News | Wolverine is set in the same universe as Spider-Man games

Insomniac Games' upcoming Wolverine game is set in the same universe as the developer's Spider-Man games.

Creative director Bryan Intihar confirmed this to Kinda Funny Games. “They are all 1048,” he says of the games. He refers to a specific Marvel universe in which the games take place.

The Wolverine game was announced alongside Spider-Man 2 during a PlayStation Showcase in 2021. It is not known when the game will be released on PlayStation 5.

Review | Marvel's Spider-Man 2

The mission for Spider-Man 2 was clear: just more Spider-Man, but better and bigger. After all, the first game and semi-sequel Miles Morales set such a solid foundation that we wanted to see more of it. However, Insomniac adheres to that assignment very literally. Spider-Man 2 is therefore a very good game, but not a surprising one.

This is, above all, noticeable in the story, which very neatly follows the lines of the comic book series. Thanks to Sony’s marketing machine, we’ve known for years that Venom is the big villain of this game, and let’s be honest: he’s a wonderfully evil, gruesome, nasty and terrifying character. It’s a joy to take on the Symbiote. Venom is just always cool!

But if you already know something about Venom and Spider-Man, for example because you have read a comic or seen a movie, then you can predict the story in broad strokes. Peter comes into contact with the Symbiote and that initially gives him extra powers, but it soon makes him a bit grumpy and unkind. It won’t surprise you that the Venom suit doesn’t just bring Peter benefits.

Sure, it might be other characters who come into contact with him, in other locations, with slightly different motives. It’s not a bad story at all: it’s wonderfully comic book-esque, with great acting and epic moments. It’s just not very surprising.

What is really bad is the other villain from the game, Kraven the Hunter. The name says it all: he is a hunter looking for the toughest prey to face off against. Kraven therefore decides to break a number of supervillains out of the maximum security prison, release them and then start hunting them down. It’s not a particularly deep or interesting motivation, and Kraven is a boring guy who’s just focused on his hunt. It’s mainly a lame excuse to fill the city with groups of his followers to fight, and to stall for time until Venom appears on the scene.

The story comes into its own during the personal moments. The best Spider-Man stories always revolve around the friction between the hero and the man behind the mask, and that’s the case here too. Both Peter Parker and Miles Morales struggle to find a balance between their private lives and their roles as superheroes. Peter is a bit older and is looking for a way to build a career between his Spider-Maning. Miles is about to go to college and has to write an essay about himself, but he struggles to put into words who he is without addressing his role as Spider-Man.

The relationship between Peter, his girlfriend MJ and his returned childhood friend Harry is especially a pleasure to experience. There are wonderful moments when these three just spend time together and chat, but also emotional situations where they broach difficult topics. They grow as characters, and that is much more clever and surprising than what Insomniac did with the superhero part.

Of course, Miles Morales also plays a major role in that story, but it ultimately feels like a major supporting role and that’s a bit of a shame for such a cool character like Miles. He certainly has his own difficulties to overcome and certainly grows as a person, but that is mainly in service of Peter’s story. The problems Miles is struggling with just feel a lot smaller and less important than what Peter has on his mind.

Fortunately, you can always spend more time with him if you want: in the open game world you can switch between Peter and Miles at (almost) any time, and choose which hero you swing through New York as. Switching between the playable heroes works very well and smoothly. The only question is: why would you do it, other than a personal preference for one of the two?

Many things in the open world can be completed as one of the two, but in the story missions and a fair amount of the optional content you necessarily have to play as Miles or Peter. You can’t suddenly choose to make Miles the main character of the story. Plus, the two feel pretty much the same in combat, except for some special moves. It’s not like one is a tank and the other is better from a distance, for example. They are fairly interchangeable, but it is still nice that it is possible.

Insomniac hasn’t changed too much in the combat system anyway, and there’s nothing wrong with that. You can still string together fluid combos with the greatest of ease, with Spider-Man ramming enemies into the air, beating them up while flying and then pulling the next victim up with his web. The wonderful ballet of dodging, swatting and web shooting works just as well as in the previous parts and will never get boring in the fifteen to twenty hours of playing time.

Of course, small things have been added, such as a parry. Enemies sometimes come up with extra strong attacks that you cannot avoid. You will then see a yellow circle that quickly turns red to indicate that you need to parry it. It’s not a particularly brilliant addition, but it does provide just a little more variation while fighting.

Both spider men also have their own special moves, with which you can every so often transform the screen into a spectacular rain of effects. Miles relies on his lightning abilities (with the very confusing name ‘Venom Skills’), while Peter starts with his metal spider arms and later can hit hard with the powers of the Symbiote. The last set of skills in particular give the combat an extra dose of spice, because those skills are nice and cruel and throw your enemies in all directions.

Another novelty is the ‘web line’, with which you stretch a line between two walls. This way you can sneak in and eliminate everyone from above. It feels extremely satisfying to finish off an entire camp full of Hunters as quietly as possible. This new gadget makes it easy to get above all the enemies, maybe even a little too easy. Since the web line can be infinitely long, you can actually walk above all the enemies and take them off one by one. The levels don’t seem to be designed to take this new toy into account, but that doesn’t really matter when it’s so satisfying.

Swinging through the open world of New York has also been largely left intact, and we are happy with that too: there are few gameplay mechanics that feel as perfect as the web swinging from Spider-Man. The sequel takes it even further with the ‘web wings’, a kind of wingsuit with which you float through the air. This is useful if you don’t have anything to attach your webs to, for example above a park or if you jump from the highest skyscraper.

The wings make you a lot faster and that’s a good thing: Spider-Man 2’s map is about twice as big thanks to the addition of Brooklyn and Queens. As a non-American, those names don’t mean much to me, but the more spacious neighborhoods with lots of trees, Miles’ school and certainly the Coney Island amusement park offer the game a little more variety. Although we should not exaggerate that: it remains just an urban area that you whiz through.

The fast travel of this game deserves a separate paragraph, because it is truly magical. You can open the map at any time and point to a spot, and almost immediately Spider-Man swings through the city at that exact spot. There are no fixed fast travel points where you necessarily have to start, you can click anywhere you want. Unfortunately, we have to make a major caveat: you have to unlock fast travel per district by completing a reasonable amount of optional content. As a result, it is only useful later in the game, for example to complete the last collectables.

That in itself wouldn’t have been so bad, if the optional content was actually interesting to do. However, there is a lack of creativity there: the answer to the question ‘what will we let the player do here?’ is almost always ‘fighting a group of meaningless enemies’. The main missions also suffer from this occasionally, but the fights are still interspersed with impressive cutscenes. So it’s a good thing that the combat system is rock solid, because you spend a lot of hours whacking away.

In terms of boss fights, the game pulls out all the stops, with surprising selections from the comics’ villain collection. They feel big and immersive, not only in terms of gameplay, but also in the story. The only downside is that these battles can be a bit dragging, as they sometimes last up to ten minutes without the boss performing a new attack pattern. Once you understand his moves, it’s all about fighting until you finally win.

It’s a bit of a stretch to say that this sequel is just more Spider-Man. Such arguments are often used to condemn a game, while not every game needs to reinvent the wheel. In this case, ‘just’ more Spider-Man results in a wonderfully playable, beautiful and compelling superhero story.

It is just a shame that Insomniac stays so much within the lines in the overarching story and makes few creative choices in the optional content. With a little more spice it would have been an unforgettable game. Now it’s just a very good game that will sell many millions again and will satisfy most customers. We can hardly be dissatisfied with that.



+ Fast travel and switching between Spider-men is truly magical
+ Wonderfull, spectacular & fluid combat
+ Swinging and floating works perfectly
+ Personal moments of Peter and Miles

Surprising boss battles

– Miles and Peter feel interchangeable.
– Predictable story.
– Little creativity in side missions.

News | Development of Marvel's Spider-Man 2 largely completed

Marvel's Spider-Man 2 has "gone gold," meaning development is largely complete.

Previously, ‘gone gold’ was used as a term to indicate that the final version of a game was sent to the publisher on disk for approval and then printed. The work of developers was then as good as finished. Nowadays people often continue working on patches.

In any case, Insomniac Games has indicated via social media that Spider-Man 2 has ‘gone gold’, meaning the release date of October 20 can be met.

Both Peter Parker and Miles Morales play important roles in the game – people can switch between the two heroes. Both Spider-Mans also have new moves. This time, players will explore not only Manhattan, but also Queens and Brooklyn in the game.

Marvel’s Spider-Man 2 will be released for PlayStation 5.

News | Marvel's Spider-Man 2 will not feature online co-op

Insomniac Games has confirmed therewill definitely be no cooperative mode in Marvel's Spider-Man 2.

There was speculation yesterday about the possibility of the game featuring co-op gameplay after Miles Morales’ voice actor hinted at it. Insomniac immediately worked to nip that rumor in the bud by reporting on Twitter that this is not the case. “Nope, it’s an epic single player adventure!”

Nothing has been shown of the game since its reveal, but it’s likely that more images and details surrounding the game will be revealed tomorrow night at 10:00 PM GMT.

Marvel’s Spider-Man 2 will be released on PlayStation 5 sometime this fall. Insomniac is also working on a game around Wolverine.

News | Spider-Man 2 gameplay to be shown soon

Gameplay is reportedly being shown soon for the upcoming Spider-Man 2.

That is what insider Millie Amand claims on Twitter. Marvel is said to be impressed with the game and exceed expectations. According to a Marvel employee, the game is remarkably fluid. Another employee thought they were watching a cutscene while it was gameplay.

Amand says the gameplay will be shown soon. According to previous rumors, Sony will hold an event in September. This may be the event where the new gameplay will be shown.

Marvel’s Spider-Man 2 was unveiled in September last year during a live Sony presentation. Since then, it has remained quiet around the game. The sequel to Spider-Man and Spider-Man: Miles Morales centers on both Peter Parker and Miles Morales. Although little is known yet, the previous  trailer makes it clear that Venom will be introduced in the game. Tony Todd (Candyman) provides the voice. Yuri Lowenthal and Nadji Jeter return as Peter and Miles.

News | Insomniac Games Unveils Spider-Man 2 And Wolverine For PS5

Sony studio Insomniac Games is working on two Marvel games for PlayStation 5: Spider-Man 2 and Wolverine.

Both games were unveiled tonight during the PlayStation Showcase. Marvel’s Spider-Man 2 comes out on PlayStation 5 in 2023 and centers on both Peter Parker and Miles Morales. Although little is known yet, the trailer makes it clear that Venom will be introduced in the game. Tony Todd (Candyman) provides the voice. Yuri Lowenthal and Nadji Jeter return as Peter and Miles.

Insomniac is also working on Marvel’s Wolverine for PlayStation 5, for which no release date has been announced yet. However, a first teaser was shown. This stand-alone game is only just being developed, but there are not many more details yet.

News | Patch Marvel's Spider-Man Remastered Improves Ray Tracing

Insomniac Games has released a patch for the PS5 version of Marvel's Spider-Man Remastered that improves the ray tracing in the game.

It concerns update 1.005. The patch isn’t much of a deal, as the company says the update includes “some improvements to stability and ray tracing.”

Raytracing is a recently developed technology that allows light to realistically reflect on surfaces. Earlier this summer, Insomniac also released a patch for Spider-Man: Miles Morales that improves the display of ray tracing in the game.

News | Savegame transfer to Spider-Man Remastered is now possible

Players can now transfer their savefile from Spider-Man on PlayStation 4 to Spider-Man Remastered on the PlayStation 5.

Transferring the save is possible after the last update of the games. To transfer the save, players must have version 1.19 of the original installed and then upload it in the in-game selection screen.

The Spider-Man Remastered on PlayStation 5 must be updated to version 1,001,000. In that version, players can download the save again.

It’s also possible to install both the remaster and the original on the PlayStation 5, so no PlayStation 4 console is required for the process. When transferring, all trophies are automatically unlocked, including the new trophies if the conditions are met.

Spider-Man Remastered is available with the ultimate edition of Spider-Man: Miles Morales, which came out last week.

Review | Spider-Man: Miles Morales

Spider-Man has always been with the themes as a formula. This is no different in this spin-off, which revolves around Miles Morales, a young man whose mother fights in politics against corrupt politicians and rogue companies. The central theme is electricity. You notice it in the story, but also in Miles Morales himself, electricity is what distinguishes him most from Peter Parker.

Miles can energize his body with “venom”, a kind of orange lightning. With venom, he can hurl enemies through rooms, make them immobile, or simply provide them with an electric shock. He also uses electricity in puzzles. Miles needs, for example, to charge generators or connect electricity networks to venom.

Electricity also plays a major role thematically. A new energy company, Roxxon, appears to have a very big say in New York City’s work. Roxxon’s motives therefore seem double. Miles’s mother, who still has to recover from the loss of her husband in the first part, therefore turns to politics.

There is therefore a lot, um, tension (see what i did there :p ) between the family members. And then there is Miles’s best friend, who, together with her brother and Miles herself, is closely involved in the development of new technology. They are working on a new form of energy that could replace electricity: NuForm.

The story in Spider-Man: Miles Morales is a bit silly, but the game gets away with that because even the somewhat silly narrative brackets remain entirely within the acceptable comic book spectrum. This game contains some strong and genuinely emotional narrative moments. Developer Insomniac Games does that very well. Miles Morales goes through bizarre things, but feels more human than superhero.

Peter Parker doesn’t play a big role in this story, if you think that after the trailers. He is going on vacation with his now well-known girlfriend, and so Miles,  for the first time, has to take over from him for a week or two.
This part was therefore completed much earlier than the original. You’ll be through it within twelve hours, but it feels much faster. The pacing is very high and exciting turns follow each other in rapid succession. It is therefore difficult to put the controller down. Compared to the original Marvel’s Spider-Man, Miles Morales feels trim. After completing the game, you can still play the friendly neighborhood hero. Miles has his own app that residents can use to call on him. It is an ingenious alternative to a quest system.

Also interesting are the special powers that Miles has. The normal combat, against normal enemies, was a bit more aggressive in the previous part, given Miles has invisibility and Peter Parker had some strong area-of-attack attacks. Perhaps the subtlest difference between the two games is the music. Miles Morales leans a little more towards hip hop. Beats are mixed through the symphonic orchestral music, which you hear well during fights, among other things, a subtle but appropriate addition.

Spider-Man: Miles Morales will be released on the PlayStation 4, but also on the new PlayStation 5. This game is very nice on the PlayStation 5, partly thanks to ray tracing. You play at 30 fps. Without ray tracing, the game runs at 60 fps.

There is a time when ray tracing almost perfectly is on display . You then enter an enemy base under supervision. The hallway is infused with purple lighting and flashing monitors with an Outrun-esque aesthetic. In this shot, the lighting reflects on the shiny coats, but especially on the floors.

Ray tracing also gets the literal opportunity to shine on the windows of flats and in the well-placed rain puddles. Whether all of that justifies the loss of 60 fps is personal. I don’t think so. That high frame rate is really nice, especially during the hectic fights. But you have to make that decision yourself.

In the game you don’t notice much of the new adaptive triggers, although they do make sure that you have to press “harder” while spinning through the city,  a great effect. The haptic feedback is not very impressive either. You only really notice when very heavy enemies thunder through the image, such as an enemy of rhino-like proportions.

Whether you play this game on the previous or the new PlayStation, Miles Morales is very rewarding. It tells a concise yet intense story, introduces some really entertaining twists, and there’s a lot to collect, solve and battle out in New York.



+ Very entertaining storyline
+ Beautifull and vivid game world
+ Ray tracing showcases beautifully

– Faster finished than hoped

News | Miles Morales will be the only playable character in Spider-Man: Miles Morales

Miles Morales is the only playable character in the upcoming Marvel's Spider-Man: Miles Morales.

Insomniac Games’ creative director Brian Horton announced this in an interview with Game Informer. He says that players only control Miles and not other characters.

Some fans hoped that during the game they could also get started with Peter Parker, the main character from the previous game. In the previous Spider-Man, players also controlled Mary Jane at times, and some gamers had expected a similar structure for the upcoming game, but with Peter Parker instead of Mary Jane.

The full interview can be seen below.

Spider-Man: Miles Morales is a standalone Spider-Man game set in the same game world as Marvel’s Spider-Man. The game has a completely new story that revolves around Miles Morales. There is a special edition of PlayStation 5 that will also include a remaster of Marvel’s Spider-Man. The game will be released on PS5 and PS4 on November 19th.