News | Next-gen update The Witcher 3 will be released in the second half of this year

The next-gen update for The Witcher 3: Wild Hunt will be released sometime in the second half of this year.

CD Projekt Red, the developer of the game, announced this via a spokesperson on Twitter. The update should improve the appearance and run of the game on PlayStation 5 and Xbox Series X and S. The update will be available as a complete game on the new consoles and PC, as well as a free download for owners of the original game.

It was previously announced that the next-gen version of The Witcher 3 will receive “several visual and technical enhancements,” including ray tracing and faster loading times. These improvements apply to both the main game and the released expansions. There are no more details yet.

The Witcher 3: Wild Hunt is Polish developer CD Projekt Red’s most acclaimed game. At the end of last year, the studio released Cyberpunk 2077. The game sold well around launch, but was also under fire due to many bugs present. A new patch for that game was released earlier this week that fixes hundreds of issues. A next-gen update for Cyberpunk 2077 has also been promised by the developer.


News | New major Cyberpunk 2077 patch postponed

Patch 1.2 voor Cyberpunk 2077 is uitgesteld naar de tweede helft van maart.

The patch should have been released soon, but CD Projekt Red has announced via Twitter that it needs a little more time for the patch. The developer dedicates that to the recent hack on the studio.

“We were keen to release patch 1.2 in the timeframe we indicated first, but the recent cyberattack on the studio’s IT infrastructure and the massive scale of the update means this isn’t going to happen – we need a little more time.”

Bloomberg sheds more light on the postponement. According to a report from the website, several CD Projekt Red employees have been unable to access their workstation for two weeks because of the hack.

Patch 1.2 moet groter worden dan de in januari uitgebrachte patch 1.1. Het is nog niet bekend wat er precies wordt veranderd met de patch, maar hoogstwaarschijnlijk moeten er diverse bugs mee opgelost worden. Patch 1.1 deed dat ook al, maar voegde per ongeluk ook een nieuwe bug toe.


News | Free dlc for Cyberpunk 2077 will be released early next year

The first free downloadable content for Cyberpunk 2077 should be released early next year.

An official website for the game’s DLC has been launched, stating that the free DLC should be released in early 2021. Further details are not known, so it is not clear what exactly the downloadable content includes.

Developer CD Projekt Red previously indicated that it planned to release about the same amount of DLC as for The Witcher 3: Wild Hunt. That game got two major paid add-ons and sixteen minor free downloads.

There were many bugs in Cyberpunk 2077 at launch. Especially the version on Xbox One and PlayStation 4 did not run properly, the game was even pulled from the PlayStation Store. CD Projekt has promised to release major updates for PS4 and Xbox One early next year, so that the game should run better on the systems. Apparently this did not affect the plans for the free DLC.

In addition to the paid and free downloadable content, a multiplayer mode should also come to Cyberpunk 2077. It is not yet known when this will appear.


News | New Cyberpunk 2077 hotfix fixes savebug

CD Projekt Red has released a new patch for Cyberpunk 2077 that fixes a savebug.

Hotfix 1.06 is now available on PC and consoles. The biggest change the patch makes is that it gets rid of a recently discovered savebug on PC. CD Project Red had previously set that save files should not be larger than 8 MB. As soon as this was overcome, for example by collecting lots of items and crafting materials, or by using a publication glitch frequently, the save file became corrupt and could never be used again.

Thanks to the patch, the limit has now been increased, so this should no longer occur. However, the patch cannot recover the savefiles that have become corrupted by this problem.

On consoles, the patch ensures, among other things, that the game has to crash less often. In both the console and PC versions, the Second Conflict mission must now always function properly,  previously the character Dum Dum could suddenly disappear, so the mission could not be finished.


Review | Cyberpunk 2077

It's hard not to dwell on the beautiful images that Cyberpunk 2077 constantly presents you. Night City, the city where most of the game takes place, feels alive and very real. The architecture, the horizon: it looks like a city with a history. A city where buildings and streets are built on the remains of previous constructions, and where roads and alleys wind organically around existing structures.

The way the story is propelled, whether in the main mission or in the many, many optional side missions, is fantastic. Conversations give you information organically, and during those conversations you make choices that actually affect later events and even the end of the game. The choice of your life path as the mercenary V , Corpo, street rascal or Nomad, at the start of the game not only determines how the game starts for you, but also gives you dialogue options that suit your background.

Just like in most modern RPGs, completing a mission consists of several stages, in which you have to make all kinds of choices. Many missions consist of “heists”, complicated infiltrations where you stealthily, fight or hack to reach a goal. You decide how to tackle a problem at any time. For example, it is often possible to complete missions without firing a shot, which is not only blood-curdling, but also very satisfying. You use your common sense instead of your weapons. However, if you just want to knock things over, you can of course do as you please.

Finally, hacking is primarily a useful tool that adds an interesting puzzle element to confrontations with enemies. The hacking itself is not very challenging, it’s in fact nothing more than a kind of maze that you have to solve by selecting letter-number combinations before the time runs out. Once something or someone is hacked, on the other hand, new doors open to deal with a situation.

Somewhere early in the game, a gigantic, heavily armed cyborg, for example, seemed almost impossible to defeat. But by hacking him before the fight, there was suddenly the option of either blinding him, making his giant arm cannon a lot less effective, or knocking out half of his life meter with a powershortage.

Fighting as well as sneaking are not without problems. Well, “problems” may be a bit heavily phrased, but Cyberpunk 2077 is pretty forgiving on that front. When an enemy spots V, you have a few seconds to move out of sight again. Which is remarkable, given that the vast majority of opponents have cybernetically enhanced eyes.

The same is true to some extent for gunfights. You can do a lot of damage even in the beginning of the game and it is by no means always necessary to move tactically from cover to cover to win a fight. In fact, when an enemy is hiding behind a pillar, it’s a lot more effective to run up to it and shoot a shotgun in the face a few times.

Fortunately, that tactic doesn’t always work, and when there are many enemies in the area, it’s certainly possible to quickly go “flatline”, Cyberpunk 2077’s version of a game over-screen. Which also immediately causes another minor annoyance: checkpoints do not always make sense. For example, in a given mission, the game saves before a long dialogue scene, which is followed by a spirited firefight. So it is not possible to manually save the game during a battle or a dialogue. Having to go through the same scene with interactive options multiple times therefore diminishes its emotional impact.

Fortunately, there is a feeling of excitement and fun during most of the game. Especially when the first act is over and you meet Johnny Silverhand, the virtual rock star who is suddenly implanted in your brain due to circumstances. Johnny acts as your side kick in the same way that The Joker was in Batman: Arkham Knight. He shows up to comment on you and the situation and usually acts like an amusing bastard.

It’s also thanks to Johnny that Cyberpunk 2077 elevates itself to a game that truly belongs in the cyberpunk genre. Because to be “real” cyberpunk, it is not enough to create a technological city with implants and virtual reality. The great strength of the genre is that this dystopian vision of the future poses interesting questions about what it means to be a human, and about life and death. And especially by adding alienating elements. The character Johnny, played brilliantly by Keanu Reeves, is the epitome of those traits. From the moment Johnny gets into “your” head, Cyberpunk 2077 transforms from “a game of cyberpunk decoration” to something with a strong identity of its own.

Cyberpunk 2077 is basically a standard role-playing game with stats, levels, skill upgrade points and a quest log full of missions that you collect along the way.

Missions are classified by “danger level”, which basically shows if your level is high enough to survive them. There are extremely many of these side missions to be found. Of course, there are a lot of trivial activities, such as taking out criminals for their bounties or collecting objects, but many of the “real” side missions are just as extensive and full of surprises as the main story. In that respect, we again see the philosophy of the studio that brought us The Witcher 3: side missions are actually the reason to play. The main story itself is not very long. It is possible to complete it in twenty hours by ignoring most of the side paths.

Although there is a certain routine in tackling missions (sneak, fight, hack your way through a location) the game isn’t predictable. In addition to the fact that later upgrades change your playing style substantially, there are also all kinds of trips that refresh things considerably. Trips such as an underwater mission and various “brain dances”, where you step into a memory and play a kind of mini adventure game to collect clues, provide plenty of unpredictability. Most missions also have certain surprises, where you suddenly have to solve a puzzle unique to that mission.

The game did not crash with us, but there are some small bugs. The day one patch should fix a lot, and given the extensive support for The Witcher 3, it’s not unreasonable to expect Cyberpunk 2077 to be near bug-free in a few months. Which makes it feel like it might be a bit of a shame to play the game right now. But yes, the hype and all that. This is such a game that many people look forward to and want to get into as soon as possible.

Hype is a bad counselor. Looking forward to a game for eight years will give that game a mythical status that it can never live up to. That doesn’t mean it is bad. Cyberpunk 2077 is a really, really good RPG in a great world.

Score:

9,0

+ Lots of variety
+ Lots of good story missions
+ Great graphics

– Unnecessary bugs


News | CD Projekt Red unveils Cyberpunk 2077 photo mode

CD Projekt Red has revealed Cyberpunk 2077's photo mode in a new trailer.

The functions of the mode are highlighted in the first images. For example, players can rotate and pose their character, move the camera, add various effects and use other editing options. Various stickers and frames are also available.

Other than the trailer, CD Projekt Red says little about the mode, but it is expected to launch on December 10 for PlayStation 4, Xbox One, Stadia and PC. The game is also playable on PlayStation 5, Xbox Series X and Xbox Series S, a special update with graphics enhancements will be released next year.


News | Cyberpunk 2077 physical copy leaked, CD Projekt Red takes action

It appears physical copies of Cyberpunk 2077 have been leaked before the game's official release.

A photo of a physical PlayStation 4 copy of the game appeared via Reddit. Shortly after, about twenty minutes of gameplay appeared, showing that some people are indeed already playing the game.

CD Projekt Red has now reported to the DualShockers website that the company will take action against anyone who breaks the game’s embargo. So people who get their hands on the game earlier and post gameplay online could possibly be taken to court by the developer.

Cyberpunk 2077 is officially scheduled for release on December 10th. The game will then be released on PC, PlayStation 4 and Xbox One, but will also be playable on PlayStation 5 and Xbox Series X and Series S via backward compatibility. The game will also come to Google Stadia upon release.


News | Cyberpunk 2077 postponed to December

Cyberpunk 2077 has been postponed to December 10. CD Projekt Red announced this on Twitter.

“The biggest challenge for us is to release the game on current-gen, next-gen and PC, which means we have to test nine different versions (Xbox One / X, compatibility with Series X / S, PS4 / Pro, compatibility with PS5 , PC and Stadia) … while working from home. ” says the developer.

“Since Cyberpunk 2077 has evolved into a next-gen game, we have to make sure everything works and runs smoothly. We know it sounds unrealistic to say we can make a difference in 21 days, but they really do.”

CD Projekt Red also explains why the game did go ‘gold’ recently. According to the developer, it means that the game is ‘ready, can be played and has all the content’. However, a ‘Day 0 patch’ is needed to refine the game, for which the original release date was too early.

Cyberpunk 2077 was scheduled for November 19 and will be released on PlayStation 4, Xbox One, Stadia and PC. A free update will be released later that uses the hardware of the PlayStation 5 and Xbox Series X.


News | Night City's vehicles and fashion in Cyberpunk 2077

New footage from Cyberpunk 2077 was shown during a new Night City Wire live stream.

For example, the vehicles in Night City were central. Various cars were shown in an extensive trailer. In addition, viewers also get a good view of the city during the night.

Cars can be bought or stolen. Completely new cars drive better than second-hand cars from the city’s slums. You can also participate in various races.

In other images the focus is on the fashion of Night City. There are four fashion trends in Cyberpunk 2077, and all four are featured in the images.

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News | Cyberpunk 2077 system requirements and new trailers revealed

Right after the new Night City Wire livestream yesterday, CD Projekt Red shared the Cyberpunk 2077 system requirements. New trailers for the game were also shown during the livestream.

Below are the system requirements for the upcoming game.

Minimum system requirements:
OS: 64-bit Windows 7 or 64-bit Windows 10
DirectX version: DirectX 12
Processor: Intel Core i5-3570k or AMD FX-8310
Memory: 8GB
Graphics card: Nvidia GTX 780 3GB or AMD Radeon RX 470
Storage: 70 GB HDD (SSD recommended)

Recommended system requirements:
OS: 64-bit Windows 10
DirectX version: DirectX 12
Processor: Intel Core i7-4790 or AMD Ryzen 3 3200G
Memory: 12GB
Graphics: Nvidia GTX 1060 6GB or AMD Radeon R9 Fury
Storage: 70 GB SSD

As mentioned, the Night City Wire livestream contained new images of Cyberpunk 2077. For example, a trailer shows many images of the city where the game takes place, Night City, and another trailer focuses on the various gangs in the game. Below that you can also see the entire Night City Wire broadcast.

Cyberpunk 2077 will be released on November 19 for PC, PlayStation 4 and Xbox One. The game can therefore be played on Xbox Series X, Series S and PlayStation 5 via backward compatibility. However, an update to the game that drastically improves the game for next-gen consoles will not be released until an unknown later date.