ragnarök isn’t an open world game all of a sudden, but just like in 2018’s God of War, there are optional areas where you can find additional content if you feel like it.

You’ll be triggered more than ever to sink your teeth into it, as you’ll be rewarded with bits of story and emotional moments surrounding the main characters. For example, in the dwarf kingdom of Svartalfheim, Mimir asks you to dismantle construction sites, because in the past he helped Odin turn the dwarfs into slaves of sorts. He wants to correct his mistakes from the past, which adds an extra layer to this fairly simple job.

In any case, the many characters are the biggest plus of the game. Returning favorites such as Mimir and the dwarfs Brok and Sindri, as well as new friends from the gods realm impress. The acting is top notch, with Danielle Bisutti as the highlight. Her broken Freya swings between limitless anger and heartbreaking grief, and is a joy to watch.

In addition, the portrayal of Odin is a bold choice that turns out fantastic. Between large and taciturn muscle masses like Kratos and Thor, Richard Schiff plays the supreme god as some sort of mob boss who relies more on his brain than on sheer strength. It makes him an endlessly intriguing antagonist who is always two steps ahead of you.

This story is again brilliantly portrayed by fabulous camera work, where no cuts are ever made in scenes. Everything is one take, which makes the adventures of Kratos and Atreus even more personal. You really feel like you are staying by their side and going out together. It also provides the necessary calmness, because the camera rests on faces for a long time. When there is an Important Conversation, you get all the nuances on the faces of the actors.

This time, the camera gets a little more space to capture other storylines as well. Ragnarök has a lot of creative tricks in store to portray the whole in a surprising way and to let everything melt together perfectly. Director Eric Williams deserves a big compliment for his sometimes daring, but certainly successful choices in the script.

You might notice that this action-adventure review isn’t about action for 12 paragraphs. This game relies so much on the story that the developers themselves sometimes almost forget that there is still a fight to be made. Quick, throw another group of meaningless enemies at the player! You are regularly confronted with small fights, just because the previous fight was so long ago.

That sometimes breaks the pace of the game, especially if it starts to feel like a must. Some battles and environments are even exactly the same as in the previous game. “Hey, remember this great enemy? Well, there it is again!” Fortunately, the total amount of different enemies has increased, making the game more varied in the end.

It shouldn’t spoil the fun too much, especially because the combat is so very good and tight. Little has actually changed since the previous game, but that’s not a bad thing at all in this case. The ax and double chain swords feel great as ever. You have total control over Kratos and all his moves, the controls never get in your way and the combos flow effortlessly from your fingertips.

New additions to your arsenal are welcome, but not a major revolution. For example, you can now charge your weapon before starting a combo for an extra dose of ice or fire. Later in the game you can choose to focus more on long-range combat, but hey, who wants that when you’ve got your hands on those iconic melee weapons?

You also have little time to get bored of the combat, because the game contains more epic moments and battles than before. Although Ragnarök, like his predecessor, has a slow start, the journey is more than ever filled with memorable confrontations.

Despite the above criticisms, God of War Ragnarök is a beautiful game that feels epic and grand in everything. The game is finished to perfection, all animations and details are correct and bugs are hardly or not present at all. The worlds are breathtaking at times, full of small details that bring the game all the way to life. We might have liked to see a bit more of some environments, because not all areas can be explored at your leisure.

But you really can’t complain about a lack of content here. The story rages across your screen in about twenty hours, but if you also want to explore all optional missions, you will certainly lose twice that, and maybe even more.

According to the developers, this God of War series will not be a trilogy and Ragnarök is the closing of this story. Strangely enough, it does feel like a trilogy. The game is so packed with surprising story moments that it feels like you’ve played two entire games in one. As if the studio had planned the story of a trilogy, but crammed the last two parts into one fantastic package.

Lesser gods would collapse under their own weight in such a case, but with Ragnarök that is absolutely not the case. The game is overcrowded, in the most positive way. It brilliantly weaves together all of its storylines and grandiose action, never having you huffing and puffing at the clock. After thirty hours of playing, we just want to spend more time in this world. Fortunately, there is still plenty to do.

God of War Ragnarök is available for PlayStation 5 and PlayStation 4. For this review, the game was tested on a PlayStation 5.

Score:

9,5

+ Combat remains excellent.
+ Beautifully beautiful and compelling.
+ Phenomenal and emotional acting.
+ Great story, creatively portrayed

– Puzzles slow things down.
– A bit too linear at times.


Game Guide | God of War Ragnarok

Achievement / Trophy guide

Overview:
– Estimated achievement difficulty: 4/10 (on Story Difficulty, can switch difficulty at any time in gameplay settings)
– Offline: 36 (1trophy, 4trophy, 15trophy, 16trophy)
– Online: 0
– Approximate amount of time to  Platinum: 40-50 hours on Story Difficulty / 50-60 hours on Balance Difficulty / 60-70+ hours on No Mercy Difficulty
– Minimum number of playthroughs needed: 1
– Missable achievements  : 0, nothing tied to trophies or 100% completion is missable, can still return to all relevant locations after the story in free-roam
– Does difficulty affect achievements: No, can do everything on the easiest difficulty and use accessibility options 
– Unobtainable/glitched achievements : No
– PS4/PS5 Autopop & Save Transfer: Yes, but only from PS4 > PS5 (not from PS5 > PS4), it autopops all trophies including Platinum instantly upon loading the PS4 save on PS5
– PS4/PS5 Crossbuy: Yes but only if you buy the more expensive Crossbuy Edition for €69,99 (There is a cheaper PS4-only version for €59,99, can be upgraded to PS5 for €10)
– Free-Roam / Level Select after Story?: Yes, there is free roam after story, can return to all areas that are relevant for trophies and 100% completion.
– Extra equipment needed: No
– Release Date: November 09, 2022

Welcome to the God of War Ragnarok Trophy Guide! The game has a very similar structure to the 2018 God of War game. For platinum you basically need 100% completion. All Collectible Types are tied to trophies, except for Lore and Buried Treasures. There are 418 Collectibles in total. You can’t complete most areas on the first visit during the story because you’ll be missing the required skills. All the skills you need are unlocked automatically from the story. Some Collectibles don’t spawn at all until you’ve beaten the story. It’s best to focus on the story first and clean up everything after. Nothing is missable, you can return to all areas that contain collectibles after the story. The story takes around 20 hours and 100% completion another 20 hours (on easiest difficulty). There are no difficulty-related trophies, everything can be done on the lowest difficulty. There’s nothing you need to watch out for during your story run, just have fun and enjoy the game as you wish.

Step 1: Finish Story [20 Hours]

Finish the story on any difficulty. Playing on the lowest difficulty setting is fine. You can also make use of the Accessibility Settings to make it even easier.

Nothing that’s tied to trophies or 100% completion is missable. All relevant areas that contain collectibles can be revisited after the story in free-roam. A handful of story-specific sections become unavailable but they don’t contain anything for completion or trophies, so it’s of no consequence. If you forgot to pick up items dropped by enemies they are automatically placed in the blue chest at the blacksmith. There’s no way to miss anything.

Just like the previous God of War game, it’s impossible to get all Collectibles on the first visit. You won’t have the necessary abilities, they are unlocked later in the story. Some collectibles don’t spawn at all until after the story (Remnants), they cannot be found until you reached the endgame. So don’t worry about Collectibles for now, it’s impossible to complete them during the story. Grab what you find by yourself, then backtrack for the rest after the story.

Step 2: Follow a Collectible Guide for 100% Completion [20 Hours]

Even though the trophy list doesn’t outright mention some collectible types, you basically need everything. For example, you also need all 48 Odin’s Ravens to get one of the Relics/Hilts as a reward. To fight Hrolf you must get all Berserker Gravestones. To get all Apples/Horns you need the Nornir Chests. To fully repair the Amulet of Yggdrasil you need the Legendary Chests because they contain the parts. Accessing certain areas requires doing Favors so they are needed too. 100% Completion will also help you reach Gear Level 9 (maximum) to stand a chance against the Level 9 bosses Hrolf and Gna.

The only collectible types not directly tied to trophies are Lore and Buried Treasures. Everything else is needed for trophies.

The Bear and the Wolf

Collect all Trophies

Read more


News | A minute and a half of God of War Ragnarök battles

In a new gameplay video, Game Informer shows why the motto of the God of War Ragnarök developers is "play with your food".

Screenshots from the gameplay video above were shown last Thursday, when it was also revealed that the philosophy of the God of War Ragnarök developers, at least when it comes to combat, comes down to: “Kratos plays with his food.” How he does that is shown with a minute and a half of gameplay.

For example, Kratos shows part of his arsenal. Among other things, Blades of Chaos, axe and a shield can be seen in action. New in Ragnarök is the ability to press triangle to use Kratos’ weapon’s Signature Move. For example, Kratos can make his weapon stronger with the help of fire or ice.

-++

Atreus runs around with his bow and arrow as usual and assists his father by, among other things, dazzling and capturing enemies, and by summoning ghostly allies and letting them fight.

God of War Ragnarök will be released on November 9 for PlayStation 4 and PlayStation 5.


News | New God of War Ragnarök screenshots released

New screenshots from God of War Ragnarök show new ways for Kratos to take down his enemies.

Game Informer’s extensive God of War Ragnarök feature features some new screenshots of the game, as well as a ton of information about the ways the anticipated game is trying to innovate from the previous highly successful game.

The creators of God of War Ragnarök had a certain philosophy in mind while making the game: “Kratos plays with his food”. This philosophy is based on an old motto of the studio, which they also kept in mind during the development of the earlier God of War games.

Mihir Sheth, one of the combat developers, has this to say: “That’s an internal philosophy that we’ve had since ancient times. Kratos plays with its food. We tried to create systems that you want to work with, that are playful, with many different routes. And when we looked at the combat in the previous game, we thought, “We can take it a step further; we can find new toys and new ways to play with enemies. That’s more than whatever has been the basic principle.”

For example, the new shield comes in two forms: Dauntless and Stonewall. The Dauntless shield comes with a powerful counterattack when landing a well-timed parry. While the Stonewall shield absorbs damage from incoming attacks and then converts to outgoing damage once the shield is charged. The functionality of the triangle button has also changed. This button now activates Weapon Signature Moves, which infuses an ice or fire infusion to your weapon.

In 2018’s God of War, we already saw many brutal ways in which Kratos kills his enemies. In God of War Ragnarök, the Greek demigod goes one step further.


News | First Trailer God of War: Ragnarok Shown

Sony has released the first trailer for God of War: Ragnarok.

The company did so during the PlayStation Showcase tonight. The new God of War was already announced last year through a teaser. Then 2021 was mentioned as the release year in the teaser, but earlier this year Sony already indicated that the game would only be released in 2022.

The trailer shows various locations in the game. Kratos and his son Atreus head out again and can visit all nine realms instead of the six from the previous God of War. The duo is looking for the Norse god of war, Tyr.

In addition, Ryan Hurst, an actor best known for his role as Opie from the Sons of Anarchy series, is known to play the role of Thor. It has also been announced that Cory Barlog will not direct the new God of War. Eric Williams takes over – he has worked on all the games in the series.

Finally, developer Sony Santa Monica reported that God of War: Ragnarok is the final part of the ‘Norwegian series’ of God of War. After that, the series may therefore focus on other settings.

God of War: Ragnarok is the direct sequel to the 2018 God of War. In it, Kratos does not compete against the Greek gods, but against the gods from Norse mythologies. In doing so, he uses a special ax that returns to him after throwing it at enemies or objects. The game was particularly well received by the worldwide press and gamers.

God of War is coming to both PlayStation 5 and PlayStation 4 sometime in 2022. Watch the trailer below.


News | God of War: Ragnarok postponed to 2022

God of War: Ragnarok, the sequel to the 2018 God of War, will not be released until 2022.

This was reported by PlayStation Studios head Hermen Hulst in a question session on PlayStation Blog. “We’ve made the decision to release (God of War) next year to make sure Santa Monica Studio can deliver the great God of War game we all want to play.”

Then Santa Monica Studio posted a message on Twitter reporting the same. In addition, 2022 will also be adhered to so that the safety of employees and their families can be guaranteed.

God of War: Ragnarok was unveiled last year with a teaser. That included the release year 2021. Still, most gamers were under the assumption that the game would not come out this year.

In the interview with Hermen Hulst, he also confirmed that the game is coming to PlayStation 4. The game was already confirmed for PlayStation 5, but the new God of War will also be released on Sony’s previous console.


News | Kratos voice actor shares his joy for the new God of War

Christopher Judge, the actor who portrays God of War lead character Kratos, shares his joy at the newly announced new part.

He did that on social media. He posted two videos. In one of the videos he turns on his microphone and says the iconic “boy”. In the other video, he is holding a Kratos action figure and smiling at the camera.

Although it has not been confirmed, it seems almost certain that Judge will once again take on the role of Kratos in the new part. A short teaser of the new God of War was shown during the PlayStation 5 presentation last Wednesday night. Only the text “Ragnarok is coming” was shown.

It’s no surprise that a new God of War for PlayStation 5 is in development: the previous part on PlayStation 4 already hinted at a sequel. Sony wants to release the new God of War in 2021.


News | God of War: The Card Game is now available

The creators of God of War introduce a new way to experience the adventures of Kratos and Atreus. The developer comes with a God of War card game.

In the God of War card game, players take on the role of the Norns, these are powerful mythical creatures and they are supposed to prevent Ragnarok before this happens. Norns must use a combination of heroes and missions to complete the story. Players must create the best possible deck to defeat monsters and enemies in this way. Each monsters consists of a mosaic of cards and are very strong.

A game of God of War: The Card Game takes about 90 minutes and can be played up to 4 players. Players can choose from different Norns, Kratos, Atreus, Freya, Midir and many others. Players can adjust their deck to their own playing style, creating a personalized experience for everyone.

God of War: The Card Game was developed by CMON Studios; this developer has made board games like Zombicide and Rising Sun in the past. Moreover, the studio has made a card game from Bloodborne and it is therefore no stranger to converting a game into a card game.