A video has surfaced on SoundWorks Collection in which Beau Anthony Jimenez, sound designer at Naughty Dog, briefly shows how certain sound effects were recorded for The Last of Us: Part 2.

The short video shows recordings of all kinds of different sound effects. In the beginning of the video you can see how the unsavory sounds of different zombies were recorded. For example, we learn that Shambler attacks are recorded by squeezing fruit and blowing life jackets.

In addition to inventing sounds for fictional monsters, creative solutions have also been found for everyday sounds. Stringing a bow, for example, is recorded by slowly turning a tuning machine of a violin. The video also demonstrates how to incorporate different breathing patterns to make the game’s characters sound as realistic as possible under different conditions.